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Text File  |  1999-09-21  |  274KB  |  12,780 lines

  1. ; Snooping around, eh? ;)
  2. ; Tiberian Sun Gold modification by David Liu
  3. ; sk2568@ihug.co.nz
  4. ; http://www.cnc2.com/tsgold/
  5. ; All rights reserved
  6.  
  7. [General]
  8. Name=Tiberian Sun Gold -- Official Rules of Engagement
  9.  
  10. ; veteran factors
  11. VeteranRatio=8.0        ; must destroy this multiple of self-value to become a veteran [per level]
  12. VeteranCombat=.40       ; combat BONUS factor when unit is a veteran
  13. VeteranSpeed=.40        ; speed BONUS factor when unit is a veteran
  14. VeteranSight=.40        ; sight range BONUS when unit is a veteran
  15. VeteranArmor=.30        ; armor BONUS when unit is a veteran
  16. VeteranROF=.30          ; rate of fire BONUS when unit is a veteran
  17. VeteranCap=2            ; maximum veteran level that can be obtained
  18. InitialVeteran=no       ; Do initial forces start as veterans?
  19. ;VeteranClothes=yes     ; Show FMV footage of Umagon removing clothes when she becomes veteran?
  20.  
  21. ; repair and refit
  22. RefundPercent=50%       ; percent of original cost to refund when building/unit is sold
  23. ReloadRate=.5           ; minutes to reload each ammo point for aircraft or helicopters
  24. RepairPercent=20%       ; percent cost to fully repair as ratio of full cost
  25. RepairRate=.016         ; minutes between applying repair step
  26. RepairStep=8            ; hit points to heal per repair 'tick'
  27. URepairRate=.016        ; [units only] minutes between applying repair step
  28. IRepairRate=.001        ; [infantry only] minutes between applying repair step
  29. IRepairStep=1           ; [infantry only] hit points to heal per repair 'tick' for infantry
  30. TiberiumHeal=.010       ; minutes between applying Tiberium healing [for those units that heal in Tiberium]
  31.  
  32. ; income and production
  33. ;BailCount=28            ; number of 'bails' carried by a harvester
  34. BuildSpeed=.8           ; general build speed [time (in minutes) to produce a 1000 credit cost item]
  35. BuildupTime=.06         ; average minutes that building build-up animation runs
  36. GrowthRate=5            ; minutes between ore (Tiberium) growth
  37. TiberiumGrows=yes       ; Does ore grow denser over time?
  38. TiberiumSpreads=yes     ; Does ore spread into adjacent areas?
  39. SeparateAircraft=yes    ; Is first helicopter to be purchased separately from helipad?
  40. SurvivorRate=.4         ; fraction of building cost to be converted to survivors when sold
  41. SurvivorDivisor=100     ; the divisor into the survivor rate value to determine the number of survivors
  42. PlacementDelay=.05      ; delay before retrying produced object deploy if temporary blockage detected
  43. WeedCapacity=50         ; Amount of weed that needs to be harvested by a house in order to build the chem missile
  44.  
  45. ; computer and movement controls
  46. CurleyShuffle=yes       ; Should helicopter shuffle position between shots [as in C&C]?
  47. BaseBias=2              ; multiplier to threat target value when enemy is close to friendly base
  48. BaseDefenseDelay=.25    ; minutes delay between sending response teams to deal with base threat
  49. CloseEnough=2.25        ; If distance to destination less than this, then abort movement if otherwise blocked.
  50. DamageDelay=.1           ; minutes between applying trivial structure damage when low on power
  51. GameSpeedBias=1         ; multiplier to overall game object movement speed
  52. Stray=2.0               ; radius distance (cells) that team members may stray without causing regroup action
  53. CloakDelay=.02          ; forced delay that subs will remain on surface before allowing to submerge
  54. SuspendDelay=2          ; minutes that suspended teams will remain suspended
  55. SuspendPriority=1       ; teams with less than this priority will suspend during base defense ops
  56. FlightLevel=600         ; typical flight level for aircraft [above ground level]
  57. MissileSpeedVar=.25     ; speed flucuation percentage that guided missiles have
  58. MissileROTVar=.25       ; rate of turn fluctuation percentage that guided missiles have
  59.  
  60. TeamDelays=2250,2700,3600              ; interval between checking for and creating teams, by difficulty level
  61. AIHateDelays=5400,4500,4050             ; delay in frames before the computer chooses an enemy, by difficulty level
  62. AIAlternateProductionCreditCutoff=3000 ; when the AI house has less credits than this it will begin
  63.                                         ; to spend money more conservatively
  64. NodAIBuildsWalls=yes
  65. AIBuildsWalls=no
  66. MultiplayerAICM=250,200,100
  67. HealScanRadius=10       ; how far should medic-type units scan for targets?  Used to override the range
  68.                         ; of these units, because they need to have very short ranges
  69. FillEarliestTeamProbability=100,80,60 ; (by difficulty level, from hardest to easiest)
  70. MinimumAIDefensiveTeams=4,3,2    ; (by difficulty level, from hardest to easiest)
  71. MaximumAIDefensiveTeams=6,5,4     ; "                                            "
  72. TotalAITeamCap=14,12,10   ; (by difficulty level, from hardest to easiest)
  73. UseMinDefenseRule=yes
  74. DissolveUnfilledTeamDelay=9000    ; how long to wait before dissolving an ai trigger team that has no members (multiplay only)
  75. LargeVisceroid=VISC_LRG  ; when two small visceroids combine they turn into this
  76. SmallVisceroid=VISC_SML  ; when infantry transmorgifies into a visceroid
  77.  
  78. ; controls how the computer AI scores potential ion cannon targets
  79. ; the first value is for hard computer opponents, next for normal, and finally for easy
  80. ; right now, normal and hard are the same, because on hard, the computer will actually wait for
  81. ; production on an object to finish if that object is the best target; in this way all three
  82. ; difficulty levels are different.
  83. AIIonCannonConYardValue=100,100,100
  84. AIIonCannonWarFactoryValue=50,50,50
  85. AIIonCannonPowerValue=10,10,40
  86. AIIonCannonEngineerValue=30,30,5
  87. AIIonCannonThiefValue=20,20,5
  88. AIIonCannonHarvesterValue=1,1,1
  89. AIIonCannonMCVValue=150,150,20
  90. AIIonCannonAPCValue=15,15,15
  91. AIIonCannonBaseDefenseValue=35,35,35
  92. AIIonCannonPlugValue=40,40,40
  93. AIIonCannonHelipadValue=20,20,20
  94. AIIonCannonTempleValue=40,40,40
  95.  
  96. ; Ion storm control
  97. IonLightningFrequency=10  ; Percent chance that lightning will strike this frame
  98. IonLightningRandomness=90 ; Percent chance that the lightning will strike a random cell instead of an object.
  99. IonLightningDamage=500    ; Damage done by lightning strike.
  100. IonStormDuration=120      ; Default ion storm duration in deconds. This is overriden by the trigger control.
  101. IonStormWarning=31        ; Warning time in seconds before an Ion Storm hits.
  102. IonStorms=yes             ; Are random ion storms going to appear?
  103. IonStormWarhead=IonWH      ; Warhead used by ion storm strike.
  104.  
  105. ; misc
  106. FogOfWar=no             ; Is fog of war enabled?
  107. Visceroids=no           ; Are randomly appearing visceroids going to occur?
  108. Meteorites=yes          ; Are tiberium meteorites going to occur?
  109. CrewEscape=50%          ; percent chance that crew will escape from destroyed vehicle
  110. CameraRange=9           ; distance around spy camera to reveal map
  111. FineDiffControl=yes     ; Allow 5 difficulty settings instead of only 3 settings?
  112. Pilot=E1                ; pilot type that parachutes out of aircraft
  113. Crew=E1                 ; soldier that emerges from destroyed unit or building
  114. Technician=CTECH        ; civilian infantry type to serve as technician survivor [should be armed variety]
  115. Engineer=ENGINEER       ; special (limited supply) infantry survivor from construction yards [probably engineer type]
  116. Disguise=E1             ; infantry type to appear as when disguised and viewed by the enemy
  117. Paratrooper=E1          ; infantry that is dropped as a paratrooper
  118.  
  119. ; droppod flight characteristics
  120. DropPodWeapon=Vulcan2   ; weapon mounted on drop pod
  121. DropPodHeight=2000      ; height above ground that drop pods appear at
  122. DropPodSpeed=75         ; speed of drop pod's descent
  123. DropPodAngle=0.79       ; angle of descent for drop pod [radians; .40=flat,1.18=steep]
  124.  
  125. ; hover vehicle characteristics
  126. HoverHeight=120         ; height of hovering vehicles
  127. HoverDampen=40%         ; dampening effect on hover vehicle bounciness
  128. HoverBob=.04            ; time between hover 'bobs'
  129. HoverBoost=150%         ; hover speed when traveling on straight away
  130. HoverAcceleration=.02   ; time to accelerate to full speed
  131. HoverBrake=.03          ; time to decelerate to full stop
  132.  
  133. ; subterrainean vehicle characteristics
  134. TunnelSpeed=1
  135.  
  136. ; production & power effects
  137. MultipleFactory=0       ; factory bonus for multiples [1=full bonus, 0=no bonus] (def=1)
  138. MinProductionSpeed=.5   ; minimum production speed as result of low power (def=.5)
  139.  
  140. ; hack section
  141. GDIGateOne=GAGATE_A      ; these buildings affect nearby walls, so I need to know what they are
  142. GDIGateTwo=GAGATE_B
  143. WallTower=GACTWR
  144. NodGateOne=NAGATE_A
  145. NodGateTwo=NAGATE_B
  146. NodRegularPower=NAPOWR
  147. NodAdvancedPower=NAAPWR
  148. GDIPowerPlant=GAPOWR
  149. GDIPowerTurbine=GAPOWRUP
  150. GDIHunterSeeker=GHUNTER
  151. NodHunterSeeker=NHUNTER
  152. GDIFirestormGenerator=GAFIRE
  153.  
  154. RepairBay=GADEPT        ; building to go to when in need of repairs
  155. BaseUnit=MCV            ; unit to consider "home" when no buildings are present
  156. HarvesterUnit=HARV      ; preferred unit(s) to build for harvesting purposes
  157. PadAircraft=ORCA,ORCAB   ; aircraft that can be produced (and land at) a helipad (or ground)
  158.  
  159. ; Bret's hack section
  160. TreeStrength=200 ; 25
  161. WindDirection=1         ; Direction of wind (gets converted to a FacingType, so 0 is north
  162.                         ; and increasing numbers rotate clockwise)
  163. TrackedUphill=.5        ; coefficient for tracked vehicle movement uphill
  164. TrackedDownhill=1.1     ; coefficient for tracked vehicle movement downhill
  165. WheeledUphill=.5        ; coefficient for wheeled vehicle movement uphill
  166. WheeledDownhill=1.2     ; coefficient for wheeled vehicle movement downhill
  167. LeptonsPerSightIncrease=2000 ;how high does a unit have to go before it can see farther?
  168. LeptonsPerFireIncrease=2000 ; how high does a unit have to go before it can fire farther?
  169. AttackingAircraftSightRange=6
  170. BlendedFog=yes          ; should we blend the fog (as opposed to dither it)
  171. CliffBackImpassability=2 ; how impassable is it behind cliffs? (0 = minimal, 2 = maximal)
  172. IceCrackingWeight=2.0   ; objects weighing more than this will crack ice
  173. IceBreakingWeight=4.0   ; objects weighing more than this well break through ice
  174. CloakingStages=9
  175. TiberiumTransmogrify=40
  176. TreeFlammability=.05
  177. CraterLevel=2           ; controls how big the craters from meteorites are.
  178.                         ; 0 is no cratering, while 4 is the largest craters.
  179. ;StatisticTimeInterval=30; controls how many seconds pass between statistic calculations, for score screen graphs
  180. BridgeVoxelMax=3        ; maximum debris from each destroyed bridge section (def=3)
  181. WallBuildSpeedCoefficient=.5  ; how much faster than normal objects do walls build?
  182. WorstLowPowerBuildRateCoefficient=.3 ; what is the lowest the build rate can get for being low on power?
  183. BestLowPowerBuildRateCoefficient=.75 ; what is the highest the build rate can get when in a low power condition?
  184. AllowShroudedSubteranneanMoves=true
  185. AircraftFogReveal=6
  186. MaximumQueuedObjects=9
  187. MaxWaypointPathLength=15
  188.  
  189. ; firestorm defense controls
  190. ChargeToDrainRatio=.333
  191. DamageToFirestormDamageCoefficient=.1
  192.  
  193. ; veinhole monster parameters
  194. ; VeinholeMonsterStrength=1000   ; no longer used.  To modify veinhole monster strength, edit the [VEINTREE] entry
  195. VeinholeGrowthRate=300        ; was 3000
  196. VeinholeShrinkRate=100        ; was 500
  197. MaxVeinholeGrowth=2000
  198. VeinDamage=5
  199. VeinholeTypeClass=VEINTREE
  200.  
  201. ; AI trigger weighting parameters
  202. AITriggerSuccessWeightDelta=5
  203. AITriggerFailureWeightDelta=-5
  204. AITriggerTrackRecordCoefficient=1
  205.  
  206. ; Some spotlight controls
  207. SpotlightSpeed=.015     ; speed in radians
  208. SpotlightMovementRadius=0 ; offset of center of arc sweep
  209. SpotlightLocationRadius=1000 ; offset from building
  210. SpotlightAcceleration=.0025    ; acceleration in radians
  211. SpotlightAngle=360       ; maximum suggest angle of arc sweep
  212.  
  213. ; Controls for radar events
  214. ; The events, in order, are:
  215. ; (1) Generic Combat Event,
  216. ; (2) Generic Noncombat Event,
  217. ; (3) Dropzone Event,
  218. ; (4) Base Under Attack Event,
  219. ; (5) Harvester Under Attack Event,
  220. ; (6) Enemy Object Sensed Event
  221. ; So, for example, to change the visibility duration of the Harvester Under Attack Event,
  222. ; you would change the fifth number in the list for RadarEventVisibilityDurations
  223. ;
  224. RadarEventSuppressionDistances=8, 8, 8, 8, 8, 6            ; suppression distance in cells
  225. RadarEventVisibilityDurations=200,200,200,200,200,200  ; event visibility in frames
  226. RadarEventDurations=400,400,400,400,400,400  ;  event duration in frames
  227. FlashFrameTime=7
  228. RadarCombatFlashTime=49    ; this should ALWAYS be an odd multiple of FlashFrameTime, ie RadarCombatFlashTime / FlashFrameTime should be an odd number
  229. RadarEventMinRadius=8
  230. RadarEventSpeed=1.2
  231. RadarEventRotationSpeed=.05
  232. RadarEventColorSpeed=.1
  233.  
  234. RevealTriggerRadius=9   ; the sight range of a "reveal around waypoint" trigger, 10 is maximum
  235.  
  236. ; id holders for particle systems and voxel debris
  237. ExplosiveVoxelDebris=GASTANK,PIECE ; name of explosive voxel debris
  238. TireVoxelDebris=TIRE    ; name of tire voxel debris
  239. ScrapVoxelDebris=PIECE  ; name of scrap metal voxel debris
  240. OKBuildingSmokeSystem=SmokeStackSys
  241. DamagedBuildingSmokeSystem=SmallSmokeSys
  242. DamagedUnitSmokeSystem=VSSmokeSys
  243. DebrisSmokeSystem=VSSmokeSys
  244.  
  245. ; Building prerequisite categories are specified here.
  246. PrerequisitePower=GAPOWR,NAPOWR,NAAPWR
  247. PrerequisiteFactory=GAWEAP,NAWEAP
  248. PrerequisiteBarracks=NAHAND,GAPILE
  249. PrerequisiteRadar=GARADR,NARADR
  250. PrerequisiteTech=GATECH,NATECH
  251.  
  252. ; hunter seeker controls
  253. HunterSeekerDetonateProximity=150
  254. HunterSeekerDescendProximity=700
  255. HunterSeekerAscentSpeed=40
  256. HunterSeekerDescentSpeed=50
  257. HunterSeekerEmergeSpeed=6
  258.  
  259. ; default threat evaluation controls
  260. MyEffectivenessCoefficientDefault=200
  261. TargetEffectivenessCoefficientDefault=-200
  262. TargetSpecialThreatCoefficientDefault=200
  263. TargetStrengthCoefficientDefault=-200
  264. TargetDistanceCoefficientDefault=-10
  265.  
  266. ; defaults for dumb threat evaluation
  267. DumbMyEffectivenessCoefficient=200
  268. DumbTargetEffectivenessCoefficient=200
  269. DumbTargetSpecialThreatCoefficient=200
  270. DumbTargetStrengthCoefficient=200
  271. DumbTargetDistanceCoefficient=-1
  272.  
  273. EnemyHouseThreatBonus=400
  274.  
  275. ; ******* Jumpjet Flight rules *******
  276. ; Jumpjet movement controls
  277. [JumpjetControls]
  278. TurnRate=4
  279. Speed=18
  280. Climb=5
  281. CruiseHeight=500    ; cruiseheight should be higher than a bridge, just to be safe
  282. Acceleration=2
  283. WobblesPerSecond=.15 ; was .25
  284. WobbleDeviation=40 ; was 40
  285.  
  286. ; ******* Special Weapon rules *******
  287. ; Special weapon rules are specified here.
  288. [SpecialWeapons]
  289. HSBuilding=GAPLUG,NATMPL ; list of buildings the hunter seeker tries to pop out of
  290. NukeWarhead=Nuke        ; warhead used by falling nuke missile
  291. NukeDown=NukeDown       ; nuclear missile as it descends
  292. NukeProjectile=NukeUp   ; nuclear missile (from silo) projectile to launch
  293. EMPulseWarhead=EMPuls   ; warhead used by falling nuke missile
  294. EMPulseProjectile=PulsPr ; nuclear missile (from silo) projectile to launch
  295.  
  296. ; ******* Audio / Visual rules *******
  297. ; General controls that deal with audio or visual appearance of
  298. ; the game or the units therein are specified here.
  299. [AudioVisual]
  300. UnloadingHarvester=HORV ; harvester image to use when unloading tiberium
  301. PoseDir=2               ; aircraft landing facing (0=N, 1=NE, 2=E, etc)
  302. DropPodPuff=DROPEXP     ; animation to play when drop pod hits the ground
  303. WaypointAnimationSpeed=10    ; how fast do the waypoint markers animate?
  304. BarrelExplode=EXPLOLRG  ; exploding crates animation
  305. BarrelDebris=GASTANK,PIECE  ; exploding crate debris list
  306. BarrelParticle=SmallGreySSys
  307. Wake=WAKE2              ; wake effect when traveling on/over water
  308. VeinAttack=VEINATAC
  309. DropPod=DROPPOD,DROPPOD2 ; mark to leave after drop pod lands
  310. DeadBodies=DEATH_A,DEATH_B,DEATH_C,DEATH_D,DEATH_E,DEATH_F   ; choice of dead bodies to leave around
  311. MetallicDebris=DBRIS1LG,DBRIS2LG,DBRIS3LG,DBRIS4LG,DBRIS5LG,DBRIS6LG,DBRIS7LG,DBRIS8LG,DBRIS9LG,DBRS10LG,DBRIS1SM,DBRIS2SM,DBRIS3SM,DBRIS4SM,DBRIS5SM,DBRIS6SM,DBRIS7SM,DBRIS8SM,DBRIS9SM,DBRS10SM
  312. BridgeExplosions=TWLT026,TWLT036,TWLT050,TWLT070    ; the explosions to use for the bridge explosion effect
  313. DigSound=SUBDRIL1       ; sound when digging into the ground
  314. Dig=DIG                 ; anim to play when unit digs into ground
  315. IonBlast=RING1          ; initial anim when ion cannon hits
  316. IonBeam=IONBEAM
  317. InfantryExplode=S_BANG34 ; animation when infantry just explodes
  318. AtmosphereEntry=PODRING ; animation to use when drop pod enters atmosphere
  319. GateUp=GATEUP1          ; sound of gate rising
  320. GateDown=GATEDWN1       ; sound of gate lowering
  321. ShroudGrow=no           ; Does the shroud grow back over time?
  322. ScrollMultiplier=.07     ; multiplier to default scroll speed
  323. ShakeScreen=400         ; divide object strength by this to determine if the screen shakes when destroyed
  324. CloakSound=CLOAK5       ; sound of cloaking or decloaking
  325. SellSound=CASHTURN      ; sound of selling objects (typically buildings)
  326. GameClosed=BLEEP1       ; game closed sound
  327. IncomingMessage=Message1  ; incoming message sound
  328. SystemError=BOOP        ; system error sound
  329. OptionsChanged=Notify   ; options have changed sound
  330. GameForming=GAMEFRM1    ; game forming sound
  331. PlayerLeft=BOOP            ; player has left sound
  332. PlayerJoined=BOOP     ; player has joined sound
  333. Construction=BOOP     ; sound of building construction
  334. CreditTicks=CREDUP1,CREDDWN1 ; credit tick up and down sounds
  335. CrumbleSound=CRMBLE2    ; building crumble sound when building is completely destroyed
  336. BuildingSlam=PLACE2     ; placing building down sound
  337. RadarOn=COMMUP1         ; radar activation sound
  338. RadarOff=RADARDN1       ; radar deactivation sound
  339. ScoldSound=SCOLD8       ; generic scold sound
  340. TeslaCharge=OBELPOWR    ; tesla charge up sound
  341. TeslaZap=OBELRAY1       ; tesla zap sound
  342. BlowupSound=EXPNEW01    ; sound when building is damaged to half strength
  343. ChuteSound=BOOP         ; parachute deploy sound
  344. GenericClick=CLICKY1    ; generic click sound
  345. GenericBeep=BLEEP1      ; generic beep sound
  346. BuildingDrop=PLACE2     ; sound of building being placed down
  347. StopSound=Notify        ;Sound when units are commanded to stop
  348. GuardSound=Notify        ;Sound when units are commanded to guard
  349. ScatterSound=Notify    ;Sound when units are commanded to scatter
  350. DeploySound=27-I002    ;Sound when units are commanded to deploy
  351. LightningSound=  ; Commented out because sound was way too annoying (AI)
  352. TreeFire=FIRE2,FIRE1    ; small and large fires to attach to burning trees
  353. OnFire=FIRE3,FIRE2,FIRE1 ; list of flames to use when something catches fire [must be 3 in list]
  354. FlamingInfantry=FLAMEGUY  ; anim to use for special onfire infantry logic
  355. Smoke=xxxx           ; smoke that rises from the ground after a building explosion
  356. FirestormActiveAnim=GAFSDF_A
  357. FirestormIdleAnim=FSIDLE
  358. FirestormGroundAnim=FSGRND
  359. FirestormAirAnim=FSAIR
  360. MoveFlash=RING          ; movement destination click feedback animation
  361. Parachute=PARACH        ; big parachute used for paratroopers
  362. BombParachute=PARABOMB  ; parachute used for parabombs and other parachuted ordinance
  363. SmallFire=FIRE3         ; animation for small fire [used after napalm]
  364. LargeFire=FIRE2         ; animation for large fire [used after napalm]
  365. AllyReveal=yes          ; Allies automatically reveal radar maps to each other?
  366. ConditionRed=25%        ; when damaged to this percentage, health bar turns red
  367. ConditionYellow=50%     ; when damaged to this percentage, health bar turns yellow
  368. DropZoneRadius=4        ; distance around drop zone flair that map reveals itself
  369. DropZoneAnim=BEACON     ; animation to use for the drop zone flair
  370. EnemyHealth=yes         ; Show enemy health bar graph when selected?
  371. Gravity=6               ; gravity constant for ballistic projectiles
  372. IdleActionFrequency=.15 ; average minutes between infantry performing idle actions
  373. MessageDelay=.6         ; time duration of multiplayer messages displayed over map
  374. MovieTime=.06           ; minutes that movie recorder will record when activated (debug version only)
  375. NamedCivilians=yes      ; Show true names over civilians and civilian buildings?
  376. SavourDelay=.1          ; delay between scenario end and ending movie [keep the delay short]
  377. ShroudRate=4            ; minutes between each shroud creep process [0 means no shadow creep]
  378. FogRate=.5
  379. IceGrowthRate=1.5
  380. IceSolidifyFrameTime=1000 ; how many frames between when ice is cracked and when it gets solidified
  381. IceCrackSounds=ICECRAK1,ICECRAK2,ICECRAK3
  382. AmbientChangeRate=.2    ; how many minutes between ambient light recalculations
  383. AmbientChangeStep=.1    ; step rate for gradually changing ambient lighting
  384. SpeakDelay=2            ; minutes between EVA repeating advice to the player
  385. TimerWarning=2          ; if mission timer is less than this many minutes, then display in red
  386. ExtraUnitLight=.2    ; Extra light to make units glow.
  387. ExtraInfantryLight=.1    ; Extra light to make infantry glow.
  388. ExtraAircraftLight=.2    ; Extra light to make aircraft glow.
  389. EMPulseSparkles=EMP_FX01    ; Anim to play over units disabled by an EM Pulse.
  390.  
  391. ; ******* Crate rules *******
  392. ; General crate rules and controls are specified here.
  393. [CrateRules]
  394. CrateMaximum=255        ; crates can never exceed this quantity
  395. CrateMinimum=1          ; crates are normally one per human player but never below this number
  396. CrateRadius=8.0         ; radius (cells) for area effect crate powerup bonuses
  397. CrateRegen=2            ; average minutes between random powerup crate regeneration
  398. SilverCrate=HealBase    ; solo play silver crate bonus
  399. SoloCrateMoney=2000     ; money to give for money crate in solo play missions
  400. UnitCrateType=none      ; specifies specific unit type for unit type crate ['none' means pick randomly]
  401. WoodCrate=Money         ; solo play wood crate bonus
  402. HealCrateSound=HEALER1    ; heal crate sound effect
  403. WoodCrateImg=CRATE      ; wood crate overlay image to use
  404. CrateImg=CRATE          ; normal crate overlay image to use
  405. FreeMCV=yes             ; Give free MCV from crate if no buildings but still has money [multiplay only]?
  406.  
  407. ; ******* Combat and damage rules *******
  408. ; General rules that control combat, damage, or related items are listed here.
  409. [CombatDamage]
  410. AmmoCrateDamage=200     ; damage generated from exploding ammo crate overlay
  411. IonCannonDamage=751
  412. HarvesterImmune=no      ; Are harvester immune to normal combat damage?
  413. DestroyableBridges=yes  ; Can bridges be destroyed?
  414. TiberiumExplosive=yes   ; Is tiberium extra explosive?
  415. Scorches=BURN01,BURN02,BURN03,BURN04  ; scorch mark smudge types
  416. Scorches1=BURN05,BURN06,BURN07 ; scorch mark smudge types
  417. Scorches2=BURN08,BURN09,BURN10 ; scorch mark smudge types
  418. Scorches3=BURN11,BURN12,BURN13 ; scorch mark smudge types
  419. Scorches4=BURN14,BURN15,BURN16 ; scorch mark smudge types
  420. TiberiumExplosionDamage = 100 ; the amount of damage dealt out by explosion in a big tiberium chain reaction
  421. TiberiumStrength = 20 ;    the higher this value, the harder it is to get big tiberium to explode
  422. Craters=CR1,CR2,CR3,CR4,CR5,CR6   ; crater smudge types
  423. AtomDamage=1000         ; damage points when nuclear bomb explodes (regardless of source)
  424. BallisticScatter=2.0    ; maximum scatter distance (cells) for inaccurate ballistic projectiles
  425. BridgeStrength=1500     ; strength of bridge [smaller means more easily destroyed]
  426. C4Delay=.03             ; minutes to delay after placing C4 before building will explode
  427. C4Warhead=HE            ; this is the warhead that C4 uses to damage buildings
  428. FirestormWarhead=FirestormWH ;    the warhead that the firestorm defense uses when active
  429. IonCannonWarhead=IonCannonWH ;    the warhead that the ion cannon uses
  430. VeinholeWarhead=VeinholeWH
  431.  
  432. ;particle system defaults
  433. DefaultFirestormExplosionSystem=FirestormSparkSys ; the particle system to use when the firestorm defense blows something up
  434. DefaultLargeGreySmokeSystem=BigGreySmokeSys
  435. DefaultSmallGreySmokeSystem=SmallGreySSys
  436. DefaultSparkSystem=SparkSys
  437. DefaultLargeRedSmokeSystem=BigGreySmokeSys
  438. DefaultSmallRedSmokeSystem=SmallGreySSys
  439. DefaultDebrisSmokeSystem=SmallGreySSys
  440. DefaultFireStreamSystem=FireStreamSys
  441. DefaultTestParticleSystem=TestSmokeSys
  442. DefaultRepairParticleSystem=WeldingSys
  443.  
  444. Crush=1.8               ; if this close (cells) to crushable target, then crush instead of firing upon it (computer only)
  445. ExpSpread=.7            ; cell damage spread per 100 damage points for exploding object types [if Explodes=yes]
  446. FireSupress=1           ; radius from target to look for friendlies and thus discourage firing upon, if found
  447. FlameDamage=Fire        ; damage (warhead type) to use when on object is in flames
  448. FlameDamage2=Fire2
  449. HomingScatter=2.0       ; maximum scatter distance (cells) for inaccurate homing projectiles
  450. MaxDamage=1000          ; maximum damage (after adjustments) per shot
  451. MinDamage=1             ; minimum damage (after adjustments) per shot
  452. PlayerAutoCrush=yes      ; Will player controlled units automatically try to crush enemy infantry?
  453. PlayerReturnFire=no     ; More aggressive return fire from player controlled objects?
  454. PlayerScatter=no      ; Will player units scatter, of their own accord, from threats and damage?
  455. ;ProneDamage=50%         ; when infantry is prone, damage is reduced to this percentage
  456. SplashList=H2O_EXP3,H2O_EXP2,H2O_EXP1 ; water explosion set for conventional explosives
  457. TreeTargeting=no        ; Automatically show target cursor when over trees?
  458. TurboBoost=1.5          ; speed multiplier for turbo-boosted weapons when firing upon aircraft
  459. Incoming=10             ; If an incoming projectile is as slow or slower than this, then
  460.                         ; object in the target location will try to run away.
  461.                         ; Grenades have this characteristic.
  462. CollapseChance=100      ; Percent chance that a cliff will collapse when hit.
  463. BerzerkAllowed=yes       ; Allow Cyborgs to go berzerk when at half damage?
  464.  
  465. ; *** House (players) List ***
  466. ; Each side has some basic controls on how they behave (when
  467. ; controlled by the computer. Here is the list of available
  468. ; house types.
  469. [Houses]
  470. 0=GDI
  471. 1=Nod
  472. 2=Neutral
  473. 3=Special
  474.  
  475. ; ******* Side Type List *******
  476. ; The combantants can be grouped according to side. This
  477. ; lists the sides and their respective member houses.
  478. [Sides]
  479. GDI=GDI
  480. Nod=Nod
  481. Civilian=Neutral
  482. Mutant=Special
  483.  
  484. ; ******* Infantry Type List *******
  485. ; This is the list of infantry types. Each infantry type listed
  486. ; here should also have a matching data section that specifies
  487. ; its data values. The purpose of this list is to identify infantry
  488. ; types that can't be implicitly determined by examining other
  489. ; entries in this rules file.
  490. [InfantryTypes]
  491. 1=E1
  492. 2=E2
  493. 3=E3
  494. 4=MEDIC
  495. 5=WEEDGUY
  496. 6=ENGINEER
  497. 7=MUTANT
  498. 8=CIV1
  499. 9=CIV2
  500. 10=CIV3
  501. 11=JUMPJET
  502. 12=DOGGIE
  503. 13=CYC2
  504. 14=UMAGON
  505. 15=GHOST
  506. 16=MHIJACK
  507. 17=SLAV
  508. 18=CHAMSPY
  509. 19=MWMN
  510. 20=MUTANT3
  511. 21=OXANNA
  512. 22=TRATOS
  513. 23=CYBORG
  514. 24=CTECH
  515. 25=CHEM
  516. 26=SABO
  517. 27=HWC
  518. 28=FLAM
  519. 29=LAST
  520.  
  521. ; ******* Building Type List *******
  522. ; This lists all the buildings types in the game. Each of these
  523. ; types will have a specific section in this file that gives the
  524. ; particulars about that building type.
  525. [BuildingTypes]
  526. 1=GAPOWR
  527. 2=PROC
  528. 149=GASILO
  529. 4=GAPILE
  530. 5=GAPLUG
  531. 6=GACTWR
  532. 150=GAVULC
  533. 7=GASAND
  534. 8=GAFIRE
  535. 9=GADEPT
  536. 10=GATECH
  537. 11=GAWEAP
  538. 3=GACNST
  539. 12=GAHPAD
  540. 13=NAPOWR
  541. 14=NATECH
  542. 15=NAHAND
  543. 16=NAAPWR
  544. 17=GAWALL
  545. 65=CABHUT
  546. 153=NAPULS
  547. 154=GAGATE_A
  548. 155=GAGATE_B
  549. 21=NAWEAP
  550. 156=NASTLH
  551. 66=GALITE
  552. 67=REDLAMP
  553. 68=GRENLAMP
  554. 69=BLUELAMP
  555. 70=YELWLAMP
  556. 71=PURPLAMP
  557. 72=INORANLAMP
  558. 73=INGRNLMP
  559. 74=INREDLMP
  560. 23=NAWALL
  561. 75=INBLULMP
  562. 24=NATMPL
  563. 157=NAGATE_A
  564. 158=NAGATE_B
  565. 28=NAWAST
  566. 159=NAOBEL
  567. 160=NAMISL
  568. 161=GAPOWRUP
  569. 18=NAPOST
  570. 76=NAFNCE
  571. 35=NALASR
  572. 36=NASAM
  573. 85=CITY01
  574. 86=CITY02
  575. 87=CITY03
  576. 88=CITY04
  577. 89=CITY05
  578. 90=CITY06
  579. 91=CITY07
  580. 92=CITY08
  581. 93=CITY09
  582. 94=CITY10
  583. 95=CITY11
  584. 96=CITY12
  585. 97=CITY13
  586. 98=CITY14
  587. 99=CITY15
  588. 100=CITY16
  589. 101=CITY17
  590. 102=CITY18
  591. 103=CAHOSP
  592. 104=GASPOT
  593. 105=CTDAM
  594. 19=NARADR
  595. 38=GAROCK
  596. 106=INGALITE
  597. 107=INYELWLAMP
  598. 108=INPURPLAMP
  599. 39=GAPLUG1
  600. 20=GAPLUG2
  601. 41=GAPLUG3
  602. 42=GAFSDF
  603. 43=GARADR
  604. 109=BBOARD01
  605. 110=BBOARD02
  606. 111=BBOARD03
  607. 112=BBOARD04
  608. 113=BBOARD05
  609. 114=BBOARD06
  610. 115=BBOARD07
  611. 116=BBOARD08
  612. 117=BBOARD09
  613. 118=BBOARD10
  614. 119=BBOARD11
  615. 120=BBOARD12
  616. 121=BBOARD13
  617. 122=BBOARD14
  618. 123=BBOARD15
  619. 124=BBOARD16
  620. 125=NEGLAMP
  621. 126=NEGRED
  622. 127=ABAN01
  623. 128=ABAN02
  624. 129=ABAN03
  625. 130=ABAN04
  626. 131=ABAN05
  627. 132=ABAN06
  628. 133=ABAN07
  629. 134=ABAN08
  630. 135=ABAN09
  631. 136=ABAN10
  632. 137=ABAN11
  633. 138=ABAN12
  634. 139=ABAN13
  635. 140=ABAN14
  636. 141=ABAN15
  637. 142=ABAN16
  638. 143=ABAN17
  639. 144=ABAN18
  640. 145=CITY19
  641. 146=CITY20
  642. 147=CITY21
  643. 148=NTPYRA
  644. 151=CITY22
  645. 152=CTVEGA
  646. 200=GADPSA
  647. 201=CA0001
  648. 202=CA0002
  649. 203=CA0003
  650. 204=CA0004
  651. 205=CA0005
  652. 206=CA0006
  653. 207=CA0007
  654. 208=CA0008
  655. 209=CA0009
  656. 210=CA0010
  657. 211=CA0011
  658. 212=CA0012
  659. 213=CA0013
  660. 214=CA0014
  661. 215=CA0015
  662. 216=CA0016
  663. 217=CA0017
  664. 218=CA0018
  665. 219=CA0019
  666. 220=CA0020
  667. 221=CA0021
  668. 222=CAARMR
  669. 223=GACSAM
  670. 224=GATICK
  671. 225=CAPYR01
  672. 226=CAPYR02
  673. 227=CAPYR03
  674. 228=CACRSH01
  675. 229=CACRSH02
  676. 230=CACRSH03
  677. 231=CACRSH04
  678. 232=CACRSH05
  679. 233=CAARAY
  680. 234=GAICBM
  681. 235=GAOLDCC1
  682. 236=GAOLDCC2
  683. 237=GAOLDCC3
  684. 238=GAOLDCC4
  685. 239=GAOLDCC5
  686. 240=GAOLDCC6
  687. 241=GAARTY
  688. 242=TSTLAMP
  689. 243=NAHPAD
  690. 244=GAKODK
  691. 245=NAMNTK
  692. 246=UFO
  693. 247=AMMOCRAT
  694. 248=GAPAVE
  695. 249=GAGREEN
  696. 250=DMSG
  697. 251=DMH
  698. 252=GASNIP
  699. 253=GAPGEN
  700. 254=GADROP
  701. 256=DEVABOMB
  702.  
  703. ; ******* Aircraft Type List *******
  704. ; This lists all of the aircraft types in the game. Each aircraft
  705. ; type should have a matching section that specifies the data it
  706. ; requires.
  707. [AircraftTypes]
  708. 1=ORCAB
  709. 2=DSHP
  710. 3=DPOD
  711. 4=SCRIN
  712. 5=APACHE
  713. 6=ORCATRAN
  714. 7=TRNSPORT
  715. 8=ORCA
  716. 9=DX90
  717. 10=SPYP
  718. 11=HIND
  719. 12=HELI
  720. 13=TRAN
  721.  
  722. ; ******* Vehicle Type List *******
  723. ; This lists all of the vehicles types in the game. Each vehicle
  724. ; type should have a matching section that specifies the data it
  725. ; requires.
  726. [VehicleTypes]
  727. 1=MCV
  728. 2=HARV
  729. 3=APC
  730. 11=4TNK
  731. 15=MMCH
  732. 16=BIKE
  733. 17=SAPC
  734. 18=SONIC
  735. 19=CAR
  736. 21=BUS
  737. 22=STNK
  738. 23=WINI
  739. 24=PICK
  740. 27=ART2
  741. 29=TTNK
  742. 30=HMEC
  743. 31=SMECH
  744. 32=HVR
  745. 34=LPST
  746. 35=REPAIR
  747. 36=HORV
  748. 37=LOCOMOTIVE
  749. 38=TRAINCAR
  750. 39=SUBTANK
  751. 40=BGGY
  752. 41=JEEP
  753. 42=TRUCKA
  754. 43=TRUCKB
  755. 44=VISC_SML
  756. 45=VISC_LRG
  757. 46=ICBM
  758. 47=CARGOCAR
  759. 48=WEED
  760. 49=GHUNTER
  761. 50=NHUNTER
  762. 51=DEVA
  763. 52=MSG
  764. 53=2TNK
  765. 54=MHELI
  766. 55=UDIS
  767. 56=ARTY
  768. 57=1TNK
  769. 58=3TNK
  770. 59=MRJ
  771. 60=FTNK
  772. 61=HHARV
  773. 62=SHARV
  774. 63=MLRS
  775. 64=DVIS
  776. 65=TRUK
  777.  
  778. ; *** Terrain Object List ***
  779. ; This is the list of terrain objects. Typically, these include
  780. ; trees and rocks.
  781. [TerrainTypes]
  782. ;1=MINE
  783. 2=BOXES01
  784. 3=BOXES02
  785. 4=BOXES03
  786. 5=BOXES04
  787. 6=BOXES05
  788. 7=BOXES06
  789. 8=BOXES07
  790. 9=BOXES08
  791. 10=BOXES09
  792. 11=ICE01
  793. 12=ICE02
  794. 13=ICE03
  795. 14=ICE04
  796. 15=ICE05
  797. 16=TREE01
  798. 17=TREE02
  799. 18=TREE03
  800. 19=TREE04
  801. 20=TREE05
  802. 21=TREE06
  803. 22=TREE07
  804. 23=TREE08
  805. 24=TREE09
  806. 25=TREE10
  807. 26=TREE11
  808. 27=TREE12
  809. 28=TREE13
  810. 29=TREE14
  811. 30=TREE15
  812. 31=TREE16
  813. 32=TREE17
  814. 33=TREE18
  815. 34=TREE19
  816. 35=TREE20
  817. 36=TREE21
  818. 37=TREE22
  819. 38=TREE23
  820. 39=TREE24
  821. 40=TREE25
  822. 41=TIBTRE01
  823. 42=TIBTRE02
  824. 43=TIBTRE03
  825. 44=VEINTREE
  826.  
  827. ; *** Smudge Object List ***
  828. ; This is the list of smudge objects. Typically, these include
  829. ; craters and scorch marks.
  830. [SmudgeTypes]
  831. 1=CR1
  832. 2=CR2
  833. 3=CR3
  834. 4=CR4
  835. 5=CR5
  836. 6=CR6
  837. 7=BURN01
  838. 8=BURN02
  839. 9=BURN03
  840. 10=BURN04
  841. 11=BURN05
  842. 12=BURN06
  843. 13=BURN07
  844. 14=BURN08
  845. 15=BURN09
  846. 16=BURN10
  847. 17=BURN11
  848. 18=BURN12
  849. 19=BURN13
  850. 20=BURN14
  851. 21=BURN15
  852. 22=BURN16
  853. 23=BURNT01
  854. 24=BURNT02
  855. 25=BURNT03
  856. 26=BURNT04
  857. 27=BURNT05
  858. 28=BURNT06
  859. 29=BURNT07
  860. 30=BURNT08
  861. 31=BURNT09
  862. 32=BURNT10
  863. 33=BURNT11
  864. 34=BURNT12
  865. 35=CRATER01
  866. 36=CRATER02
  867. 37=CRATER03
  868. 38=CRATER04
  869. 39=CRATER05
  870. 40=CRATER06
  871. 41=CRATER07
  872. 42=CRATER08
  873. 43=CRATER09
  874. 44=CRATER10
  875. 45=CRATER11
  876. 46=CRATER12
  877.  
  878. ; *** Overlay Object List ***
  879. ; These specify the various overlay types. Overlays can affect the
  880. ; game state (unlike smudges).
  881. [OverlayTypes]
  882. 1=GASAND
  883. 2=CYCL
  884. 3=GAWALL
  885. 4=BARB
  886. 5=WOOD
  887. 6=DUMMY
  888. 7=DUMMY2
  889. 8=DUMMY3
  890. 9=DUMMY4
  891. 10=DUMMY5
  892. 11=DUMMY6
  893. 12=DUMMY7
  894. 13=DUMMY8
  895. 14=DUMMY9
  896. 15=DUMMY10
  897. 16=DUMMY11
  898. 17=DUMMY12
  899. 18=V16
  900. 19=V17
  901. 20=V18
  902. 21=DUMMY13
  903. 22=DUMMY14
  904. 23=FENC
  905. 24=DUMMY15
  906. 25=BRIDGE1      ;26 &
  907. 26=BRIDGE2      ;27 are the same art.
  908. 27=NAWALL
  909. 28=BTIB01
  910. 29=BTIB02
  911. 30=BTIB03
  912. 31=BTIB04
  913. 32=BTIB05
  914. 33=BTIB06
  915. 34=BTIB07
  916. 35=BTIB08
  917. 36=BTIB09
  918. 37=BTIB10
  919. 38=BTIB11
  920. 39=BTIB12
  921. 42=TRACKS01
  922. 43=TRACKS02
  923. 44=TRACKS03
  924. 45=TRACKS04
  925. 46=TRACKS05
  926. 47=TRACKS06
  927. 48=TRACKS07
  928. 49=TRACKS08
  929. 50=TRACKS09
  930. 51=TRACKS10
  931. 52=TRACKS11
  932. 53=TRACKS12
  933. 54=TRACKS13
  934. 55=TRACKS14
  935. 56=TRACKS15
  936. 57=TRACKS16
  937. 58=TRACKTUNNEL01
  938. 59=TRACKTUNNEL02
  939. 60=TRACKTUNNEL03
  940. 61=TRACKTUNNEL04
  941. 62=RAILBRDG1
  942. 63=RAILBRDG2
  943. 64=CRAT01
  944. 65=CRAT02
  945. 66=CRAT03
  946. 67=CRAT04
  947. 68=CRAT0A
  948. 69=CRAT0B
  949. 70=CRAT0C
  950. 71=DRUM01
  951. 72=DRUM02
  952. 73=PALET01
  953. 74=PALET02
  954. 75=PALET03
  955. 76=PALET04
  956. 77=LOBRDG01
  957. 78=LOBRDG02
  958. 79=LOBRDG03
  959. 80=LOBRDG04
  960. 81=LOBRDG05
  961. 82=LOBRDG06
  962. 83=LOBRDG07
  963. 84=LOBRDG08
  964. 85=LOBRDG09
  965. 86=LOBRDG10
  966.  
  967. 87=LOBRDG11
  968. 88=LOBRDG12
  969. 89=LOBRDG13
  970. 90=LOBRDG14
  971. 91=LOBRDG15
  972. 92=LOBRDG16
  973. 93=LOBRDG17
  974. 94=LOBRDG18
  975. 95=LOBRDG19
  976. 96=LOBRDG20
  977. 97=LOBRDG21
  978. 98=LOBRDG22
  979. 99=LOBRDG23
  980. 100=LOBRDG24
  981. 101=LOBRDG25
  982. 102=LOBRDG26
  983. 103=LOBRDG27
  984. 104=LOBRDG28
  985. 105=TIB01
  986. 106=TIB02
  987. 107=TIB03
  988. 108=TIB04
  989. 109=TIB05
  990. 110=TIB06
  991. 111=TIB07
  992. 112=TIB08
  993. 113=TIB09
  994. 114=TIB10
  995. 115=TIB11
  996. 116=TIB12
  997. 117=TIB13
  998. 118=TIB14
  999. 119=TIB15
  1000. 120=TIB16
  1001. 121=TIB17
  1002. 122=TIB18
  1003. 123=TIB19
  1004. 124=TIB20
  1005. 125=LOBRDGE1
  1006. 126=LOBRDGE2
  1007. 127=LOBRDGE3
  1008. 128=LOBRDGE4
  1009. 129=VEINS
  1010. 130=TIB2_01
  1011. 131=TIB2_02
  1012. 132=TIB2_03
  1013. 133=TIB2_04
  1014. 134=TIB2_05
  1015. 135=TIB2_06
  1016. 136=TIB2_07
  1017. 137=TIB2_08
  1018. 138=TIB2_09
  1019. 139=TIB2_10
  1020. 140=TIB2_11
  1021. 141=TIB2_12
  1022. 142=TIB2_13
  1023. 143=TIB2_14
  1024. 144=TIB2_15
  1025. 145=TIB2_16
  1026. 146=TIB2_17
  1027. 147=TIB2_18
  1028. 148=TIB2_19
  1029. 149=TIB2_20
  1030. 150=TIB3_01
  1031. 151=TIB3_02
  1032. 152=TIB3_03
  1033. 153=TIB3_04
  1034. 154=TIB3_05
  1035. 155=TIB3_06
  1036. 156=TIB3_07
  1037. 157=TIB3_08
  1038. 158=TIB3_09
  1039. 159=TIB3_10
  1040. 160=TIB3_11
  1041. 161=TIB3_12
  1042. 162=TIB3_13
  1043. 163=TIB3_14
  1044. 164=TIB3_15
  1045. 165=TIB3_16
  1046. 166=TIB3_17
  1047. 167=TIB3_18
  1048. 168=TIB3_19
  1049. 169=TIB3_20
  1050. 170=VEINHOLE
  1051. 171=SROCK01
  1052. 172=SROCK02
  1053. 173=SROCK03
  1054. 174=SROCK04
  1055. 175=SROCK05
  1056. 176=TROCK01
  1057. 177=TROCK02
  1058. 178=TROCK03
  1059. 179=TROCK04
  1060. 180=TROCK05
  1061. 181=VEINHOLEDUMMY
  1062. 182=CRATE
  1063.  
  1064. ; *** Animation List ***
  1065. ; This is the complete list of animations available. There are
  1066. ; internal tables that rely on this exact order. Additional
  1067. ; animations should be appended to the end.
  1068. [Animations]
  1069. 1=TWLT100
  1070. 3=ELECTRO
  1071.  
  1072. ; The following can occur in any order.
  1073. 240=TWLT026
  1074. 241=TWLT036
  1075. 242=TWLT050
  1076. 243=TWLT070
  1077. 244=TWLT100
  1078. 245=TWLT070T
  1079. 246=TWLT100I
  1080.  
  1081. 250=S_BANG16
  1082. 251=S_BANG24
  1083. 252=S_BANG34
  1084. 253=S_BANG48
  1085.  
  1086. 260=S_BRNL20
  1087. 261=S_BRNL30
  1088. 262=S_BRNL40
  1089. 263=S_BRNL58
  1090.  
  1091. 270=S_CLSN16
  1092. 271=S_CLSN22
  1093. 272=S_CLSN30
  1094. 273=S_CLSN42
  1095. 274=S_CLSN58
  1096.  
  1097. 280=S_TUMU22
  1098. 281=S_TUMU30
  1099. 282=S_TUMU42
  1100. 283=S_TUMU60
  1101.  
  1102. 290=RING1
  1103. 291=IONBEAM
  1104.  
  1105. 12=SMOKEY
  1106. 13=BURN-S
  1107. 14=BURN-M
  1108. 15=BURN-L
  1109. 22=H2O_EXP1
  1110. 23=H2O_EXP2
  1111. 24=H2O_EXP3
  1112. 25=PARACH
  1113. 26=PARABOMB
  1114. 28=RING
  1115. 30=PIFF
  1116. 31=PIFFPIFF
  1117. 32=FIRE3
  1118. 33=FIRE2
  1119. 34=FIRE1
  1120. 35=FIRE4
  1121. 42=GUNFIRE
  1122. 43=TWINKLE1
  1123. 44=TWINKLE2
  1124. 45=TWINKLE3
  1125. 47=MONEY
  1126. 48=MLTIMISL
  1127. 49=HEALONE
  1128. 50=HEALALL
  1129. 51=ARMOR
  1130. 52=CHEMISLE
  1131. 53=CLOAK
  1132. 54=FIREPOWR
  1133. 63=MGUN-N
  1134. 64=MGUN-NE
  1135. 65=MGUN-E
  1136. 66=MGUN-SE
  1137. 67=MGUN-S
  1138. 68=MGUN-SW
  1139. 69=MGUN-W
  1140. 70=MGUN-NW
  1141. 71=SMOKLAND
  1142. 72=VETERAN
  1143. 73=REVEAL
  1144. 74=SHROUDX
  1145. 82=GAPOWR_A
  1146. 83=GAPOWR_AD
  1147. 84=NARADR_A
  1148. 85=NARADR_AD
  1149. 90=GAWEAP_1
  1150. 91=GAWEAP_2
  1151. 92=GAWEAP_A
  1152. 93=GAWEAP_B
  1153. 94=GAWEAP_C
  1154. 95=GAWEAP_D
  1155. 96=GAPILE_A
  1156. 97=GAPILE_B
  1157. 98=NAPULS_A
  1158. 99=GACTWR_A
  1159. 100=GACTWR_B
  1160. 101=GACTWR_C
  1161. 102=GACTWR_D
  1162. 103=GAPILE_C
  1163. 104=GAWEAP_1
  1164. 105=GAWEAP_2
  1165. 106=GAWEAP_A
  1166. 107=GAWEAP_B
  1167. ;108=GACOMM_A
  1168. ;109=GACOMM_B
  1169. ;110=GACOMM_C
  1170. ;111=GACOMM_D
  1171. ;112=GACOMM_AD
  1172. 113=NASTLH_A
  1173. 114=NASTLH_AD
  1174. 115=GACNSTMK
  1175. 116=GACNST_A
  1176. 117=GACNST_AD
  1177. 118=GACNST_B
  1178. 119=GACNST_C
  1179. 120=GACNST_CD
  1180. 121=GACNST_D
  1181. 122=NAHAND_A
  1182. 123=NAHAND_B
  1183. 124=NAHAND_BD
  1184. 125=GAPILE_CD
  1185. 126=NATMPL_A
  1186. 127=NATMPLMK
  1187. 128=NAREFN_A
  1188. 129=NAREFN_B
  1189. 130=NAREFN_C
  1190. 131=GAHPAD_A
  1191. 132=GAHPAD_AD
  1192. 133=GAPOWR_B
  1193. 134=GADEPT_A
  1194. 135=GADEPT_AD
  1195. 136=GADEPT_B
  1196. 137=GATECH_A
  1197. 138=GATECH_AD
  1198. 139=NATECH_A
  1199. 143=NAWAST_A
  1200. 144=NAWAST_AD
  1201. 145=NAWAST_B
  1202. 146=NAWAST_BD
  1203. 147=NAOBEL_A
  1204. 148=NAMISL_A
  1205. 149=NAMISL_AD
  1206. 150=NAMISL_B
  1207. 151=NAMISL_BD
  1208. 152=GAFIRE_A
  1209. 153=GAFIRE_B
  1210. 154=GAFIRE_C
  1211. 155=NAREFN_AR
  1212. 156=NAPOST_A
  1213. 157=NAPOST_AD
  1214. 158=NAPOST_B
  1215. 159=WA01X
  1216. 160=WA02X
  1217. 161=WA03X
  1218. 162=WA04X
  1219. 163=WB01X
  1220. 164=WB02X
  1221. 165=WB03X
  1222. 166=WB04X
  1223. 167=WC01X
  1224. 168=WC02X
  1225. 169=WC03X
  1226. 170=WC04X
  1227. 171=WD01X
  1228. 172=WD02X
  1229. 173=WD03X
  1230. 174=WD04X
  1231. 175=TREESPRD
  1232. 176=NAOBEL_B
  1233. 177=GADEPT_C1
  1234. 178=GADEPT_C2
  1235. 179=GADEPT_C3
  1236. 180=GADEPT_D
  1237. 181=GADEPT_DD
  1238. 182=GASILO_A
  1239. 183=GASILO_AD
  1240. 184=GASILO_B
  1241. 185=GASILO_BD
  1242. 186=NAPOWR_A
  1243. 187=NAPOWR_AD
  1244. 188=CAHOSP_A
  1245. 189=NAAPWR_A
  1246. 190=NAAPWR_AD
  1247. 191=GASPOT_A
  1248. 192=GASPOT_AD
  1249. 193=CTDAM_A
  1250. 194=CTDAM_AD
  1251. 195=TUNTOP01
  1252. 196=TUNTOP02
  1253. 197=TUNTOP03
  1254. 198=TUNTOP04
  1255. 199=NTPYRA_A
  1256. 200=NTPYRA_AD
  1257. 201=PULSEFX1
  1258. 202=GADPSAMK
  1259. 203=METLARGE
  1260. 204=METSMALL
  1261. 205=METDEBRI
  1262. 206=METSTRAL
  1263. 207=METLTRAL
  1264. 208=PULSBALL
  1265. 209=GAFSDF_A
  1266. 210=FSIDLE
  1267. 211=FSAIR
  1268. 212=FSGRND
  1269. 213=CAARMR_A
  1270. 214=GADPSA_A
  1271. 215=GATICK_A
  1272. 216=GATICKMK
  1273. ;217=UFO
  1274. 218=CAARAY_A
  1275. 219=CAARAY_B
  1276. 220=CAARAY_C
  1277. 221=CAARAY_CD
  1278. 222=CAARAY_D
  1279. 223=CAARAY_DD
  1280. 224=GAICBM_A
  1281. 225=GAICBMMK
  1282. 226=NAHPAD_A
  1283. 227=NAHPAD_AD
  1284. 228=GAKODK_A
  1285. 229=GAKODK_AD
  1286. 230=GAKODK_B
  1287. 231=GAKODK_C
  1288. 232=GAKODK_CD
  1289. 233=NAMNTK_A
  1290. 234=CTDAM_B
  1291. 235=CTDAM_BD
  1292. 236=CARYLAND
  1293. 237=DROPLAND
  1294.  
  1295. 300=GAPLUG_A
  1296. 301=GAPLUG_B
  1297. 302=GAPLUG_BD
  1298. 303=GAPLUG_C
  1299. 304=GAPLUG_D
  1300. 305=GAPLUG_E
  1301. 306=GAPLUG_F
  1302. 307=GARADR_A
  1303. 308=GARADR_AD
  1304. 309=NASAM_A
  1305. 310=EMP_FX01
  1306.  
  1307.  
  1308. 320=DIG
  1309.  
  1310. 400=VEINATAC
  1311.  
  1312. 500=INFDIE
  1313. 501=DIRTEXPL
  1314. 502=PULSEFX2
  1315. 510=DBRIS1LG
  1316. 511=DBRIS1SM
  1317. 512=DBRIS2LG
  1318. 513=DBRIS2SM
  1319. 514=DBRIS3LG
  1320. 515=DBRIS3SM
  1321. 516=DBRIS4LG
  1322. 517=DBRIS4SM
  1323. 518=DBRIS5LG
  1324. 519=DBRIS5SM
  1325. 520=DBRIS6LG
  1326. 521=DBRIS6SM
  1327. 522=DBRIS7LG
  1328. 523=DBRIS7SM
  1329. 524=DBRIS8LG
  1330. 525=DBRIS8SM
  1331. 526=DBRIS9LG
  1332. 527=DBRIS9SM
  1333. 528=DBRS10LG
  1334. 529=DBRS10SM
  1335. 550=DEATH_A
  1336. 551=DEATH_B
  1337. 552=DEATH_C
  1338. 553=DEATH_D
  1339. 554=DEATH_E
  1340. 555=DEATH_F
  1341. 556=DROPPOD
  1342. 557=DROPPOD2
  1343. 558=FLAMEGUY
  1344.  
  1345. 600=EXPLOSML
  1346. 601=EXPLOMED
  1347. 602=EXPLOLRG
  1348. 603=XGRYMED1
  1349. 604=XGRYMED2
  1350. 605=XGRYSML1
  1351. 606=XGRYSML2
  1352.  
  1353. 610=STEAMPUF
  1354. 611=SMOKEY2
  1355. 612=PULSE
  1356. 613=WAKE1
  1357. 614=WAKE2
  1358. 618=BEACON
  1359. 619=PODRING
  1360.  
  1361. 620=CLDRNGL1
  1362. 621=CLDRNGL2
  1363. 622=CLDRNGMD
  1364. 623=CLDRNGSM
  1365.  
  1366. 700=CRYSTAL1
  1367. 701=CRYSTAL2
  1368. 702=CRYSTAL3
  1369. 703=CRYSTAL4
  1370. 704=BIGBLUE
  1371.  
  1372. 705=SGRYSMK1
  1373. 706=DROPEXP
  1374. 707=INVISO
  1375.  
  1376. ; *** Voxel Animation List ***
  1377. ; This is the complete list of voxel animations available.
  1378. ; VoxelAnims are meant to be flying debris.  Things like
  1379. ; turrets and tires make good voxel anims.
  1380. [VoxelAnims]
  1381. 1=PIECE
  1382. 2=TIRE
  1383. 3=GASTANK
  1384. 4=SONICTURRET
  1385. 5=4TNKTURRET
  1386. 6=CRYSTAL01
  1387. 7=CRYSTAL02
  1388. 8=METEOR01
  1389. 9=METEOR02
  1390. 10=PEBBLE
  1391.  
  1392. ; *** Particle List ***
  1393. ;  This is a list of the various particle types in the game
  1394. ;  These are usually objects of gassy nature: poison gas, smoke, fire, etc...
  1395. [Particles]
  1396. ; These first three must be in this order!
  1397. 1=GasCloud1
  1398. 2=GasCloud2
  1399. 3=FireStream
  1400. 4=Spark
  1401. 5=FirestormSpark
  1402. 6=LargeGreySmoke
  1403. 7=SmallGreySmoke
  1404. 8=TestSmoke
  1405. 9=GasCloudD1
  1406. 10=GasCloudD2
  1407. 11=SmallRailgunPart
  1408. 12=LargeRailgunPart
  1409. 13=GasCloudM1
  1410. 14=GasCloudM2
  1411. 15=WeldingSpark
  1412. 16=LargeSpark
  1413.  
  1414. ; *** Particle System List **
  1415. ; This is a list of the various types of particles systems available in the game
  1416. [ParticleSystems]
  1417. 1=GasCloudSys
  1418. 2=FireStreamSys
  1419. 3=BigGreySmokeSys
  1420. 4=SmallGreySSys
  1421. 5=DebrisSmokeSys
  1422. 6=SparkSys
  1423. 7=FirestormSparkSys
  1424. 8=TestSmokeSys
  1425. 9=SmallRailgunSys
  1426. 10=LargeRailgunSys
  1427. 11=WeldingSys
  1428. 12=LGSparkSys
  1429.  
  1430. ; *** Super Weapon List **
  1431. ; This is a list of the various types of super weapons available in the game
  1432. [SuperWeaponTypes]
  1433. 1=MultiSpecial
  1434. 2=EMPulseSpecial
  1435. 3=FirestormSpecial
  1436. 4=IonCannonSpecial
  1437. 5=HuntSeekSpecial
  1438. 6=ChemicalSpecial
  1439.  
  1440. ; *** Warhead List **
  1441. ; This is a list of the various types of warheads available in the game
  1442. [Warheads]
  1443. 1=EMPuls
  1444. 2=SonicWarhead
  1445. 3=TankOGas
  1446. 4=SA
  1447. 5=HE
  1448. 6=AP
  1449. 7=Gas
  1450. 8=Fire
  1451. 9=HollowPoint
  1452. 10=Super
  1453. 11=Organic
  1454. 12=Slimer
  1455. 13=FirestormWH
  1456. 14=IonCannonWH
  1457. 15=RailShot
  1458. 16=Mechanical
  1459. 17=VeinholeWH
  1460. 18=IonWH
  1461. 19=ARTYHE
  1462. 20=PlasmaWH
  1463. 21=SAMWH
  1464. 22=ORCAAP
  1465. 23=RailShot2
  1466. 24=ORCAHE
  1467. 25=Super2
  1468. 26=Useless
  1469. 27=Super3
  1470. 28=IonProbe
  1471.  
  1472. ; ******* Multiplayer Settings *******
  1473. ; These are the multiplayer dialog default settings. Does not apply to
  1474. ; Westwood chat, only to the in-game dialogs.
  1475. [MultiplayerDefaults]
  1476. Money=10000
  1477. MaxMoney=20000
  1478. ShadowGrow=no
  1479. Bases=yes
  1480. TiberiumGrows=yes
  1481. Crates=yes
  1482. CaptureTheFlag=no
  1483.  
  1484. ; ******* Special weapon charge times *******
  1485. ; The time (minutes) for recharge of these special weapons.
  1486. ;[Recharge]
  1487. ;Nuke=13                 ; nuclear missile
  1488. ;EMPulse=5                 ; nuclear missile
  1489. ;IonCannon=11
  1490. ;FirestormDefense=4
  1491.  
  1492. ; ******* Object Heap Maximums *******
  1493. ; These are the absolute maximum number of these object types
  1494. ; allowed in the game (at any one time).
  1495. [Maximums]
  1496. Players=10                               ; ipx layer limits this to 8 maximum
  1497.  
  1498.  
  1499. ; ******* AI Controls *******
  1500. ; Computer Skirmish-Mode behavior controls. The ratio values are based on the
  1501. ; number of buildings in the computer base that should be of the type specified.
  1502. ; The ratio total should exceed 100% so that the base will always try to grow as
  1503. ; it vainly attempts to achieve the specified percentage composition.
  1504.  
  1505. ; These AI controls are held over from Red Alert. They will be replaced or augmented
  1506. ; by Tiberian Sun improved AI subsystems. Changing these values will be only
  1507. ; temporary until the new system comes on line.
  1508. [AI]
  1509. BuildConst=GACNST
  1510. BuildPower=NAPOWR,GAPOWR,NAAPWR  ; buildings to build to generate power
  1511. BuildRefinery=PROC      ; refinery ratio based on these buildings
  1512. BuildBarracks=NAHAND,GAPILE ; barracks ratio based on these buildings
  1513. BuildTech=NATECH,GATECH  ; should build on each of these
  1514. BuildWeapons=GAWEAP,NAWEAP       ; war factory ration based on these buildings
  1515. BuildDefense=NAOBEL      ; base defenses are based on these buildings
  1516. BuildPDefense=NAOBEL      ; excess power base defense
  1517. BuildAA=NASAM            ; air defenses based on these buildings
  1518. BuildHelipad=GAHPAD,NAHPAD     ; air helicopter offense based on these buildings
  1519. BuildRadar=GARADR,NARADR
  1520. ConcreteWalls=GAWALL,NAWALL
  1521. NSGates=NAGATE_B,GAGATE_B
  1522. EWGates=NAGATE_A,GAGATE_A
  1523. GDIWallDefense=6
  1524. GDIWallDefenseCoefficient=3
  1525. NodBaseDefenseCoefficient=1.2
  1526. GDIBaseDefenseCoefficient=1.5
  1527. MaximumBaseDefenseValue=60
  1528. ComputerBaseDefenseResponse=3    ; how much does the computer overrespond to attacks on its base?
  1529.  
  1530. AttackInterval=3        ; average delay between computer attacks
  1531. AttackDelay=5           ; average delay time before computer begins first attack
  1532. PatrolScan=.016         ; minute interval between scanning for enemys while patrolling.
  1533. CreditReserve=100       ; Structure repair will not begin if available cash falls below this amount.
  1534. PathDelay=.01           ; Delay (minutes) between retrying when path is blocked.
  1535. BlockagePathDelay=60    ; delay (frames) before unit paths around all blockage
  1536. TiberiumNearScan=6      ; cell radius to scan when harvesting a single patch of Tiberium
  1537. TiberiumFarScan=48      ; cells radius to scan when looking for a new Tiberium patch to harvest
  1538. AutocreateTime=5        ; average minutes between creating an 'autocreate' team
  1539. InfantryReserve=3000    ; always build infantry if cash reserve is greater than this
  1540. InfantryBaseMult=1      ; build infantry if building count times this number is less than current infantry quantity
  1541. PowerSurplus=50         ; build power plants until power surplus is at least this amount
  1542. BaseSizeAdd=3           ; computer base size can be no larger than the largest human opponent, plus this quantity
  1543. RefineryRatio=.16       ; ratio of base that should be composed of refineries
  1544. RefineryLimit=4         ; never build more than this many refineries
  1545. BarracksRatio=.16       ; ratio of base that should be composed of barracks
  1546. BarracksLimit=2         ; never build more than this many barracks
  1547. WarRatio=.1             ; ratio of base that should be composed of war factories
  1548. WarLimit=2              ; never build more than this many war factories
  1549. DefenseRatio=.4         ; ratio of base that should be defensive structures
  1550. DefenseLimit=40         ; maximum number of defensive buildings to build
  1551. AARatio=.14             ; ratio of base that should be anti-aircraft defense
  1552. AALimit=10              ; maximum number of anti-aircraft buildings to build
  1553. TeslaRatio=.16          ; ratio of base that should be telsa coils
  1554. TeslaLimit=10           ; maximum number of tesla coils to build
  1555. HelipadRatio=.12        ; ratio of base that should be composed of helipads
  1556. HelipadLimit=5          ; maximum number of helipads to build
  1557. AirstripRatio=.12       ; ratio of base that should be composed of airstrips
  1558. AirstripLimit=5         ; maximum number of airstrips to build
  1559. CompEasyBonus=no        ; When more than one human in game, computer player goes to "easy" mode?
  1560. Paranoid=yes            ; Will computer players ally with each other if the situation looks bleak?
  1561. PowerEmergency=75%      ; sell buildings to raise power level if it falls below this percentage
  1562. AIBaseSpacing=1            ; spacing between buildings when AI is building a base
  1563.  
  1564.  
  1565. ; ******* Lists the AI general COM objects *******
  1566. ; These are COM objects that support the IAIHouse interface.
  1567. [AIGenerals]
  1568. ;1={F706E6E0-86DA-11D1-B706-00A024DDAFD1}
  1569. ;2={9E0F6120-87C1-11D1-B707-00A024DDAFD1}
  1570. ;3={C6004D80-87D1-11d1-B707-00A024DDAFD1}
  1571. ;4={FBE6D4A0-87D1-11d1-B707-00A024DDAFD1}
  1572. ;5={FBE6D4A1-87D1-11d1-B707-00A024DDAFD1}
  1573.  
  1574.  
  1575. ; ******* IQ setting for computer activity *******
  1576. ; Each player (computer controlled or otherwise) is given an IQ rating that is used
  1577. ; to control what the computer is allowed to automatically control. This is
  1578. ; distinct from the difficulty setting. The higher the IQ setting, the more autonomous
  1579. ; and intelligent the side will behave. Each ability is given a rating that
  1580. ; indicates the IQ level (or above) that the ability will be granted. Because such
  1581. ; abilities are automatically performed by the computer, giving a human controlled
  1582. ; country a high IQ is not recommended. Otherwise the player's units will start to
  1583. ; automatically "do their own thing"! A human controlled country is presumed to have
  1584. ; an IQ rating of zero. A computer controlled country has an IQ of 1 or higher.
  1585. ; When in skirmish mode or when multiplayer AIs are active, the computer IQ is set to
  1586. ; the maximum.
  1587. [IQ]
  1588. MaxIQLevels=5           ; the maximum number of discrete IQ levels
  1589. SuperWeapons=4          ; super weapons are automatically fired by computer
  1590. Production=5            ; building/unit production is automatically controlled by computer
  1591. GuardArea=2             ; newly produced units start in guard area mode
  1592. RepairSell=1            ; allowed to choose repair or sell of damaged buildings
  1593. AutoCrush=2             ; automatically try to crush antogonists if possible
  1594. Scatter=2               ; will scatter from incoming threats [grenades and such]
  1595. ContentScan=3           ; will consider contents of transport when picking good target
  1596. Aircraft=3              ; automatically replace aircraft
  1597. Harvester=2             ; automatically replace lost harvesters
  1598. SellBack=2              ; allowed to sell buildings
  1599.  
  1600.  
  1601. ; ******* Country Statistics *******
  1602. ; Certain countries have special adjustments to their unit and building
  1603. ; values. These are global values that affect ALL units and buildings owned
  1604. ; by that country. This applies only to multiplayer games and skirmish mode. In
  1605. ; normal game play, all values are "1.0".
  1606.  
  1607. ; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0)
  1608. ; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)
  1609. ; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0)
  1610. ; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0)
  1611. ; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0)
  1612. ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
  1613. ; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0)
  1614. ; Color = color to use when displaying objects owned by this country [see color schemes]
  1615. ; Multiplay = This house used as placeholder for multiplay house (def=no)?
  1616. ; WallOwner = Will this house own walls that are placed near its buildings (def=yes)?
  1617. ; SmartAI = Does it presume to have the smart AI logic already enabled (def=no)?
  1618.  
  1619. [GDI]
  1620. Name=GDI
  1621. Suffix=GDI
  1622. Prefix=G
  1623. Color=Gold
  1624. Multiplay=yes
  1625. Side=GDI
  1626.  
  1627. [Nod]
  1628. Name=NOD
  1629. Suffix=NOD
  1630. Prefix=B
  1631. Color=DarkRed
  1632. Multiplay=yes
  1633. Side=GDI
  1634. SmartAI=yes
  1635.  
  1636. [Special]
  1637. Name=JP
  1638. Suffix=JP
  1639. Prefix=J
  1640. Color=Grey
  1641. Side=Mutant
  1642. SmartAI=yes
  1643. MultiplayPassive=true
  1644.  
  1645. [Neutral]
  1646. Name=Civilian
  1647. Suffix=CIV
  1648. Prefix=C
  1649. Color=Grey
  1650. MultiplayPassive=true
  1651. SmartAI=yes
  1652. Side=Civilian
  1653.  
  1654.  
  1655. ; ******* Color Schemes *******
  1656. ; Each country must be assigned a color. This lists the various
  1657. ; colors available. The values represent the 'hue', 'saturation',
  1658. ; and 'value'. The 'value' component specifies the maximum brightness
  1659. ; allowed for the color as the color spread is generated. The 'hue'
  1660. ; component remains constant. The 'saturation' curves through color
  1661. ; space as the 'value' component changes such that darker colors
  1662. ; become more saturated.
  1663. [Colors]
  1664. ; Col. Mustard
  1665. LightGold=34,128,255        ; 0
  1666. Gold=34,160,255            ; 1
  1667. DarkGold=34,235,255        ; 2
  1668.  
  1669. ; Mrs White
  1670. LightGrey=0,0,220        ; 3
  1671. Grey=0,0,190            ; 4
  1672. DarkGrey=0,0,120        ; 5
  1673. Black=0,100,0            ; 6
  1674. ;as white as we can get
  1675. White=0,0,255            ; 7
  1676.  
  1677. ; Miss Scarlet
  1678. LightRed=0,70,255        ; 8
  1679. Red=0,160,255            ; 9
  1680. DarkRed=0,235,255        ; 10
  1681. Burgandy=0,255,150        ; 11
  1682.  
  1683. ;Orange Julius
  1684. LightOrange=24,165,255        ; 12
  1685. Orange=24,255,255        ; 13
  1686. DarkOrange=11,235,255        ; 14
  1687.  
  1688. ; Mrs Peacock
  1689. LightMagenta=228,120,255    ; 15
  1690. Magenta=228,160,255        ; 16
  1691. DarkMagenta=228,235,255        ; 17
  1692.  
  1693. ; Prof. Plum
  1694. LightPurple=200,160,255        ; 18
  1695. Purple=200,235,255        ; 19
  1696. HyundaiPurple=200,235,170    ; 20
  1697.  
  1698. ;Little Boy Blue
  1699. LightBlue=164,140,255        ; 21
  1700. Blue=164,200,255        ; 22
  1701. DarkBlue=164,200,179        ; 23
  1702. NeonBlue=164,255,255        ; 24
  1703.  
  1704. ;Sky
  1705. LightSky=142,70,255        ; 25
  1706. Sky=142,160,255            ; 26
  1707. DarkSky=142,235,255        ; 27
  1708.  
  1709. ;Cyan
  1710. LightCyan=132,70,255        ; 28
  1711. Cyan=132,160,255        ; 29
  1712. DarkCyan=132,235,255        ; 30
  1713.  
  1714. ;Teal
  1715. LightTeal=110,70,255        ; 31
  1716. Teal=110,160,255        ; 32
  1717. DarkTeal=110,235,255        ; 33
  1718.  
  1719. ; Mr. Green
  1720. LightGreen=85,70,255        ; 34
  1721. Green=85,160,200        ; 35
  1722. DarkGreen=85,235,150        ; 36
  1723. NeonGreen=85,255,255        ; 37
  1724.  
  1725. ;Mellow Yellow
  1726. LightYellow=43,70,255        ; 38
  1727. Yellow=43,160,255        ; 39
  1728. DarkYellow=43,235,255        ; 40
  1729. NeonYellow=43,255,255        ; 41
  1730.  
  1731. ;Life is Peachy
  1732. LightPeach=21,120,255        ; 42
  1733. Peach=21,150,255        ; 43
  1734. DarkPeach=21,180,255        ; 44
  1735. DarkerPeach=21,255,255        ; 45
  1736.  
  1737. ;Lemon lime
  1738. LightLime=53,70,255        ; 46
  1739. Lime=53,160,255            ; 47
  1740. Darklime=53,235,200        ; 48
  1741. NeonLime=53,235,255        ; 49
  1742.  
  1743.  
  1744. ; ******* Difficulty Settings *******
  1745. ; Game difficulty is controlled by these factors. Some of these factors will
  1746. ; only affect a computer player. The computer and the player are handicapped by
  1747. ; individual settings. Thus the computer may be playing at 'difficult' level while the
  1748. ; player may be playing at 'easy' level.
  1749.  
  1750. ; Airspeed = multiplier to speed for all air units (def=1.0)
  1751. ; Armor = multiplier to armor strength for all units and buildings (def=1.0)
  1752. ; Cost = multiplier to cost for all units and buildings (def=1.0)
  1753. ; Firepower = multiplier to firepower for all weapons (def=1.0)
  1754. ; Groundspeed = multiplier to speed for all ground units (def=1.0)
  1755. ; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)
  1756. ; BuildSlowdown = Should the computer build slower than the player (def=no)?
  1757. ;  <<< affects the computer player, not the human player >>>
  1758. ;    ContentScan = Should the contents of a transport be considered when picking best target (def=no)?
  1759. ;    RepairDelay = average delay (minutes) between initiating building repair
  1760. ;    BuildDelay = average delay (minutes) between initiating construction
  1761. ;    DestroyWalls = Allow scanning for nearby enemy walls and destroy them (def=yes)?
  1762.  
  1763. [Easy]
  1764. Groundspeed=1.0
  1765. Airspeed=1.0
  1766. BuildTime=.8
  1767. Armor=1.2
  1768. ROF=.8
  1769. Cost=1.0
  1770. RepairDelay=.02
  1771. BuildDelay=.03
  1772. DestroyWalls=yes
  1773. ContentScan=yes
  1774.  
  1775. [Normal]
  1776. Groundspeed=1.0
  1777. Airspeed=1.0
  1778. BuildTime=1
  1779. Armor=1.0
  1780. ROF=1.0
  1781. Cost=1.0
  1782. RepairDelay=.02
  1783. BuildDelay=.03
  1784. BuildSlowdown=yes
  1785. DestroyWalls=yes
  1786. ContentScan=yes
  1787.  
  1788. [Difficult]
  1789. Groundspeed=1.0
  1790. Airspeed=1.0
  1791. BuildTime=1.0
  1792. Armor=.8
  1793. ROF=1.2
  1794. Cost=1.0
  1795. RepairDelay=.05
  1796. BuildDelay=.1
  1797. BuildSlowdown=yes
  1798. DestroyWalls=no
  1799.  
  1800. ; ******* Unit Statistics *******
  1801. ; Specifies the characteristics of the various game objects.
  1802.  
  1803. ; AllowedToStartInMultiplayer = Can the unit be allocated to a player when starting a multiplayer game (def=yes)
  1804. ; Ammo = number of rounds carried between reloads [-1 means unlimited] (def=-1)
  1805. ; Armor = the armor type of this object [none,wood,light,heavy,concrete] (def=none)
  1806. ; BuildLimit = arbitrary maximum allowed to build [per house] (def=-1 -- no restriction)
  1807. ; Cloakable = Is it equipped with a cloaking device (def=no)?
  1808. ; Cost = cost to build object (in credits)
  1809. ; Category = category of object [used by AI systems -- "Soldier", "Civilian", "VIP", "Ship",
  1810. ;            "Recon", "AFV", "IFV", "LRFS", "Support", "Transport", "AirPower", "AirLift"]
  1811. ; CloakStop = Does the unit cloak when stopped moving (def=no)?
  1812. ; Crewed = Does it contain a crew that can escape [never infantry] (def=no)?
  1813. ; CrushSound = sound to play if this object type is crushed (def=none)
  1814. ; DeployTime = time, in minutes, to deploy or undeploy [if this object can do so]
  1815. ; Disableable = Can this object be disabled by special multiplay option (def=yes)?
  1816. ; DoubleOwned = Can be built/owned by all countries in a multiplayer game (def=no)?
  1817. ; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
  1818. ; Explosion = the explosion to use when it blows up [doesn't apply to infantry] (def=none)
  1819. ; FireAngle = pitch of projectile launch [64 = horizontal, 0 = vertical] (def=50)
  1820. ; Gate = Is this building a gate? (def=no)
  1821. ; GateCloseDelay = time, in minutes, to delay before closing a gate after it has opened.
  1822. ; GuardRange = distance to scan for enemies to attack (def=use weapon range)
  1823. ; Image = name of graphic data to use for this object (def=same as object identifier)
  1824. ; Immune = Is this object immune to damage
  1825. ; ImmuneToVeins = Is it immune to vein creature attacks (def=no)?
  1826. ; Invisible = Is completely and always invisible to enemy (def=no)?
  1827. ; Insignificant = Will this object not be announed when destroyed (def=no)?
  1828. ; LegalTarget = Is this allowed to be a combat target (def=yes)?
  1829. ; Name = specifies the given name (displayed) for the object
  1830. ; Nominal = Always use the given name rather than generic "enemy object" (def=no)?
  1831. ; Owner = who can build this [GDI or Nod] (def=none)
  1832. ; PipScale = what to base pip display on [Passengers, Tiberium, Ammo, Power] (def=none)
  1833. ; Points = point value for scoring purposes (def=0)
  1834. ; Prerequisite = list of buildings needed before this can be manufactured (def=no requirement)
  1835. ; Primary = primary weapon equipped with (def=none)
  1836. ; Secondary = secondary weapon equipped with (def=none)
  1837. ; Elite = new primary weapon when at elite veteran status (def=same as primary)
  1838. ; RadarVisible = Is visible on radar even when under shroud (def=yes [infantry=no])?
  1839. ; ROT = Rate Of Turn for body (if present) and turret (if present) (def=0)
  1840. ; Reload = time delay between reloads (def=0)
  1841. ; RadarInvisible = Is it invisible on radar maps (def=no)?
  1842. ; SelfHealing = Does the object heal automatically up to half strength (def=no)?
  1843. ; Selectable = Can this object be selected by the player (def=yes)?
  1844. ; Sensors = Has sensors to detect nearby cloaked objects (def=no)?
  1845. ; Sight = sight range, in cells (def=1)
  1846. ; Storage = the number of 'bails' this building or unit can store (def=0)
  1847. ; Strength = strength (hit points) of this object
  1848. ; TargetLaser = Does it have a targeting laser (def=no)?
  1849. ; Trainable = Can this object become veteran by experience (def=yes, buildings def=no)?
  1850. ; Turret = Is it equipped with a turret like superstructure [never infantry] (def=no)?
  1851. ; TurretSpins = Does the turret just sit and spin [only if turret equipped] (def=no)?
  1852. ; TechLevel = tech level required to build this [-1 means can't build] (def=-1)
  1853. ; ToProtect = Should friendly units come to rescue if under attack [computer only] (def=no)?
  1854. ; TypeImmune = Immune to damage from same type objects if owned by same side?
  1855. ; VoiceSelect = list of voices when selecting this object (def=none)
  1856. ; VoiceMove = list of voices to use when giving object a movement order (def=none)
  1857. ; VoiceAttack = list of voices to use when giving object an attack order (def=none)
  1858. ; VoiceDie = list of voices to use when it dies (def=none)
  1859. ; VoiceFeedback = list of voices that may give when taking damage (def=none)
  1860. ; Locomotor = CLSID of the object handling movement for this object (def=statue)
  1861. ; VeteranAbilities = list of veteran abilities to grant (def=none)
  1862. ; EliteAbilities = list of elite abilities to grant cumulative with veteran abilities (def=none)
  1863. ;     [FASTER,STRONGER,FIREPOWER,SCATTER,ROF,SIGHT,
  1864. ;      CLOAK,TIBERIUM_PROOF,VEIN_PROOF,SELF_HEAL,EXPLODES,
  1865. ;      RADAR_INVISIBLE,SENSORS,FEARLESS,C4,TIBERIUM_HEAL,
  1866. ;      GUARD_AREA,CRUSHER]
  1867. ;  <<< applies only to infantry types >>>
  1868. ;    Agent = Does it have spy-like abilities (def=no)?
  1869. ;    Fearless = Is not prone to fear (def=no)?
  1870. ;    VoiceComment = list of idle voices (def=none)
  1871. ;    Pip = color of pip when inside a transport [green,yellow,white,red,blue] (def=green)
  1872. ;    C4 = Equipped with building sabotage explosives [presumes Infiltrate is true] (def=no)?
  1873. ;    Cyborg = Does it require special cyborg death handling (def=no)?
  1874. ;    Fraidycat = Is it inherently afraid and will panic easily (def=no)?
  1875. ;    TiberiumProof = Is it immune to tiberium and tiberium gas damage (def=no)?
  1876. ;    Infiltrate = Can it enter a building like a spy or thief (def=no)?
  1877. ;    IsCanine = Should special case dog logic be applied to this?
  1878. ;    Civilian = Counts a civilian for evac and kill tracking (def=no)?
  1879. ;    FemaleVoice = Uses the civilian female voice (def=no)?
  1880. ;    Engineer = Does it behave like an engineer as far as repair and capture go (def=no)?
  1881. ;    Disguised = Is it disguised as enemy soldier when seen by enemy (def=no)?
  1882. ;    Agent = Does this infantry gather information if it enters an enemy building [like a spy] (def=no)?
  1883. ;    Thief = Does it steal money if it infiltrates an enemy building (def=no)?
  1884. ;    VehicleThief = Does it steal enemy vehicles when it gets close to one (def=no)?
  1885. ;  <<< applies only to moving units (not buildings) >>>
  1886. ;    MoveToShroud = Allowed to move into a shrouded cell (def=yes, aircraft def=no)?
  1887. ;    Dock = preferred docking building [e.g., harvester -> refinery, helicopter -> helipad] (def=none)
  1888. ;    TiberiumHeal = Does it heal slowly when in Tiberium field (def=no)?
  1889. ;    Passengers = number of passengers it may carry (def=0)
  1890. ;    Speed = speed of this object [n/a for buildings] (def=0)
  1891. ;    ManualReload = Must this object reload by coordinating with reloader building (def=no)?
  1892. ;    WalkRate = walking animation rate [larger means slower] (def=1)
  1893. ;  <<< applies only to terrestrial driving vehicle types >>>
  1894. ;    CrateGoodie = Can it appear out of a crate in multiplay (def=no)?
  1895. ;    Crushable = Can it be crushed by a heavy tracked vehicle (def=no)?
  1896. ;    Crusher = Is this vehicle able to crush infantry (def=no)?
  1897. ;    NoMovingFire = The vehicle must stop before it can fire (def=no)?
  1898. ;    DeployToFire = The vehicle must deploy before it can fire (def=no)?
  1899. ;    Harvester = Does the special Tiberium harvesting rules apply (def=no)?
  1900. ;    Weeder = Does the special weed-harvesting rules apply (def=no)?
  1901. ;    Deployer = Does it deploy before being able to operate (def=no)? OBSOLETE
  1902. ;    IsTilter = Does this unit tilt on slopes (def=yes)?
  1903. ;    CarriesCrate = Might this unit drop a crate when it is destroyed (def=no)?
  1904. ;  <<< applies only to aircraft >>>
  1905. ;    Carryall = Can it tote vehicles around (def=no)?
  1906. ;    Landable = Can this aircraft land on the map (def=no)?
  1907. ;    PitchSpeed = Throttle setting at which aircraft pitch forward (def=.25);
  1908. ;    PitchAngle = Amount that non-FixedWing aircraft pitch forward in degrees (def=20.0);
  1909. ;    RollAngle = Amount that the aircraft rolls when turning (def=30.0)
  1910. ;  <<< applies only to building types >>>
  1911. ;    Adjacent = distance allowed to place from other buildings (def=1)
  1912. ;    BaseNormal = Considered for building adjacency checks (def=yes)?
  1913. ;    Barrel = Use barrel explosion logic when it is destroyed (def=no)?
  1914. ;    Bib = Does the building have a bib built in (def=no)?
  1915. ;    Capturable = Can this building be infiltrated by a spy/engineer (def=no)?
  1916. ;    DockUnload = When a unit docks with this building should it unload (def=no)?
  1917. ;    Factory = type of object to build [InfantryType, AircraftType, UnitType, BuildingType, VesselType] (def=none)
  1918. ;    Fake = Is this a fake structure (def=no)?
  1919. ;    FreeUnit = free unit to give this building [typically harvester with refinery] (def=none)
  1920. ;    Power = power output [positive for output, negative for drain] (def=0)
  1921. ;    Powered = Does it require power to function (def=no)?
  1922. ;    Radar = Does this building give radar to owning player (def=no)?
  1923. ;    Repairable = Can it be repaired (def=yes)?
  1924. ;    UnitReload = Does this building reload units if they dock with it (def=no)?
  1925. ;    UnitRepair = Does this building repair units if they dock with it (def=no)?
  1926. ;    Unsellable = Cannot sell this building (even if it can be built)?
  1927. ;    Wall = Is this a wall type structure [special rules apply] (def=no)?
  1928. ;    WaterBound = Is this building placed on water only (def=no)?
  1929. ;    Upgrades = Is the number of power-ups/upgrades that can be applied to this building (def=0)
  1930. ;    ShipYard = This building is a ship yard or sub pen
  1931. ;    SAM = This building is a SAM launcher
  1932. ;    ConstructionYard = This building is a construction yard
  1933. ;    Refinery = This building is a tiberium/ore refinery
  1934. ;    WeaponsFactory = This building is a weapons factory
  1935. ;    CloakGenerator = Does this building cloak objects around it?
  1936. ;    LaserFencePost = This building is a laser fence post and obeys the rules for a building of this type.
  1937. ;    LightIntensity = This building radiates this amount of light (def = 0).
  1938. ;    LightVisibility= The distance (in leptons) that this light is visible from (def=5000).
  1939. ;    LightRedTint   = The red tint of this buildings light (def=1.0)
  1940. ;    LightGreenTint = The green tint of this buildings light (def=1.0)
  1941. ;    LightBlueTint  = The blue tint of this buildings light (def=1.0)
  1942. ;    InvisibleInGame= Building cannot be seen on selected in the game, only in the editor. (def=no)
  1943. ;    PowersUpBuilding = Building that can be upgraded by attaching this building to it
  1944. ;    PowersUpToLevel = Amount of upgrade provided by this attachment. -1=incremental upgrade. Positive number is specific upgrade.
  1945. ;    Hospital = Can this building heal infantry (def = no) ?
  1946. ;    Armory = Is this building an armory
  1947. ;    PlaceAnywhere = Can this building ignore normal placement rules? Only use this for non-player placed buildings (def = no).
  1948. ;    Weeder = Is this a weed collection facility (def=no)?
  1949. ;    TogglePower = [override] Can be turned on/off under player control or affected by low power (def=yes)?
  1950. ;
  1951. ;     WST 6/23/99. Below are new zbuffer adjustment for units
  1952. ;     ZFudgeCliff // fudge for units behind cliffs showing through rocks
  1953. ;     ZFudgeColumn // fudge for units behind bridge overpass support columns
  1954. ;     ZFudgeTunnel // fudge for unit behind tunnel entrances
  1955. ;     ZFudgeBridge // fudge for tall units when they are under a bridge... eg mammoth mk2
  1956. ;
  1957.  
  1958.  
  1959. ; Hover MLRS (hover multi-launch rocket system)
  1960. [HVR]
  1961. Name=Hover MLRS
  1962. Category=AFV
  1963. TargetLaser=yes
  1964. FireAngle=32
  1965. Prerequisite=GAWEAP,GARADR
  1966. Primary=HoverMissile
  1967. TooBigToFitUnderBridge=true
  1968. Strength=230
  1969. Armor=wood
  1970. TechLevel=7
  1971. CrateGoodie=yes
  1972. Sight=7
  1973. Speed=7
  1974. Nominal=yes
  1975. Owner=GDI
  1976. Cost=900
  1977. Turret=yes
  1978. Points=30
  1979. ROT=5
  1980. Crusher=no
  1981. Crewed=yes
  1982. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  1983. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  1984. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  1985. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  1986. VoiceFeedback=
  1987. MaxDebris=4
  1988. SpeedType=Hover
  1989. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  1990. MovementZone=AmphibiousDestroyer
  1991. ThreatPosed=25    ; This value MUST be 0 for all building addons
  1992. DamageParticleSystems=SparkSys,SmallGreySSys
  1993. EliteAbilities=SELF_HEAL
  1994. ZFudgeColumn=12
  1995. ZFudgeTunnel=15
  1996.  
  1997. [FTNK]
  1998. Name=Hover Flame Tank
  1999. Category=AFV
  2000. FireAngle=32
  2001. Prerequisite=NARADR
  2002. Primary=FireballLauncher
  2003. Secondary=FireballLauncher
  2004. TooBigToFitUnderBridge=true
  2005. Strength=350
  2006. Armor=heavy
  2007. TechLevel=7
  2008. CrateGoodie=yes
  2009. Sight=7
  2010. Speed=7
  2011. Nominal=yes
  2012. Owner=NOD
  2013. Cost=900
  2014. AllowedToStartInMultiplayer=No
  2015. Turret=no
  2016. Points=30
  2017. ROT=5
  2018. Crusher=no
  2019. Crewed=yes
  2020. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2021. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2022. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2023. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2024. VoiceFeedback=
  2025. MaxDebris=4
  2026. SpeedType=Hover
  2027. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  2028. MovementZone=AmphibiousDestroyer
  2029. ThreatPosed=25    ; This value MUST be 0 for all building addons
  2030. DamageParticleSystems=SparkSys,SmallGreySSys
  2031. EliteAbilities=SELF_HEAL
  2032. ZFudgeColumn=12
  2033. ZFudgeTunnel=15
  2034.  
  2035. ; Mammoth tank
  2036. [4TNK]
  2037. Name=Hover Mammoth Tank
  2038. Category=AFV
  2039. TargetLaser=yes
  2040. Primary=120mmx
  2041. Secondary=MammothTusk
  2042. Strength=450
  2043. Prerequisite=GAWEAP,GARADR
  2044. CrateGoodie=yes
  2045. AIBuldThis=Yes
  2046. Armor=heavy
  2047. Turret=yes
  2048. TechLevel=10
  2049. Sight=6
  2050. Speed=4
  2051. Owner=GDI
  2052. Cost=1800
  2053. Points=60
  2054. ROT=5
  2055. Crusher=yes
  2056. SelfHealing=yes
  2057. Crewed=yes
  2058. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2059. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2060. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2061. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2062. VoiceFeedback=
  2063. MaxDebris=4
  2064. SpeedType=Hover
  2065. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  2066. MovementZone=AmphibiousDestroyer
  2067. ThreatPosed=40    ; This value MUST be 0 for all building addons
  2068. DamageParticleSystems=SparkSys,SmallGreySSys
  2069. AllowedToStartInMultiplayer=no
  2070. ZFudgeColumn=9
  2071. ZFudgeTunnel=15
  2072. Nominal=yes
  2073.  
  2074. [TRUCKA]
  2075. Name=Truck
  2076. Category=AFV
  2077. Primary=none
  2078. Secondary=none
  2079. Strength=200
  2080. Armor=light
  2081. Turret=no
  2082. TechLevel=-1
  2083. Sight=5
  2084. Speed=4
  2085. Owner=GDI,Nod
  2086. AllowedToStartInMultiplayer=no
  2087. Cost=500
  2088. Points=40
  2089. ROT=5
  2090. Crusher=no
  2091. SelfHealing=no
  2092. Crewed=yes
  2093. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2094. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2095. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2096. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2097. VoiceFeedback=
  2098. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2099. Weight=2
  2100. MovementZone=Normal
  2101. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2102. DamageParticleSystems=SparkSys,SmallGreySSys
  2103. MaxDebris=2
  2104. DebrisTypes=TIRE
  2105. DebrisMaximums=4
  2106. Nominal=yes
  2107.  
  2108. [TRUK]
  2109. Name=Terrain Deformer
  2110. Category=AFV
  2111. Primary=Deform
  2112. Strength=180
  2113. Armor=light
  2114. Turret=no
  2115. TechLevel=10
  2116. Sight=5
  2117. Speed=7
  2118. Owner=GDI
  2119. AllowedToStartInMultiplayer=no
  2120. Cost=1350
  2121. Points=40
  2122. ROT=5
  2123. Prerequisite=GATECH
  2124. Crusher=no
  2125. Explosive=Yes
  2126. SelfHealing=no
  2127. Crewed=no
  2128. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2129. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2130. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2131. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2132. VoiceFeedback=
  2133. MaxDebris=2
  2134. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2135. Weight=2
  2136. MovementZone=Normal
  2137. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2138. DamageParticleSystems=SparkSys,SmallGreySSys
  2139. DebrisTypes=TIRE
  2140. DebrisMaximums=4
  2141. Nominal=yes
  2142.  
  2143. [TRUCKB]
  2144. Name=Truck
  2145. Category=AFV
  2146. Primary=none
  2147. Secondary=none
  2148. Strength=200
  2149. Armor=light
  2150. Turret=no
  2151. TechLevel=-1
  2152. Sight=5
  2153. Speed=4
  2154. Owner=GDI,Nod
  2155. AllowedToStartInMultiplayer=no
  2156. Cost=500
  2157. Points=40
  2158. ROT=5
  2159. Crusher=no
  2160. SelfHealing=no
  2161. Crewed=yes
  2162. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2163. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2164. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2165. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2166. VoiceFeedback=
  2167. MaxDebris=2
  2168. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2169. Weight=2
  2170. MovementZone=Normal
  2171. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2172. DamageParticleSystems=SparkSys,SmallGreySSys
  2173. DebrisTypes=TIRE
  2174. DebrisMaximums=4
  2175. CarriesCrate=yes
  2176. Nominal=yes
  2177.  
  2178. [MHELI]
  2179. Name=Mobile Helipad
  2180. Category=Support
  2181. Image=LPST
  2182. Prerequisite=GAHPAD
  2183. Strength=600
  2184. ;CloakRadiusInCells=20
  2185. RadarInvisible=yes
  2186. Armor=wood
  2187. TechLevel=6
  2188. Sight=10
  2189. Speed=6
  2190. Owner=GDI
  2191. AllowedToStartInMultiplayer=no
  2192. Turret=no
  2193. Cost=950
  2194. Points=30
  2195. ROT=5
  2196. TickTank=Yes
  2197. DeploysInto=DMH
  2198. Crusher=yes
  2199. Crewed=yes
  2200. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2201. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2202. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2203. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2204. VoiceFeedback=
  2205. MaxDebris=3
  2206. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2207. Weight=3.5
  2208. MovementZone=Crusher
  2209. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2210. DamageParticleSystems=SparkSys,SmallGreySSys
  2211. ZFudgeColumn=8
  2212. Nominal=yes
  2213. ZFudgeTunnel=15
  2214.  
  2215. ; Deployable Sensor Array
  2216. [LPST]
  2217. Name=Mobile Sensor Array
  2218. Category=Support
  2219. Prerequisite=FACTORY,RADAR
  2220. Strength=600
  2221. ;CloakRadiusInCells=20
  2222. RadarInvisible=yes
  2223. Armor=wood
  2224. TechLevel=6
  2225. Sight=10
  2226. Speed=6
  2227. Owner=GDI,Nod
  2228. AllowedToStartInMultiplayer=no
  2229. Turret=no
  2230. Cost=950
  2231. Points=30
  2232. ROT=5
  2233. DeploysInto=GADPSA
  2234. Crusher=yes
  2235. Crewed=yes
  2236. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2237. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2238. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2239. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2240. VoiceFeedback=
  2241. MaxDebris=3
  2242. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2243. Weight=3.5
  2244. MovementZone=Crusher
  2245. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2246. DamageParticleSystems=SparkSys,SmallGreySSys
  2247. ZFudgeColumn=8
  2248. Nominal=yes
  2249. ZFudgeTunnel=15
  2250.  
  2251. ; ICBM launcher
  2252. [ICBM]
  2253. Name=Mobile SAM Launcher
  2254. Category=Support
  2255. Prerequisite=GAWEAP,GARADR
  2256. CloakGenerator=yes
  2257. CloakRadiusInCells=12
  2258. Strength=500
  2259. Armor=light
  2260. TechLevel=10
  2261. Sight=7
  2262. Speed=6
  2263. Owner=GDI
  2264. AllowedToStartInMultiplayer=no
  2265. Turret=no
  2266. Cost=750
  2267. Nominal=yes
  2268. Points=30
  2269. ROT=5
  2270. DeploysInto=GAICBM
  2271. Crusher=yes
  2272. Crewed=yes
  2273. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2274. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2275. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2276. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2277. VoiceFeedback=
  2278. MaxDebris=6
  2279. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2280. Weight=3.5
  2281. MovementZone=Crusher
  2282. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2283. DamageParticleSystems=SparkSys,SmallGreySSys
  2284. DebrisTypes=TIRE
  2285. DebrisMaximums=4
  2286. ZFudgeColumn=18
  2287. ZFudgeTunnel=18
  2288.  
  2289. ; repair vehicle
  2290. [REPAIR]
  2291. Name=Mobile Repair Vehicle
  2292. Category=Support
  2293. Prerequisite=NAWEAP
  2294. Primary=RepairBullet
  2295. Strength=200
  2296. Armor=light
  2297. TechLevel=7
  2298. Sight=5
  2299. Nominal=yes
  2300. Speed=6 ; Dropped from 8
  2301. Owner=Nod
  2302. AllowedToStartInMultiplayer=no
  2303. Turret=no
  2304. Cost=1000
  2305. Points=30
  2306. ROT=5
  2307. Crusher=yes
  2308. Crewed=no
  2309. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2310. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2311. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2312. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2313. VoiceFeedback=
  2314. MaxDebris=3
  2315. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2316. Weight=3.5
  2317. MovementZone=Crusher
  2318. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2319. DamageParticleSystems=SmallGreySSys ; The repair bot should not have a spark particle system in here!
  2320. GuardRange=8
  2321. SpecialThreatValue=1
  2322. ZFudgeColumn=10
  2323. ZFudgeTunnel=14
  2324.  
  2325. ; advanced mobile artillery
  2326. ; This unit needs a primary weapon type to allow targetting but it isn't actually
  2327. ; allowed to fire unless deployed.
  2328. [ART2]
  2329. Name=Advanced Artillery
  2330. FireAngle=42
  2331. Prerequisite=NAWEAP,NARADR
  2332. Primary=155mm
  2333. Category=LRFS
  2334. Strength=300
  2335. Nominal=yes
  2336. ;DeployTime=1.0
  2337. Turret=no
  2338. DeploysInto=GAARTY
  2339. Armor=light
  2340. TechLevel=6
  2341. Sight=9
  2342. Speed=5
  2343. Owner=Nod
  2344. AllowedToStartInMultiplayer=no
  2345. Cost=975
  2346. Points=35
  2347. CrateGoodie=yes
  2348. ROT=2
  2349. Crusher=yes
  2350. Crewed=yes
  2351. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2352. NoMovingFire=yes
  2353. DeployToFire=yes
  2354. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2355. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2356. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2357. VoiceFeedback=
  2358. MaxDebris=4
  2359. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2360. MovementZone=Crusher
  2361. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2362. DamageParticleSystems=SparkSys,SmallGreySSys
  2363. Weight=3.5
  2364. EliteAbilities=SELF_HEAL
  2365. ZFudgeColumn=10
  2366. ZFudgeTunnel=14
  2367.  
  2368. ; Weed-eater vehicle
  2369. [WEED]
  2370. Name=Weed Eater
  2371. Prerequisite=NAWEAP,NAWAST
  2372. ToProtect=yes
  2373. Category=Support
  2374. Strength=600
  2375. Armor=heavy
  2376. Dock=NAWAST
  2377. TechLevel=10
  2378. Sight=4
  2379. Weeder=yes
  2380. Speed=5
  2381. Owner=Nod
  2382. AllowedToStartInMultiplayer=no
  2383. PipScale=Tiberium
  2384. Storage=7
  2385. Cost=1400
  2386. Points=55
  2387. ROT=5
  2388. Crusher=yes
  2389. Nominal=yes
  2390. Crewed=yes
  2391. SelfHealing=yes
  2392. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2393. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2394. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2395. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2396. VoiceFeedback=
  2397. MaxDebris=6
  2398. DebrisTypes=TIRE
  2399. DebrisMaximums=4
  2400. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2401. Weight=3.5
  2402. MovementZone=Crusher
  2403. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2404. ThreatAvoidanceCoefficient=.6
  2405. DamageParticleSystems=SparkSys,SmallGreySSys
  2406. ImmuneToVeins=yes
  2407. ZFudgeColumn=7
  2408.  
  2409. ZFudgeTunnel=12
  2410.  
  2411. ; Sub. Harv
  2412. [SHARV]
  2413. Image=HARV
  2414. Name=Subterranean Harvester
  2415. Prerequisite=FACTORY,PROC,NATECH
  2416. Nominal=yes
  2417. ToProtect=yes
  2418. Category=Support
  2419. Nominal=yes
  2420. Explodes=yes
  2421. Strength=1000
  2422. Armor=heavy
  2423. Dock=PROC
  2424. Harvester=yes
  2425. TechLevel=1
  2426. Sight=4
  2427. Speed=5
  2428. Owner=Nod
  2429. AllowedToStartInMultiplayer=no
  2430. PipScale=Tiberium
  2431. CrateGoodie=yes
  2432. Storage=35
  2433. Cost=1650
  2434. Points=55
  2435. ROT=5
  2436. Crusher=yes
  2437. AutoCrush=yes
  2438. Crewed=yes
  2439. SelfHealing=yes
  2440. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2441. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2442. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2443. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2444. VoiceFeedback=
  2445. MaxDebris=6
  2446. DebrisTypes=TIRE
  2447. DebrisMaximums=4
  2448. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  2449. MovementZone=Subterannean
  2450. Weight=1
  2451. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2452. ThreatAvoidanceCoefficient=.65
  2453. DamageParticleSystems=SparkSys,SmallGreySSys
  2454. ImmuneToVeins=yes
  2455. ZFudgeColumn=9
  2456. ZFudgeTunnel=14
  2457. ZFudgeBridge=7
  2458.  
  2459. [HHARV]
  2460. Image=HARV
  2461. Name=Hover Harvester
  2462. Prerequisite=FACTORY,PROC,GATECH
  2463. Nominal=yes
  2464. ToProtect=yes
  2465. Category=Support
  2466. Nominal=yes
  2467. Explodes=yes
  2468. Strength=1000
  2469. Armor=heavy
  2470. Dock=PROC
  2471. Harvester=yes
  2472. TechLevel=1
  2473. Sight=4
  2474. Speed=8
  2475. Owner=GDI
  2476. AllowedToStartInMultiplayer=no
  2477. PipScale=Tiberium
  2478. CrateGoodie=yes
  2479. Storage=35
  2480. Cost=1550
  2481. Points=55
  2482. ROT=5
  2483. Crusher=no
  2484. AutoCrush=no
  2485. Crewed=yes
  2486. SelfHealing=yes
  2487. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2488. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2489. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2490. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2491. VoiceFeedback=
  2492. MaxDebris=6
  2493. DebrisTypes=TIRE
  2494. DebrisMaximums=4
  2495. SpeedType=Hover
  2496. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  2497. MovementZone=AmphibiousDestroyer
  2498. Weight=1
  2499. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2500. ThreatAvoidanceCoefficient=.65
  2501. DamageParticleSystems=SparkSys,SmallGreySSys
  2502. ImmuneToVeins=yes
  2503. ZFudgeColumn=9
  2504. ZFudgeTunnel=14
  2505. ZFudgeBridge=7
  2506.  
  2507. ; harvester
  2508. [HARV]
  2509. Name=Harvester
  2510. Prerequisite=FACTORY,PROC
  2511. Nominal=yes
  2512. ToProtect=yes
  2513. Category=Support
  2514. Nominal=yes
  2515. Explodes=yes
  2516. Strength=1000
  2517. Armor=heavy
  2518. Dock=PROC
  2519. Harvester=yes
  2520. TechLevel=1
  2521. Sight=4
  2522. Speed=5
  2523. Owner=GDI,Nod
  2524. AllowedToStartInMultiplayer=no
  2525. PipScale=Tiberium
  2526. CrateGoodie=yes
  2527. Storage=28
  2528. Cost=1400
  2529. Points=55
  2530. ROT=5
  2531. Crusher=yes
  2532. AutoCrush=yes
  2533. Crewed=yes
  2534. SelfHealing=yes
  2535. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2536. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2537. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2538. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2539. VoiceFeedback=
  2540. MaxDebris=6
  2541. DebrisTypes=TIRE
  2542. DebrisMaximums=4
  2543. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2544. Weight=1
  2545. MovementZone=Crusher
  2546. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2547. ThreatAvoidanceCoefficient=.65
  2548. DamageParticleSystems=SparkSys,SmallGreySSys
  2549. ImmuneToVeins=yes
  2550. ZFudgeColumn=9
  2551. ZFudgeTunnel=14
  2552. ZFudgeBridge=7
  2553.  
  2554. ; harvester without back
  2555. [HORV]
  2556. Name=Harvester
  2557. Nominal=yes
  2558. ToProtect=yes
  2559. Category=Support
  2560. Strength=1000
  2561. Armor=heavy
  2562. Dock=PROC
  2563. Harvester=yes
  2564. TechLevel=-1
  2565. Sight=4
  2566. Speed=8
  2567. Owner=GDI,Nod
  2568. AllowedToStartInMultiplayer=no
  2569. Cost=1400
  2570. Points=25
  2571. Nominal=yes
  2572. ROT=5
  2573. Crusher=yes
  2574. Crewed=yes
  2575. SelfHealing=yes
  2576. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2577. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2578. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2579. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2580. VoiceFeedback=
  2581. MaxDebris=4
  2582. DebrisTypes=TIRE
  2583. DebrisMaximums=4
  2584. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2585. Weight=1
  2586. MovementZone=Crusher
  2587. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2588. ThreatAvoidanceCoefficient=1
  2589. DamageParticleSystems=SparkSys,SmallGreySSys
  2590.  
  2591. ; Mobile Construction Vehicle
  2592. [MCV]
  2593. Name=Mobile Construction Vehicle
  2594. Prerequisite=FACTORY,TECH
  2595. Strength=1000
  2596. Category=Support
  2597. Armor=heavy
  2598. DeploysInto=GACNST
  2599. TechLevel=10
  2600. Sight=6
  2601. Nominal=yes
  2602. Speed=4
  2603. Owner=GDI,Nod
  2604. CrateGoodie=yes
  2605. Cost=2500
  2606. Points=60
  2607. ROT=5
  2608. Crewed=yes
  2609. Crusher=yes
  2610. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2611. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2612. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2613. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2614. VoiceFeedback=
  2615. MaxDebris=6
  2616. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2617. Weight=3.5
  2618. MovementZone=Normal
  2619. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2620. DamageParticleSystems=SparkSys,SmallGreySSys
  2621. SpecialThreatValue=1
  2622. ZFudgeColumn=12
  2623. ZFudgeTunnel=15
  2624.  
  2625. ; Amphibious APC
  2626. [APC]
  2627. Name=Amphibious APC
  2628. Prerequisite=GAWEAP,GAPILE
  2629. Strength=200
  2630. Nominal=yes
  2631. Category=Transport
  2632. Armor=heavy
  2633. DeployTime=.022
  2634. TechLevel=6
  2635. Primary=M1Carbine
  2636. Sight=5
  2637. PipScale=Passengers
  2638. Speed=8
  2639. CrateGoodie=yes
  2640. Owner=GDI
  2641. AllowedToStartInMultiplayer=no
  2642. Cost=800
  2643. Points=25
  2644. ROT=5
  2645. Crusher=yes
  2646. Passengers=5
  2647. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58
  2648. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2649. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2650. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2651. VoiceFeedback=
  2652. MaxDebris=4
  2653. DebrisTypes=TIRE
  2654. DebrisMaximums=6
  2655. SpeedType=Amphibious
  2656. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2657. MovementZone=AmphibiousCrusher
  2658. ThreatPosed=10    ; This value MUST be 0 for all building addons
  2659. DamageParticleSystems=SparkSys,SmallGreySSys
  2660. SpecialThreatValue=1
  2661. ZFudgeColumn=10
  2662. ZFudgeTunnel=13
  2663.  
  2664. ; School Bus
  2665. [CAR]
  2666. Name=Automobile
  2667. Strength=100
  2668. Nominal=yes
  2669. Prerequisite=NAHAND
  2670. Category=Transport
  2671. DeployTime=.022
  2672. Armor=light
  2673. TechLevel=10
  2674. Sight=5
  2675. PipScale=Passengers
  2676. Speed=13
  2677. Owner=Nod
  2678. AllowedToStartInMultiplayer=no
  2679. Cost=300
  2680. Crusher=no
  2681. Points=25
  2682. ROT=5
  2683. Passengers=1
  2684. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2685. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2686. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2687. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2688. VoiceFeedback=
  2689. Nominal=yes
  2690. MaxDebris=1
  2691. DebrisTypes=TIRE
  2692. DebrisMaximums=4
  2693. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2694. Weight=1.0
  2695. MovementZone=Normal
  2696. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2697. DamageParticleSystems=SparkSys,SmallGreySSys
  2698.  
  2699. ; Train Locomotive
  2700. [LOCOMOTIVE]
  2701. Name=Locomotive
  2702. Nominal=yes
  2703. Image=MONOENG
  2704. Strength=100
  2705. Category=Transport
  2706. DeployTime=.022
  2707. Armor=light
  2708. TechLevel=-1
  2709. Sight=5
  2710. PipScale=Passengers
  2711. Speed=8
  2712. Crusher=yes
  2713. Owner=GDI
  2714. AllowedToStartInMultiplayer=no
  2715. Cost=800
  2716. Points=25
  2717. Nominal=yes
  2718. ROT=5
  2719. Passengers=2
  2720. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2721. VoiceSelect=
  2722. VoiceMove=
  2723. VoiceAttack=
  2724. VoiceFeedback=
  2725. MaxDebris=5
  2726. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2727. Weight=3.9
  2728. MovementRestrictedTo=Railroad
  2729. SlowdownDistance=700
  2730. DeaccelerationFactor=0.001
  2731. AccelerationFactor=0.01
  2732. IsTrain=yes
  2733. MovementZone=Crusher
  2734. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2735. DamageParticleSystems=SparkSys,SmallGreySSys
  2736.  
  2737. ; Train car
  2738. [TRAINCAR]
  2739. Name=Train Car
  2740. Nominal=yes
  2741. Image=MONOCAR
  2742. Strength=100
  2743. Category=Transport
  2744. DeployTime=.022
  2745. Armor=light
  2746. Nominal=yes
  2747. TechLevel=-1
  2748. Sight=5
  2749. PipScale=Passengers
  2750. Speed=8
  2751. Crusher=yes
  2752. Owner=GDI
  2753. AllowedToStartInMultiplayer=no
  2754. Cost=800
  2755. Points=25
  2756. ROT=5
  2757. Passengers=10
  2758. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2759. VoiceSelect=
  2760. VoiceMove=
  2761. VoiceAttack=
  2762. VoiceFeedback=
  2763. MaxDebris=4
  2764. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2765. Weight=3.9
  2766. MovementRestrictedTo=Railroad
  2767. Passive=yes
  2768. IsTrain=yes
  2769. MovementZone=Crusher
  2770. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2771. DamageParticleSystems=SparkSys,SmallGreySSys
  2772.  
  2773. ; Cargo car for train
  2774. [CARGOCAR]
  2775. Name=Cargo Car
  2776. Nominal=yes
  2777. Image=CARGOCAR
  2778. Strength=100
  2779. Crusher=yes
  2780. Category=Transport
  2781. DeployTime=.022
  2782. Armor=light
  2783. TechLevel=-1
  2784. Sight=5
  2785. PipScale=Passengers
  2786. Speed=8
  2787. Owner=GDI
  2788. AllowedToStartInMultiplayer=no
  2789. Cost=800
  2790. Nominal=yes
  2791. Points=25
  2792. ROT=5
  2793. Passengers=10
  2794. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2795. VoiceSelect=
  2796. VoiceMove=
  2797. VoiceAttack=
  2798. VoiceFeedback=
  2799. MaxDebris=4
  2800. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2801. Weight=3.9
  2802. MovementRestrictedTo=Railroad
  2803. Passive=yes
  2804. IsTrain=yes
  2805. MovementZone=Crusher
  2806. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2807. DamageParticleSystems=SparkSys,SmallGreySSys
  2808. CarriesCrate=yes
  2809.  
  2810. ; pickup truck
  2811. [PICK]
  2812. Name=Pickup Truck
  2813. Strength=100
  2814. Nominal=yes
  2815. Category=Transport
  2816. Armor=light
  2817. TechLevel=-1
  2818. Sight=5
  2819. PipScale=Passengers
  2820. Speed=8
  2821. Owner=GDI
  2822. AllowedToStartInMultiplayer=no
  2823. Cost=800
  2824. Points=25
  2825. ROT=5
  2826. Nominal=yes
  2827. Passengers=2
  2828. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2829. VoiceSelect=
  2830. VoiceMove=
  2831. VoiceAttack=
  2832. VoiceFeedback=
  2833. MaxDebris=4
  2834. DebrisTypes=TIRE
  2835. DebrisMaximums=4
  2836. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2837. MovementZone=Normal
  2838. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2839. DamageParticleSystems=SparkSys,SmallGreySSys
  2840.  
  2841. [BUS]
  2842. Name=School Bus
  2843. Strength=100
  2844. Nominal=yes
  2845. Category=Transport
  2846. DeployTime=.022
  2847. Armor=light
  2848. TechLevel=-1
  2849. Sight=5
  2850. PipScale=Passengers
  2851. Speed=8
  2852. Owner=GDI
  2853. AllowedToStartInMultiplayer=no
  2854. Cost=800
  2855. Crusher=yes
  2856. Points=25
  2857. ROT=5
  2858. Passengers=20
  2859. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2860. VoiceSelect=
  2861. VoiceMove=
  2862. VoiceAttack=
  2863. VoiceFeedback=
  2864. MaxDebris=4
  2865. DebrisTypes=TIRE
  2866. DebrisMaximums=4
  2867. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2868. Weight=3.9
  2869. MovementZone=Normal
  2870. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2871. DamageParticleSystems=SparkSys,SmallGreySSys
  2872.  
  2873. ; Civilian automobile
  2874. [MSG]
  2875. Name=Mobile Stealth Generator
  2876. Category=Support
  2877. Image=LPST
  2878. Prerequisite=NATECH
  2879. Strength=600
  2880. ;CloakRadiusInCells=20
  2881. RadarInvisible=yes
  2882. Armor=wood
  2883. TechLevel=10
  2884. Sight=10
  2885. Speed=6
  2886. Owner=Nod
  2887. AllowedToStartInMultiplayer=no
  2888. Turret=no
  2889. Cost=1500
  2890. Points=30
  2891. ROT=5
  2892. DeploysInto=DMSG
  2893. Crusher=yes
  2894. Crewed=yes
  2895. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2896. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  2897. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  2898. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  2899. VoiceFeedback=
  2900. MaxDebris=3
  2901. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2902. Weight=3.5
  2903. MovementZone=Crusher
  2904. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2905. DamageParticleSystems=SparkSys,SmallGreySSys
  2906. ZFudgeColumn=8
  2907. Nominal=yes
  2908. ZFudgeTunnel=15
  2909.  
  2910. ; Small Visceroid
  2911. [VISC_SML]
  2912. Name=Baby Visceroid
  2913. Nominal=yes
  2914. Insignificant=yes
  2915. Image=VISSML
  2916. Strength=200
  2917. Category=Civilian
  2918. Armor=light
  2919. TechLevel=-1
  2920. Sight=2
  2921. Speed=8
  2922. Owner=Civilian,NOD
  2923. Prerequisite=GAPLUG1
  2924. AllowedToStartInMultiplayer=no
  2925. Cost=400
  2926. Points=50
  2927. ROT=16
  2928. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2929. MaxDebris=0
  2930. TiberiumHeal=yes
  2931. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2932. MovementZone=Normal
  2933. SmallVisceroid=yes
  2934. ThreatPosed=0    ; This value MUST be 0 for all building addons
  2935. ImmuneToVeins=yes
  2936.  
  2937. ; Large Visceroid
  2938. [VISC_LRG]
  2939. Name=Adult Visceroid
  2940. Insignificant=no
  2941. Image=VISLRG
  2942. Nominal=yes
  2943. AltImage=VISLGATK
  2944. Strength=500
  2945. Category=Civilian
  2946. Armor=heavy
  2947. TechLevel=-1
  2948. Sight=2
  2949. Speed=8
  2950. Prerequisite=GAPLUG1
  2951. TiberiumHeal=yes
  2952. Owner=Civilian,NOD
  2953. AllowedToStartInMultiplayer=no
  2954. Cost=650
  2955. Points=50
  2956. ROT=16
  2957. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2958. MaxDebris=0
  2959. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2960. MovementZone=Normal
  2961. LargeVisceroid=yes
  2962. ThreatPosed=20    ; This value MUST be 0 for all building addons
  2963. Primary=SlimeAttack
  2964. GuardRange=5
  2965. ImmuneToVeins=yes
  2966.  
  2967. [DVIS]
  2968. Name=Artificial Visceroid
  2969. Insignificant=no
  2970. Prerequisite=GATECH
  2971. Image=VISLRG
  2972. Nominal=yes
  2973. AltImage=VISLGATK
  2974. Strength=400
  2975. Category=AFV
  2976. Armor=light
  2977. TechLevel=10
  2978. Sight=2
  2979. Speed=8
  2980. TiberiumHeal=yes
  2981. Owner=GDI
  2982. AllowedToStartInMultiplayer=no
  2983. Cost=850
  2984. Points=50
  2985. ROT=16
  2986. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  2987. MaxDebris=0
  2988. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  2989. MovementZone=Normal
  2990. ThreatPosed=20    ; This value MUST be 0 for all building addons
  2991. Primary=SlimeAttack
  2992. VoiceSelect=FIEND1,FIEND2
  2993. VoiceMove=FIEND1,FIEND2
  2994. VoiceAttack=FIEND1,FIEND2
  2995. ImmuneToVeins=yes
  2996.  
  2997. ; Hunter-Seeker Droid
  2998. [GHUNTER]
  2999. Name=GDI Hunter-Seeker
  3000. Image=GGHUNT
  3001. Strength=500
  3002. Insignificant=yes
  3003. Category=AFV
  3004. Primary=SuicideBomb
  3005. Prerequisite=GAPLUG2
  3006. Armor=light
  3007. TechLevel=-1
  3008. Sight=7
  3009. Speed=25
  3010. FlightLevel=400
  3011. Owner=GDI
  3012. AllowedToStartInMultiplayer=no
  3013. Cost=1000
  3014. Points=50
  3015. ROT=16
  3016. Nominal=yes
  3017. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3018. MaxDebris=0
  3019. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3020. GuardRange=5
  3021. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  3022. MovementZone=Fly
  3023. HunterSeeker=yes
  3024. AlternateSpeed=10            ; this value is just used when exiting the war factory
  3025. AlternateFlightLevel=50        ; this value is just used when exiting the war factory
  3026. Selectable=false
  3027. IgnoresFirestorm=no
  3028.  
  3029. ; Hunter-Seeker Droid
  3030. [NHUNTER]
  3031. Name=Nod Hunter-Seeker
  3032. Image=GGHUNT
  3033. Strength=500
  3034. Insignificant=yes
  3035. Category=AFV
  3036. Primary=SuicideBomb
  3037. Prerequisite=NATMPL
  3038. Armor=light
  3039. TechLevel=-1
  3040. Sight=7
  3041. Speed=25
  3042. FlightLevel=400
  3043. Owner=Nod
  3044. AllowedToStartInMultiplayer=no
  3045. Cost=1000
  3046. Nominal=yes
  3047. Points=50
  3048. ROT=16
  3049. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3050. MaxDebris=0
  3051. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3052. GuardRange=5
  3053. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  3054. MovementZone=Fly
  3055. HunterSeeker=yes
  3056. AlternateSpeed=10            ; this value is just used when exiting the war factory
  3057. AlternateFlightLevel=50        ; this value is just used when exiting the war factory
  3058. Selectable=false
  3059. IgnoresFirestorm=no
  3060.  
  3061. ; Recreational Vehicle
  3062. [WINI]
  3063. Name=Recreational Vehicle
  3064. Nominal=yes
  3065. Strength=200
  3066. Category=Transport
  3067. Armor=light
  3068. TechLevel=-1
  3069. Sight=5
  3070. PipScale=Passengers
  3071. Speed=8
  3072. CrateGoodie=yes
  3073. Owner=GDI
  3074. AllowedToStartInMultiplayer=no
  3075. Cost=800
  3076. Points=25
  3077. ROT=5
  3078. Passengers=5
  3079. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3080. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3081. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3082. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3083. VoiceFeedback=
  3084. MaxDebris=4
  3085. DebrisTypes=TIRE
  3086. DebrisMaximums=4
  3087. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3088. Weight=4.0
  3089. MovementZone=Normal
  3090. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3091. DamageParticleSystems=SparkSys,SmallGreySSys
  3092. ImmuneToVeins=yes
  3093.  
  3094. ; Medium Mech
  3095. [MMCH]
  3096. Name=Titan
  3097. WalkRate=2
  3098. Image=MMCH
  3099. Prerequisite=GAWEAP
  3100. Primary=120mm
  3101. Strength=400
  3102. Category=AFV
  3103. Nominal=yes
  3104. Armor=heavy
  3105. Turret=yes
  3106. IsTilter=yes
  3107. TargetLaser=yes
  3108. TooBigToFitUnderBridge=true
  3109. TechLevel=3
  3110. Sight=8
  3111. Speed=4
  3112. CrateGoodie=yes
  3113. Crusher=yes
  3114. Owner=GDI
  3115. Cost=800
  3116. Points=25
  3117. ROT=5
  3118. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3119. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3120. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3121. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3122. VoiceFeedback=
  3123. MaxDebris=4
  3124. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3125. MovementZone=Destroyer
  3126. ThreatPosed=40    ; This value MUST be 0 for all building addons
  3127. DamageParticleSystems=SparkSys,SmallGreySSys
  3128. DamageSmokeOffset=100, 100, 275
  3129. Weight=3.5
  3130. EliteAbilities=SENSORS
  3131. Accelerates=false
  3132. ZFudgeColumn=8
  3133. ZFudgeTunnel=13
  3134.  
  3135. [UDIS]
  3136. Image=MRJ
  3137. Name=Unit Paralyzer
  3138. Prerequisite=GATECH
  3139. Primary=HarpyClaw
  3140. Strength=150
  3141. Category=AFV
  3142. Nominal=yes
  3143. Armor=light
  3144. AllowedToStartInMultiplayer=no
  3145. Turret=yes
  3146. TurretSpins=yes   
  3147. IsTilter=no
  3148. TargetLaser=yes
  3149. TooBigToFitUnderBridge=true
  3150. TechLevel=10
  3151. Sight=8
  3152. Speed=4
  3153. CrateGoodie=yes
  3154. Crusher=yes
  3155. Owner=GDI
  3156. Cost=1700
  3157. Points=25
  3158. ROT=5
  3159. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3160. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3161. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3162. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3163. VoiceFeedback=
  3164. MaxDebris=4
  3165. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3166. MovementZone=Destroyer
  3167. ThreatPosed=40    ; This value MUST be 0 for all building addons
  3168. DamageParticleSystems=SparkSys,SmallGreySSys
  3169. DamageSmokeOffset=100, 100, 275
  3170. Weight=3.5
  3171. EliteAbilities=SENSORS
  3172. Accelerates=false
  3173. ZFudgeColumn=8
  3174. ZFudgeTunnel=13
  3175.  
  3176. ; Mammoth Mk. II
  3177. [HMEC]
  3178. Name=Mammoth Mk.II
  3179. Prerequisite=GAWEAP,GATECH
  3180. Primary=MammothTusk
  3181. Secondary=MechRailgun
  3182. Strength=800
  3183. Category=AFV
  3184. Armor=heavy
  3185. TechLevel=10
  3186. Sight=8
  3187. Speed=3
  3188. Owner=GDI
  3189. AllowedToStartInMultiplayer=no
  3190. Cost=3000
  3191. Trainable=no
  3192. SelfHealing=yes
  3193. Points=25
  3194. ROT=3
  3195. Crusher=yes
  3196. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3197. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3198. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3199. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3200. VoiceFeedback=
  3201. MaxDebris=6
  3202. Nominal=yes
  3203. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3204. MovementZone=Destroyer
  3205. ThreatPosed=80    ; This value MUST be 0 for all building addons
  3206. DamageParticleSystems=SparkSys,SmallGreySSys
  3207. DamageSmokeOffset=300, 300, 425
  3208. TiltsWhenCrushes=false
  3209. Weight=3.5
  3210. Accelerates=false
  3211. ZFudgeColumn=12
  3212. ZFudgeTunnel=15
  3213. ZFudgeBridge=25
  3214. BuildLimit=3
  3215.  
  3216. ; Small Mech
  3217. [SMECH]
  3218. Name=Wolverine
  3219. Prerequisite=GAWEAP
  3220. Primary=AssaultCannon
  3221. Strength=175
  3222. Category=AFV
  3223. Armor=light
  3224. Turret=no
  3225. IsTilter=yes
  3226. TooBigToFitUnderBridge=true
  3227. TechLevel=2
  3228. Sight=6
  3229. Speed=7
  3230. CrateGoodie=yes
  3231. Owner=GDI
  3232. Nominal=yes
  3233. Cost=500
  3234. Points=25
  3235. ROT=5
  3236. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3237. VoiceSelect=15-I000,15-I006,15-I040,15-I042
  3238. VoiceMove=15-I024,15-I044
  3239. VoiceAttack=15-I006,15-I046
  3240. VoiceFeedback=
  3241. MaxDebris=2
  3242. Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
  3243. MovementZone=Normal
  3244. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3245. DamageParticleSystems=SparkSys,SmallGreySSys
  3246. EliteAbilities=VEIN_PROOF
  3247. Accelerates=false
  3248. ImmuneToVeins=yes
  3249.  
  3250. ; Attack Cycle
  3251. [BIKE]
  3252. Name=Attack Cycle
  3253. Prerequisite=NAWEAP
  3254. Primary=BikeMissile
  3255. Category=Recon
  3256. Strength=150
  3257. Armor=wood
  3258. Turret=no
  3259. IsTilter=yes
  3260. TechLevel=5
  3261. Nominal=yes
  3262. Sight=5
  3263. Speed=19
  3264. CrateGoodie=yes
  3265. Owner=Nod
  3266. Cost=600
  3267. Points=25
  3268. ROT=8
  3269. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3270. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3271. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3272. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3273. VoiceFeedback=
  3274. MaxDebris=2
  3275. DebrisTypes=TIRE
  3276. DebrisMaximums=2
  3277. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3278. MovementZone=Destroyer
  3279. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3280. DamageParticleSystems=SparkSys,SmallGreySSys
  3281. Elite=HoverMissile
  3282. EliteAbilities=VEIN_PROOF
  3283.  
  3284. ; Attack Buggy
  3285. [BGGY]
  3286. Name=Attack Buggy
  3287. Prerequisite=NAWEAP
  3288. Primary=Vulcan2
  3289. Category=Recon
  3290. Nominal=yes
  3291. Strength=220
  3292. Armor=light
  3293. Turret=no
  3294. IsTilter=yes
  3295. TechLevel=2
  3296. Sight=6
  3297. Speed=10
  3298. CrateGoodie=yes
  3299. Owner=Nod
  3300. Cost=500
  3301. Points=25
  3302. ROT=8
  3303. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3304. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3305. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3306. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3307. VoiceFeedback=
  3308. MaxDebris=3
  3309. DebrisTypes=TIRE
  3310. DebrisMaximums=4
  3311. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3312. MovementZone=Normal
  3313. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3314. DamageParticleSystems=SparkSys,SmallGreySSys
  3315. EliteAbilities=CRUSHER
  3316. ImmuneToVeins=yes
  3317.  
  3318. ; Subterranean APC
  3319. [SAPC]
  3320. Name=Subterranean APC
  3321. Prerequisite=NAWEAP,NATECH
  3322. Strength=175
  3323. Nominal=yes
  3324. MoveToShroud=no
  3325. Category=Transport
  3326. DeployTime=.022
  3327. Armor=heavy
  3328. Turret=no
  3329. IsTilter=yes
  3330. TechLevel=6
  3331. Sight=5
  3332. PipScale=Passengers
  3333. Speed=5
  3334. CrateGoodie=yes
  3335. Owner=Nod
  3336. AllowedToStartInMultiplayer=no
  3337. Cost=800
  3338. Points=25
  3339. ROT=5
  3340. Crusher=yes
  3341. Passengers=5
  3342. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3343. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3344. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3345. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3346. VoiceFeedback=
  3347. MaxDebris=4
  3348. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3349. MovementZone=Subterannean
  3350. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3351. DamageParticleSystems=SparkSys,SmallGreySSys
  3352. Weight=3.5
  3353. SpecialThreatValue=1
  3354. ZFudgeColumn=7
  3355. ZFudgeTunnel=13
  3356.  
  3357.  
  3358. ; Subterranean Tank
  3359. [SUBTANK]
  3360. Name=Devil's Tongue
  3361. Prerequisite=NAWEAP,NATECH
  3362. Primary=FireballLauncher
  3363. MoveToShroud=no
  3364. Strength=300
  3365. Category=AFV
  3366. DeployTime=.022
  3367. TypeImmune=yes
  3368. Armor=light
  3369. Turret=no
  3370. IsTilter=yes
  3371. TechLevel=7
  3372. Sight=5
  3373. Speed=5
  3374. CrateGoodie=yes
  3375. Owner=Nod
  3376. AllowedToStartInMultiplayer=no
  3377. Cost=750
  3378. Points=25
  3379. ROT=6
  3380. Crusher=yes
  3381. NoMovingFire=yes
  3382. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3383. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3384. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3385. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3386. VoiceFeedback=
  3387. MaxDebris=4
  3388. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3389. MovementZone=Subterannean
  3390. ThreatPosed=30    ; This value MUST be 0 for all building addons
  3391. DamageParticleSystems=SparkSys,SmallGreySSys
  3392. Weight=3.5
  3393. EliteAbilities=SELF_HEAL
  3394. AutoCrush=no
  3395. Accelerates=false
  3396. ZFudgeColumn=10
  3397. ZFudgeTunnel=14
  3398.  
  3399. ; Subterranean Tank
  3400. [3TNK]
  3401. Name=Mole Tank
  3402. Prerequisite=NAWEAP,NATECH
  3403. Primary=Pistola
  3404. Secondary=Pistola
  3405. MoveToShroud=no
  3406. Strength=300
  3407. Category=AFV
  3408. DeployTime=.022
  3409. TypeImmune=yes
  3410. Armor=heavy
  3411. Turret=yes
  3412. IsTilter=yes
  3413. TechLevel=7
  3414. Nominal=yes
  3415. Sight=5
  3416. Speed=3
  3417. CrateGoodie=yes
  3418. Owner=Nod
  3419. AllowedToStartInMultiplayer=no
  3420. Cost=750
  3421. Points=25
  3422. ROT=6
  3423. Crusher=yes
  3424. NoMovingFire=yes
  3425. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3426. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3427. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3428. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3429. VoiceFeedback=
  3430. MaxDebris=4
  3431. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3432. MovementZone=Subterannean
  3433. ThreatPosed=30    ; This value MUST be 0 for all building addons
  3434. DamageParticleSystems=SparkSys,SmallGreySSys
  3435. Weight=3.5
  3436. EliteAbilities=SELF_HEAL
  3437. AutoCrush=no
  3438. Accelerates=false
  3439. ZFudgeColumn=10
  3440. ZFudgeTunnel=14
  3441.  
  3442. ; 'lo
  3443. [ARTY]
  3444. Name=Vaporizer
  3445. Prerequisite=GATECH
  3446. Primary=BAZOOKA
  3447. MoveToShroud=yes
  3448. Strength=150
  3449. Category=AFV    
  3450. Armor=light
  3451. Image=HVR
  3452. Turret=no
  3453. IsTilter=no
  3454. TechLevel=10
  3455. Nominal=yes
  3456. Sight=5
  3457. Speed=5
  3458. CrateGoodie=yes
  3459. Owner=GDI
  3460. AllowedToStartInMultiplayer=no
  3461. Cost=1350
  3462. Points=25
  3463. ROT=6
  3464. Crusher=no
  3465. NoMovingFire=no
  3466. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3467. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3468. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3469. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3470. VoiceFeedback=
  3471. MaxDebris=4
  3472. Locomotor={4A582743-9839-11d1-B709-00A024DDAFD1}
  3473. MovementZone=Destroyer
  3474. ThreatPosed=30    ; This value MUST be 0 for all building addons
  3475. DamageParticleSystems=SparkSys,SmallGreySSys
  3476. Weight=3.5
  3477. EliteAbilities=SELF_HEAL
  3478. AutoCrush=no
  3479. Accelerates=false
  3480. ZFudgeColumn=10
  3481. ZFudgeTunnel=14
  3482.  
  3483. ; Disruptor
  3484. [SONIC]
  3485. Name=Disruptor
  3486. Prerequisite=GAWEAP,GATECH
  3487. Primary=SonicZap
  3488. Strength=500
  3489. TypeImmune=yes
  3490. Armor=heavy
  3491. Category=AFV
  3492. IsTilter=yes
  3493. TechLevel=9
  3494. Turret=yes
  3495. Sight=7
  3496. Nominal=yes
  3497. Speed=4
  3498. CrateGoodie=yes
  3499. Owner=GDI
  3500. Cost=1300
  3501. Points=25
  3502. ROT=4
  3503. Crusher=yes
  3504. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3505. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3506. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3507. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3508. VoiceFeedback=
  3509. AllowedToStartInMultiplayer=no
  3510. MaxDebris=5
  3511. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3512. Weight=3.5
  3513. MovementZone=Destroyer
  3514. ThreatPosed=60    ; This value MUST be 0 for all building addons
  3515. NoMovingFire=true        ; This MUST be set to true for the sonic tank
  3516. DamageParticleSystems=SparkSys,SmallGreySSys
  3517. EliteAbilities=EXPLODES
  3518. ZFudgeColumn=12
  3519. ZFudgeTunnel=15
  3520.  
  3521. ; Tick Tank
  3522. [TTNK]
  3523. Name=Tick Tank
  3524. Category=AFV
  3525. Prerequisite=NAWEAP
  3526. Nominal=yes
  3527. Primary=90mm
  3528. Strength=350
  3529. Armor=light
  3530. TechLevel=3
  3531. CrateGoodie=yes
  3532. Sight=5
  3533. Speed=6
  3534. Owner=Nod
  3535. Cost=800
  3536. Points=40
  3537. ROT=5
  3538. Crusher=yes
  3539. Crewed=yes
  3540. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3541. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3542. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3543. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3544. VoiceFeedback=
  3545. MaxDebris=4
  3546. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3547. MovementZone=Destroyer
  3548. DeploysInto=GATICK
  3549. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3550. DamageParticleSystems=SparkSys,SmallGreySSys
  3551. Weight=3.5
  3552. EliteAbilities=SENSORS
  3553. Elite=120mmx
  3554. AccelerationFactor=0.01
  3555. ZFudgeColumn=8
  3556. ZFudgeTunnel=13
  3557.  
  3558. [DEVA]
  3559. Name=Devastator
  3560. Category=AFV
  3561. Image=4TNK
  3562. Prerequisite=NATMPL
  3563. Nominal=yes
  3564. Primary=DevaPlasma
  3565. Strength=500
  3566. Armor=heavy
  3567. TechLevel=10
  3568. CrateGoodie=yes
  3569. Sight=5
  3570. Speed=3
  3571. Owner=Nod
  3572. Cost=2100
  3573. Points=40
  3574. ROT=5
  3575. Crusher=yes
  3576. Crewed=yes
  3577. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3578. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3579. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3580. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3581. VoiceFeedback=
  3582. MaxDebris=4
  3583. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3584. MovementZone=Destroyer
  3585. AllowedToStartInMultiplayer=no
  3586. DeploysInto=DEVABOMB
  3587. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3588. DamageParticleSystems=SparkSys,SmallGreySSys
  3589. Weight=3.5
  3590. BuildLimit=5
  3591. EliteAbilities=SENSORS
  3592. AccelerationFactor=0.01
  3593. ZFudgeColumn=8
  3594. ZFudgeTunnel=13
  3595.  
  3596. [MLRS]
  3597. Name=RPG Launcher
  3598. Category=AFV
  3599. Turret=Yes
  3600. Prerequisite=GARADR
  3601. Nominal=yes
  3602. Primary=RPGTower
  3603. Strength=180
  3604. Armor=light
  3605. TechLevel=10
  3606. CrateGoodie=yes
  3607. Sight=5
  3608. Speed=6
  3609. Owner=GDI
  3610. Cost=1250
  3611. Points=40
  3612. ROT=5
  3613. AllowedToStartInMultiplayer=No
  3614. Crusher=yes
  3615. Crewed=yes
  3616. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3617. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3618. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3619. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3620. VoiceFeedback=
  3621. MaxDebris=4
  3622. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3623. MovementZone=Destroyer
  3624. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3625. DamageParticleSystems=SparkSys,SmallGreySSys
  3626. Weight=3.5
  3627. EliteAbilities=SENSORS
  3628. AIBuildThis=yes
  3629. AccelerationFactor=0.01
  3630. ZFudgeColumn=8
  3631. ZFudgeTunnel=13
  3632.  
  3633. ; Stealth tank
  3634. [STNK]
  3635. Name=Stealth Tank
  3636. Prerequisite=NAWEAP,NATECH
  3637. Primary=Dragon
  3638. Strength=180 ; w250
  3639. Armor=light
  3640. Category=AFV
  3641. Turret=no
  3642. IsTilter=yes
  3643. TechLevel=8
  3644. Sight=5
  3645. Speed=6
  3646. CrateGoodie=yes
  3647. Owner=Nod
  3648. AllowedToStartInMultiplayer=no
  3649. Cost=1100
  3650. Points=25
  3651. ROT=5
  3652. Nominal=yes
  3653. Crusher=yes
  3654. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3655. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3656. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3657. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3658. VoiceFeedback=
  3659. MaxDebris=3
  3660. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3661. Cloakable=yes
  3662. CloakingSpeed=5
  3663. MovementZone=Destroyer
  3664. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3665. DamageParticleSystems=SparkSys,SmallGreySSys
  3666. Weight=3.5
  3667. EliteAbilities=EXPLODES
  3668. ZFudgeColumn=8
  3669. ZFudgeTunnel=13
  3670.  
  3671. [1TNK]
  3672. Name=Laser Tank
  3673. Prerequisite=NATECH
  3674. Primary=LaserFire2
  3675. Secondary=LaserFire2
  3676. Strength=250 ; w250
  3677. Armor=light
  3678. Category=AFV
  3679. Turret=yes
  3680. IsTilter=no
  3681. TechLevel=8
  3682. Sight=5
  3683. Speed=6
  3684. CrateGoodie=yes
  3685. Owner=Nod
  3686. AllowedToStartInMultiplayer=no
  3687. Cost=1000
  3688. Points=25
  3689. ROT=5
  3690. Nominal=yes
  3691. Crusher=yes
  3692. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3693. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3694. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3695. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3696. VoiceFeedback=
  3697. MaxDebris=3
  3698. AIBuildThis=yes
  3699. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3700. MovementZone=Destroyer
  3701. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3702. DamageParticleSystems=SparkSys,SmallGreySSys
  3703. Weight=3.5
  3704. EliteAbilities=EXPLODES
  3705. ZFudgeColumn=8
  3706. ZFudgeTunnel=13
  3707.  
  3708. [2TNK]
  3709. Name=Annihilator Tank
  3710. Prerequisite=GATECH
  3711. Primary=RaiderCannon
  3712. Secondary=RaiderCannon
  3713. Strength=350 ; w250
  3714. Armor=heavy
  3715. Category=AFV
  3716. Turret=yes
  3717. IsTilter=no
  3718. TechLevel=10
  3719. Sight=5
  3720. Speed=6
  3721. CrateGoodie=yes
  3722. Owner=GDI
  3723. AllowedToStartInMultiplayer=no
  3724. Cost=1000
  3725. Points=25
  3726. ROT=5
  3727. Nominal=yes
  3728. Crusher=yes
  3729. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  3730. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  3731. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  3732. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  3733. VoiceFeedback=
  3734. MaxDebris=3
  3735. AIBuildThis=yes
  3736. Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
  3737. MovementZone=Destroyer
  3738. ThreatPosed=25    ; This value MUST be 0 for all building addons
  3739. DamageParticleSystems=SparkSys,SmallGreySSys
  3740. Weight=3.5
  3741. EliteAbilities=EXPLODES
  3742. ZFudgeColumn=8
  3743. ZFudgeTunnel=13
  3744.  
  3745.  
  3746.  
  3747. ; ******* infantry types *******
  3748.  
  3749. [CYC2]
  3750. Name=Cyborg Commando
  3751. Category=Soldier
  3752. Primary=CyCannon
  3753. ;Secondary=FireballLauncher
  3754. Prerequisite=NAHAND,NATMPL
  3755. CrushSound=SQUISHY2
  3756. Crushable=no
  3757. TiberiumProof=yes
  3758. TiberiumHeal=yes
  3759. Strength=500
  3760. Fearless=yes
  3761. Armor=heavy
  3762. TechLevel=10
  3763. Sight=7
  3764. Pip=white
  3765. Speed=4
  3766. Nominal=yes
  3767. Owner=Nod
  3768. Cost=2000
  3769. Trainable=yes
  3770. Cyborg=yes
  3771. Points=5
  3772. AllowedToStartInMultiplayer=no
  3773. VoiceSelect=23-I000,23-I002,23-I004,23-I006
  3774. VoiceMove=23-I008,23-I010,23-I012,23-I016
  3775. VoiceAttack=23-I014,23-I018,23-I020,23-I022
  3776. VoiceFeedback=
  3777. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3778. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3779. PhysicalSize=1
  3780. MovementZone=Infantry
  3781. ThreatPosed=50    ; This value MUST be 0 for all building addons
  3782. DamageParticleSystems=SparkSys
  3783. BuildLimit=3
  3784. ImmuneToVeins=yes
  3785. EliteAbilities=FASTER
  3786.  
  3787. ; Chameleon Spy
  3788. [CHAMSPY]
  3789. Name=Chameleon Spy
  3790. Category=Soldier
  3791. Prerequisite=NAHAND,NATECH
  3792. CrushSound=SQUISH6
  3793. Strength=120
  3794. Armor=none
  3795. Nominal=yes
  3796. TechLevel=10
  3797. Agent=yes
  3798. Sight=9
  3799. Speed=6
  3800. Infiltrate=yes
  3801. Owner=Nod
  3802. AllowedToStartInMultiplayer=no
  3803. Cost=1000
  3804. Pip=white
  3805. Points=5
  3806. VoiceSelect=21-I000,21-I002,21-I004
  3807. VoiceMove=21-I010,21-I012,21-I016
  3808. VoiceAttack=21-I010,21-I012,21-I022
  3809. VoiceFeedback=21-I000,21-I002
  3810. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3811. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3812. PhysicalSize=1
  3813. MovementZone=Infantry
  3814. Cloakable=yes
  3815. CloakingSpeed=10
  3816. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3817. SpecialThreatValue=1
  3818. ImmuneToVeins=yes
  3819.  
  3820. ; rifle soldier
  3821. [E1]
  3822. Name=Light Infantry
  3823. Category=Soldier
  3824. Nominal=yes
  3825. Primary=M1Carbine
  3826. Prerequisite=BARRACKS
  3827. CrushSound=SQUISH6
  3828. Strength=125
  3829. Pip=green
  3830. Armor=none
  3831. TechLevel=1
  3832. Sight=5
  3833. Speed=5
  3834. Owner=GDI,Nod
  3835. Cost=120
  3836. Points=5
  3837. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  3838. VoiceMove=15-I018,15-I024,15-I044
  3839. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  3840. VoiceFeedback=15-I058,15-I064
  3841. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3842. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3843. PhysicalSize=1
  3844. MovementZone=Infantry
  3845. ThreatPosed=10    ; This value MUST be 0 for all building addons
  3846. Elite=JumpCannon
  3847. EliteAbilities=SCATTER
  3848. ImmuneToVeins=yes
  3849.  
  3850. [E2]
  3851. Name=Disc Thrower
  3852. Category=Soldier
  3853. Nominal=yes
  3854. Primary=Grenade
  3855. Prerequisite=GAPILE
  3856. CrushSound=SQUISH6
  3857. Strength=150
  3858. Armor=none
  3859. TechLevel=2
  3860. Pip=green
  3861. Sight=7
  3862. Speed=4
  3863. Owner=GDI
  3864. Cost=200
  3865. Points=5
  3866. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  3867. VoiceMove=15-I018,15-I024,15-I044
  3868. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  3869. VoiceFeedback=15-I058,15-I064
  3870. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3871. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3872. PhysicalSize=1
  3873. Explodes=yes
  3874. MovementZone=InfantryDestroyer
  3875. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3876. EliteAbilities=FIREPOWER
  3877. ImmuneToVeins=yes
  3878.  
  3879. [E3]
  3880. Name=Rocket Infantry
  3881. Category=Soldier
  3882. Nominal=yes
  3883. Primary=Dragon
  3884. Prerequisite=NAHAND
  3885. CrushSound=SQUISH6
  3886. Strength=100
  3887. Armor=none
  3888. TechLevel=2
  3889. Pip=green
  3890. Sight=7
  3891. Speed=4
  3892. Owner=Nod
  3893. Cost=250
  3894. Points=5
  3895. VoiceSelect=15-I000,15-I032,15-I048
  3896. VoiceMove=15-I008,15-I014,15-I026
  3897. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  3898. VoiceFeedback=15-I058,15-I064
  3899. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3900. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3901. PhysicalSize=1
  3902. MovementZone=InfantryDestroyer
  3903. ThreatPosed=20    ; This value MUST be 0 for all building addons
  3904. EliteAbilities=STRONGER
  3905. ImmuneToVeins=yes
  3906.  
  3907. ; Hack to make MultiMissile work! Don't change data!
  3908. [WEEDGUY]
  3909. Name=Chem Spray Infantry
  3910. Category=Soldier
  3911. Primary=MultiCluster
  3912. Prerequisite=BARRACKS
  3913. TiberiumProof=yes
  3914. CrushSound=SQUISHY2
  3915. Strength=130
  3916. Storage=7
  3917. Pip=green
  3918. Fearless=yes
  3919. Armor=none
  3920. TechLevel=-1
  3921. Sight=4
  3922. Speed=3
  3923. Owner=GDI
  3924. AllowedToStartInMultiplayer=no
  3925. Cost=300
  3926. Points=5
  3927. VoiceSelect=15-I000,15-I006,15-I040,15-I042
  3928. VoiceMove=15-I024,15-I044
  3929. VoiceAttack=15-I006,15-I046
  3930. VoiceFeedback=15-I058,15-I064
  3931. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3932. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3933. PhysicalSize=1
  3934. MovementZone=Infantry
  3935. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3936.  
  3937. [MEDIC]
  3938. Name=Medic
  3939. Category=Soldier
  3940. Primary=Heal
  3941. Nominal=yes
  3942. Prerequisite=GAPILE
  3943. CrushSound=SQUISHY2
  3944. Strength=125
  3945. Armor=none
  3946. TechLevel=4
  3947. Sight=6
  3948. Speed=4
  3949. SelfHealing=yes
  3950. Pip=red
  3951. Owner=GDI
  3952. AllowedToStartInMultiplayer=no
  3953. Cost=600
  3954. Points=5
  3955. VoiceSelect=20-I000,20-I004,20-I006
  3956. VoiceMove=20-I008,20-I010,20-I012
  3957. VoiceAttack=20-I016,20-I018,20-I020
  3958. VoiceFeedback=
  3959. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  3960. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3961. PhysicalSize=1
  3962. MovementZone=Infantry
  3963. ThreatPosed=0    ; This value MUST be 0 for all building addons
  3964. GuardRange=8
  3965. SpecialThreatValue=1
  3966. ImmuneToVeins=yes
  3967. EliteAbility=Stronger
  3968.  
  3969. [UMAGON]
  3970. Name=Umagon
  3971. Category=Soldier
  3972. Primary=Sniper
  3973. Prerequisite=GAPILE,GATECH
  3974. CrushSound=SQUISH6
  3975. TiberiumProof=yes
  3976. TiberiumHeal=yes
  3977. Strength=150
  3978. Armor=light
  3979. TechLevel=10
  3980. Sight=7
  3981. Speed=5
  3982. Owner=GDI
  3983. Pip=white
  3984. AIBuildThis=yes
  3985. AllowedToStartInMultiplayer=no
  3986. Cost=1600
  3987. Points=5
  3988. Trainable=yes
  3989. VoiceSelect=10-I000,10-I002,10-I004,10-I006
  3990. VoiceMove=10-I016,10-I020,10-I022
  3991. VoiceAttack=10-I024,10-I026,10-I028,10-I030
  3992. VoiceFeedback=
  3993. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  3994. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  3995. PhysicalSize=1
  3996. MovementZone=Infantry
  3997. ThreatPosed=15    ; This value MUST be 0 for all building addons
  3998. ImmuneToVeins=yes
  3999. BuildLimit=1
  4000. Nominal=yes
  4001. EliteAbilities=FIREPOWER
  4002.  
  4003. [GHOST]
  4004. Name=Ghost Stalker
  4005. Category=Soldier
  4006. Prerequisite=GAPILE,GATECH
  4007. Primary=LtRail
  4008. C4=yes
  4009. TiberiumHeal=yes
  4010. CrushSound=SQUISHY2
  4011. TiberiumProof=yes
  4012. Strength=200
  4013. Nominal=yes
  4014. Armor=light
  4015. TechLevel=10
  4016. Pip=white
  4017. Sight=6
  4018. Speed=4
  4019. Owner=GDI
  4020. AllowedToStartInMultiplayer=no
  4021. Cost=1750
  4022. Points=5
  4023. Trainable=yes
  4024. VoiceSelect=14-I000,14-I002,14-I004
  4025. VoiceMove=14-I008,14-I010,14-I012,14-I014
  4026. VoiceAttack=14-I008,14-I010,14-I014,14-I016
  4027. VoiceFeedback=
  4028. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4029. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4030. PhysicalSize=1
  4031. MovementZone=Infantry
  4032. ThreatPosed=25    ; This value MUST be 0 for all building addons
  4033. SpecialThreatValue=1
  4034. BuildLimit=1
  4035. ImmuneToVeins=yes
  4036. Elite=MechRailgun
  4037.  
  4038. [CYBORG]
  4039. Name=Cyborg
  4040. Nominal=yes
  4041. Category=Soldier
  4042. Prerequisite=NAHAND
  4043. Primary=Vulcan3
  4044. CrushSound=SQUISHY2
  4045. Crushable=no
  4046. TiberiumProof=yes
  4047. TiberiumHeal=yes
  4048. Fearless=yes
  4049. Cyborg=yes
  4050. Pip=white
  4051. Strength=300 ; w350
  4052. Armor=light
  4053. TechLevel=4
  4054. Sight=5
  4055. Speed=4
  4056. Owner=Nod
  4057. Cost=650
  4058. Points=5
  4059. VoiceSelect=22-I000,22-I002,22-I006
  4060. VoiceMove=22-I008,22-I010,22-I014,22-I016,22-I020
  4061. VoiceAttack=22-I008,22-I010,22-I012,22-I018
  4062. VoiceFeedback=
  4063. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4064. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4065. PhysicalSize=1
  4066. MovementZone=Infantry
  4067. DamageParticleSystems=SparkSys
  4068. ThreatPosed=15    ; This value MUST be 0 for all building addons
  4069. EliteAbilities=STRONGER
  4070. ImmuneToVeins=yes
  4071.  
  4072. [MUTANT]
  4073. Name=Mutant
  4074. Category=Soldier
  4075. Primary=Vulcan3
  4076. CrushSound=SQUISH6
  4077. TiberiumProof=yes
  4078. TiberiumHeal=yes
  4079. Strength=50
  4080. Armor=none
  4081. TechLevel=-1
  4082. Sight=4
  4083. Speed=4
  4084. Owner=GDI,Nod
  4085. Cost=100
  4086. Pip=white
  4087. Points=5
  4088. AllowedToStartInMultiplayer=no
  4089. VoiceSelect=15-I032,15-I048
  4090. VoiceMove=15-I008,15-I014,15-I026
  4091. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4092. VoiceFeedback=
  4093. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4094. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4095. PhysicalSize=1
  4096. MovementZone=Infantry
  4097. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4098. ImmuneToVeins=yes
  4099.  
  4100. [FLAM]
  4101. Image=MUTANT
  4102. Name=Flame-thrower
  4103. Category=Soldier
  4104. Primary=FireballLauncher
  4105. CrushSound=SQUISH6
  4106. TiberiumProof=no
  4107. TiberiumHeal=no
  4108. Strength=120
  4109. Armor=none
  4110. TechLevel=9
  4111. Sight=4
  4112. Speed=4
  4113. Owner=GDI
  4114. Cost=800
  4115. Pip=green
  4116. Points=5
  4117. Nominal=yes
  4118. AllowedToStartInMultiplayer=no
  4119. VoiceSelect=15-I032,15-I048
  4120. VoiceMove=15-I008,15-I014,15-I026
  4121. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4122. VoiceFeedback=
  4123. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4124. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4125. PhysicalSize=1
  4126. MovementZone=Infantry
  4127. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4128. ImmuneToVeins=yes
  4129. Prerequisite=GARADR
  4130. Trainable=yes
  4131. AIBuildThis=yes
  4132. EliteAbility=FASTER
  4133.  
  4134. [SLAV]
  4135. Name=Slavick
  4136. Category=Soldier
  4137. Primary=none
  4138. CrushSound=SQUISH6
  4139. Strength=300
  4140. Armor=none
  4141. Pip=white
  4142. TechLevel=-1
  4143. Sight=4
  4144. Speed=4
  4145. Owner=GDI,Nod
  4146. Cost=100
  4147. AllowedToStartInMultiplayer=no
  4148. Points=5
  4149. VoiceSelect=12-I000,12-I002,12-I004
  4150. VoiceMove=12-I006,12-I008,12-I010
  4151. VoiceAttack=12-I012,12-I014,12-I016
  4152. VoiceFeedback=
  4153. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4154. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4155. PhysicalSize=1
  4156. MovementZone=Infantry
  4157. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4158. ImmuneToVeins=yes
  4159.  
  4160. [HWC]
  4161. Image=SLAV
  4162. Name=Heavy Weapons Commando
  4163. Category=Soldier
  4164. Primary=Minigun
  4165. CrushSound=SQUISH6
  4166. TiberiumProof=no
  4167. TiberiumHeal=no
  4168. Strength=150
  4169. Armor=heavy
  4170. TechLevel=10
  4171. Sight=4
  4172. Speed=3
  4173. Pip=green
  4174. Owner=Nod
  4175. Cost=1600
  4176. Prerequisite=NATMPL
  4177. Nominal=yes
  4178. Points=5
  4179. AllowedToStartInMultiplayer=no
  4180. VoiceSelect=12-I000,12-I002,12-I004
  4181. VoiceMove=12-I006,12-I008,12-I010
  4182. VoiceAttack=12-I012,12-I014,12-I016
  4183. VoiceFeedback=
  4184. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4185. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4186. PhysicalSize=1
  4187. MovementZone=Infantry
  4188. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4189. ImmuneToVeins=yes
  4190. AIBuildThis=yes
  4191. EliteAbility=FASTER
  4192.  
  4193. [MUTANT3]
  4194. Name=Mutant Sergeant
  4195. Category=Soldier
  4196. Primary=Vulcan3
  4197. CrushSound=SQUISHY2
  4198. TiberiumProof=yes
  4199. TiberiumHeal=yes
  4200. Strength=50
  4201. Pip=white
  4202. Armor=none
  4203. TechLevel=-1
  4204. Sight=4
  4205. Speed=4
  4206. Owner=GDI,Nod
  4207. Cost=100
  4208. Points=5
  4209. AllowedToStartInMultiplayer=no
  4210. VoiceSelect=15-I032,15-I048
  4211. VoiceMove=15-I008,15-I014,15-I026
  4212. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4213. VoiceFeedback=
  4214. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4215. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4216. PhysicalSize=1
  4217. MovementZone=Infantry
  4218. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4219. ImmuneToVeins=yes
  4220.  
  4221. [LAST]
  4222. Image=MUTANT3
  4223. Name=Laser Trooper    
  4224. Category=Soldier
  4225. Primary=LaserFire2
  4226. CrushSound=SQUISHY2
  4227. TiberiumProof=no
  4228. TiberiumHeal=no
  4229. Strength=120
  4230. Pip=green
  4231. Armor=none
  4232. TechLevel=10
  4233. Sight=4
  4234. Speed=4
  4235. Prerequisite=NATECH
  4236. Owner=Nod
  4237. Cost=850
  4238. Nominal=yes
  4239. Points=5
  4240. AllowedToStartInMultiplayer=no
  4241. VoiceSelect=15-I032,15-I048
  4242. VoiceMove=15-I008,15-I014,15-I026
  4243. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4244. VoiceFeedback=
  4245. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4246. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4247. PhysicalSize=1
  4248. MovementZone=Infantry
  4249. AIBuildThis=yes
  4250. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4251. ImmuneToVeins=yes
  4252. EliteAbility=FIREPOWER
  4253.  
  4254. [TRATOS]
  4255. Name=Tratos
  4256. Category=Soldier
  4257. Primary=none
  4258. CrushSound=SQUISHY2
  4259. TiberiumProof=yes
  4260. TiberiumHeal=yes
  4261. Strength=200
  4262. Armor=none
  4263. TechLevel=-1
  4264. Sight=4
  4265. Speed=7
  4266. Owner=Civilian
  4267. Pip=white
  4268. Nominal=yes
  4269. Cost=700
  4270. Points=5
  4271. AllowedToStartInMultiplayer=no
  4272. VoiceSelect=13-I000,13-I002,13-I004,13-I006
  4273. VoiceMove=13-I008,13-I010,13-I012,13-I014
  4274. VoiceAttack=13-I016,13-I018,13-I020
  4275. VoiceFeedback=
  4276. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4277. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4278. PhysicalSize=1
  4279. MovementZone=Infantry
  4280. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4281. ImmuneToVeins=yes
  4282.  
  4283. [OXANNA]
  4284. Name=Oxanna
  4285. Category=Soldier
  4286. Primary=Vulcan3
  4287. CrushSound=SQUISH6
  4288. TiberiumProof=yes
  4289. TiberiumHeal=yes
  4290. Strength=50
  4291. Armor=none
  4292. TechLevel=-1
  4293. Sight=4
  4294. Speed=4
  4295. AllowedToStartInMultiplayer=no
  4296. Owner=GDI,Nod
  4297. Cost=100
  4298. Pip=white
  4299. Points=5
  4300. VoiceSelect=11-I000,11-I002,11-I004,11-I006
  4301. VoiceMove=11-I008,11-I010,11-I012
  4302. VoiceAttack=11-I014,11-I016,11-I018
  4303. VoiceFeedback=
  4304. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  4305. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4306. PhysicalSize=1
  4307. MovementZone=Infantry
  4308. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4309. ImmuneToVeins=yes
  4310.  
  4311. [SABO]
  4312. Image=OXANNA
  4313. Name=Saboteur
  4314. Category=Soldier
  4315. Prerequisite=NATECH
  4316. Primary=none
  4317. CrushSound=SQUISH6
  4318. TiberiumProof=no
  4319. TiberiumHeal=no
  4320. Strength=50
  4321. Armor=none
  4322. TechLevel=10
  4323. Sight=4
  4324. Speed=4
  4325. AllowedToStartInMultiplayer=no
  4326. C4=yes
  4327. Nominal=yes
  4328. Owner=Nod
  4329. Cost=900
  4330. Pip=green
  4331. Points=5
  4332. VoiceSelect=11-I000,11-I002,11-I004,11-I006
  4333. VoiceMove=11-I008,11-I010,11-I012
  4334. VoiceAttack=11-I014,11-I016,11-I018
  4335. VoiceFeedback=
  4336. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  4337. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4338. PhysicalSize=1
  4339. MovementZone=Infantry
  4340. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4341. ImmuneToVeins=yes
  4342.  
  4343. [DOGGIE]
  4344. Name=Tiberian Fiend
  4345. Nominal=yes
  4346. Category=Soldier
  4347. Doggie=yes
  4348. Primary=FiendShard
  4349. CrushSound=SQUISHY2
  4350. Strength=250
  4351. Armor=light
  4352. Fearless=no
  4353. TiberiumProof=yes
  4354. TiberiumHeal=yes
  4355. Trainable=no
  4356. Pip=green
  4357. TechLevel=10
  4358. Sight=4
  4359. Speed=8
  4360. AIBuildThis=yes
  4361. Owner=Nod
  4362. AllowedToStartInMultiplayer=no
  4363. Prerequisite=NATMPL,NATECH
  4364. Cost=2000
  4365. Points=5
  4366. VoiceSelect=FIEND1,FIEND2
  4367. VoiceMove=FIEND1,FIEND2
  4368. VoiceAttack=FIEND1,FIEND2
  4369. VoiceFeedback=FIEND1,FIEND2
  4370. VoiceDie=FIEND1
  4371. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4372. PhysicalSize=1
  4373. MovementZone=Infantry
  4374. ThreatPosed=25    ; This value MUST be 0 for all building addons
  4375.  
  4376. [ENGINEER]
  4377. Name=Engineer
  4378. Category=Soldier
  4379. Primary=none
  4380. Prerequisite=BARRACKS
  4381. CrushSound=SQUISH6
  4382. Strength=100
  4383. Armor=none
  4384. TechLevel=2
  4385. Nominal=yes
  4386. Sight=4
  4387. Speed=4
  4388. Pip=yellow
  4389. Engineer=yes
  4390. Owner=GDI,Nod
  4391. AllowedToStartInMultiplayer=no
  4392. Cost=500
  4393. Points=5
  4394. VoiceSelect=19-I000,19-I002,19-I006
  4395. VoiceMove=19-I010,19-I016
  4396. VoiceAttack=19-I018,19-I016
  4397. VoiceFeedback=
  4398. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4399. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4400. PhysicalSize=1
  4401. MovementZone=Infantry
  4402. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4403. SpecialThreatValue=1    ; this should be between 0 and 1
  4404. ImmuneToVeins=yes
  4405. GuardRange=9
  4406.  
  4407. [JUMPJET]
  4408. Name=Jumpjet Infantry
  4409. Category=Soldier
  4410. JumpJet=yes
  4411. Primary=JumpCannon
  4412. Prerequisite=GAPILE,GARADR
  4413. Crushable=no
  4414. Nominal=yes
  4415. Strength=120
  4416. Fearless=yes
  4417. Armor=light
  4418. TechLevel=6
  4419. Sight=6
  4420. Pip=green
  4421. Speed=5
  4422. Owner=GDI
  4423. AllowedToStartInMultiplayer=no
  4424. Cost=600
  4425. Points=5
  4426. VoiceSelect=15-I000,15-I004,15-I012,15-I048
  4427. VoiceMove=15-I018,15-I024,15-I044
  4428. VoiceAttack=15-I044,15-I050,15-I044,15-I046
  4429. VoiceFeedback=15-I058,15-I064
  4430. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4431. Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
  4432. PhysicalSize=1
  4433. MovementZone=Fly        ; This needs to be None, like aircraft
  4434. ThreatPosed=15    ; This value MUST be 0 for all building addons
  4435. EliteAbilities=RADAR_INVISIBLE
  4436. Elite=Dragon
  4437.  
  4438. [MHIJACK]
  4439. Name=Mutant Hijacker
  4440. Category=Soldier
  4441. Prerequisite=GATECH
  4442. Primary=none
  4443. Crushable=no
  4444. Nominal=yes
  4445. ;CrushSound=SQUISHY2
  4446. Strength=300
  4447. Armor=none
  4448. TiberiumProof=yes
  4449. TiberiumHeal=yes
  4450. TechLevel=10
  4451. Sight=6
  4452. Speed=7
  4453. Pip=white
  4454. Owner=GDI
  4455. Cost=1850
  4456. AllowedToStartInMultiplayer=no
  4457. Points=5
  4458. Trainable=no
  4459. VoiceSelect=24-I000,24-I002,24-I004,24-I006
  4460. VoiceMove=24-I008,24-I010,24-I012,24-I014
  4461. VoiceAttack=24-I016,24-I018,24-I020,24-I022,24-I024
  4462. VoiceFeedback=
  4463. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4464. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4465. PhysicalSize=1
  4466. VehicleThief=yes
  4467. MovementZone=Infantry
  4468. ThreatPosed=20    ; This value MUST be 0 for all building addons
  4469. SpecialThreatValue=1    ; this should be between 0 and 1
  4470. GuardRange=6
  4471. ImmuneToVeins=yes
  4472.  
  4473. [MWMN]
  4474. Name=Mutant Soldier
  4475. Category=Soldier
  4476. Primary=Vulcan3
  4477. CrushSound=SQUISH6
  4478. TiberiumProof=yes
  4479. TiberiumHeal=yes
  4480. Strength=50
  4481. Armor=none
  4482. TechLevel=-1
  4483. Sight=4
  4484. Speed=4
  4485. Pip=white
  4486. Owner=GDI,Nod
  4487. Cost=100
  4488. Points=5
  4489. AllowedToStartInMultiplayer=no
  4490. VoiceSelect=
  4491. VoiceMove=
  4492. VoiceAttack=
  4493. VoiceFeedback=
  4494. VoiceDie=DEDGIRL1,DEDGIRL2,DEDGIRL2,DEDGIRL4
  4495. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4496. PhysicalSize=1
  4497. MovementZone=Infantry
  4498. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4499. ImmuneToVeins=yes
  4500.  
  4501. [CHEM]
  4502. Image=MWMN
  4503. Name=Chem Spray Infantry
  4504. Category=Soldier
  4505. Primary=75mm
  4506. AIBuildThis=yes
  4507. Prerequisite=NATMPL
  4508. Crushable=no
  4509. Explodes=yes
  4510. Strength=50
  4511. Armor=none
  4512. Pip=green
  4513. Nominal=yes
  4514. TechLevel=10
  4515. AIBuildThis=yes
  4516. Sight=4
  4517. Speed=4
  4518. Owner=Nod
  4519. Cost=1800
  4520. AllowedToStartInMultiplayer=no
  4521. Points=5
  4522. VoiceSelect=15-I000,15-I032,15-I048
  4523. VoiceMove=15-I008,15-I014,15-I026
  4524. VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
  4525. VoiceFeedback=15-I058,15-I064
  4526. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4527. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4528. PhysicalSize=1
  4529. MovementZone=Infantry
  4530. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4531. ImmuneToVeins=yes
  4532. EliteAbility=STRONGER
  4533.  
  4534. ; civilians
  4535.  
  4536. [CIV1]
  4537. Name=Civilian
  4538. Category=Civilian
  4539. Strength=50
  4540. Armor=none
  4541. TechLevel=-1
  4542. CrushSound=SQUISH6
  4543. Insignificant=yes
  4544. Nominal=yes
  4545. Sight=2
  4546. Speed=5
  4547. Owner=GDI,Nod
  4548. AllowedToStartInMultiplayer=no
  4549. Cost=10
  4550. Points=1
  4551. ;Ammo=10
  4552. Fraidycat=yes
  4553. Civilian=yes
  4554. Nominal=yes
  4555. Pip=white
  4556. VoiceSelect=Boop
  4557. VoiceMove=Boop
  4558. VoiceAttack=Boop
  4559. VoiceFeedback=
  4560. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4561. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4562. PhysicalSize=1
  4563. MovementZone=Infantry
  4564. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4565. ImmuneToVeins=yes
  4566.  
  4567. [CIV2]
  4568. Name=Civilian
  4569. Category=Civilian
  4570. Strength=50
  4571. Armor=none
  4572. TechLevel=-1
  4573. CrushSound=SQUISHY2
  4574. Insignificant=yes
  4575. Sight=2
  4576. Speed=5
  4577. Owner=GDI,Nod
  4578. AllowedToStartInMultiplayer=no
  4579. Cost=10
  4580. Points=1
  4581. ;Ammo=10
  4582. Fraidycat=yes
  4583. Civilian=yes
  4584. Nominal=yes
  4585. Pip=white
  4586. VoiceSelect=Boop
  4587. VoiceMove=Boop
  4588. VoiceAttack=Boop
  4589. VoiceFeedback=
  4590. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4591. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4592. PhysicalSize=1
  4593. MovementZone=Infantry
  4594. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4595. ImmuneToVeins=yes
  4596.  
  4597. [CIV3]
  4598. Name=Civilian
  4599. Category=Civilian
  4600. Strength=50
  4601. Armor=none
  4602. TechLevel=-1
  4603. CrushSound=SQUISH6
  4604. Insignificant=yes
  4605. Sight=2
  4606. Speed=5
  4607. Owner=GDI,Nod
  4608. AllowedToStartInMultiplayer=no
  4609. Cost=10
  4610. Points=1
  4611. ;Ammo=10
  4612. Fraidycat=yes
  4613. Civilian=yes
  4614. Nominal=yes
  4615. Pip=white
  4616. VoiceSelect=
  4617. VoiceMove=
  4618. VoiceAttack
  4619. VoiceFeedback=
  4620. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4621. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4622. PhysicalSize=1
  4623. MovementZone=Infantry
  4624. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4625. ImmuneToVeins=yes
  4626.  
  4627. [CTECH]
  4628. Name=Technician
  4629. Image=CIV3
  4630. Category=Civilian
  4631. Strength=50
  4632. Primary=M1Carbine
  4633. Armor=none
  4634. TechLevel=-1
  4635. CrushSound=SQUISH6
  4636. Insignificant=yes
  4637. Sight=2
  4638. Speed=5
  4639. Owner=GDI,Nod
  4640. AllowedToStartInMultiplayer=no
  4641. Cost=10
  4642. Points=1
  4643. Ammo=10
  4644. Reload=80
  4645. Fraidycat=no
  4646. Civilian=yes
  4647. Nominal=yes
  4648. Pip=white
  4649. VoiceSelect=
  4650. VoiceMove=
  4651. VoiceAttack=
  4652. VoiceFeedback=
  4653. VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
  4654. Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
  4655. PhysicalSize=1
  4656. MovementZone=Infantry
  4657. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4658. ImmuneToVeins=yes
  4659. Elite=M1Carbine
  4660.  
  4661. ; ******* aircraft types *******
  4662.  
  4663. ; Drop Pod
  4664. [DPOD]
  4665. Name=Drop Pod
  4666. Category=AirPower
  4667. Prerequisite=GAHPAD
  4668. Primary=Vulcan2
  4669. Strength=60
  4670. Selectable=no
  4671. Armor=light
  4672. TechLevel=-1
  4673. Sight=0
  4674. RadarInvisible=yes
  4675. Speed=16
  4676. Owner=GDI
  4677. Cost=10
  4678. Points=20
  4679. ROT=5
  4680. Ammo=5
  4681. Passengers=5
  4682. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4683. MaxDebris=3
  4684. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4685. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4686. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4687. Locomotor={4A582745-9839-11d1-B709-00A024DDAFD1}
  4688. MovementZone=Fly
  4689. ThreatPosed=10    ; This value MUST be 0 for all building addons
  4690.  
  4691. ; Dropship
  4692. [DSHP]
  4693. Name=Dropship
  4694. Prerequisite=GAWEAP
  4695. Strength=200
  4696. Primary=Parachute
  4697. Category=AirLift
  4698. Armor=heavy
  4699. Landable=yes
  4700. TechLevel=10
  4701. Sight=3
  4702. PipScale=Passengers
  4703. Speed=18
  4704. PitchSpeed=.4
  4705. FlightLevel=600
  4706. RadarInvisible=yes
  4707. Owner=GDI
  4708. Cost=1250
  4709. Points=25
  4710. ROT=5
  4711. Selectable=yes
  4712. Passengers=10
  4713. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4714. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4715. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4716. VoiceAttack=30-I022,30-I034,30-I036
  4717. IsDropship=yes
  4718. MaxDebris=9
  4719. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4720. MovementZone=Fly
  4721. ThreatPosed=0    ; This value MUST be 0 for all building addons
  4722. Dock=GADROP
  4723. SlowdownDistance=2000
  4724. DamageParticleSystems=SparkSys,SmallGreySSys
  4725. LegalTarget=yes
  4726. AuxSound1=DROPUP1    ;Taking off
  4727. AuxSound2=DROPDWN1    ;Landing
  4728.  
  4729. ; ORCA Fighter
  4730. [ORCA]
  4731. Name=Orca Fighter
  4732. Prerequisite=GAHPAD
  4733. Primary=Hellfire
  4734. Strength=200
  4735. Category=AirPower
  4736. Armor=light
  4737. TechLevel=5
  4738. Sight=2
  4739. Nominal=yes
  4740. RadarInvisible=no
  4741. Landable=yes
  4742. MoveToShroud=no
  4743. Dock=GAHPAD,NAHPAD
  4744. PipScale=Ammo
  4745. Speed=20
  4746. PitchSpeed=.16
  4747. Owner=GDI
  4748. Cost=1000
  4749. Points=20
  4750. FlightLevel=1600
  4751. ROT=5
  4752. Ammo=5
  4753. Crewed=yes
  4754. GuardRange=30
  4755. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4756. MaxDebris=4
  4757. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4758. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4759. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4760. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4761. MovementZone=Fly
  4762. ThreatPosed=20    ; This value MUST be 0 for all building addons
  4763. DamageParticleSystems=SparkSys,SmallGreySSys
  4764. AuxSound1=ORCAUP1    ;Taking off
  4765. AuxSound2=ORCADWN1    ;Landing
  4766.  
  4767. ; ORCA Bomber
  4768. [ORCAB]
  4769. Name=Orca Bomber
  4770. Prerequisite=GAHPAD,GATECH
  4771. Primary=Bomb
  4772. Strength=260
  4773. Category=AirPower
  4774. Armor=light
  4775. TechLevel=8
  4776. Sight=2
  4777. Nominal=yes
  4778. RadarInvisible=no
  4779. Landable=yes
  4780. MoveToShroud=no
  4781. Dock=GAHPAD,NAHPAD
  4782. PipScale=Ammo
  4783. Speed=12
  4784. PitchSpeed=.16
  4785. Owner=GDI
  4786. Cost=1600
  4787. Points=20
  4788. ROT=5
  4789. Ammo=2
  4790. Crewed=yes
  4791. GuardRange=30
  4792. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4793. MaxDebris=4
  4794. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4795. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4796. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4797. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4798. MovementZone=Fly
  4799. ThreatPosed=25    ; This value MUST be 0 for all building addons
  4800. DamageParticleSystems=SparkSys,SmallGreySSys
  4801. AuxSound1=ORCAUP1    ;Taking off
  4802. AuxSound2=ORCADWN1    ;Landing
  4803. EliteAbilities=RADAR_INVISIBLE
  4804. ; Orca Transport
  4805. [ORCATRAN]
  4806. Name=Orca Transport
  4807. Prerequisite=GAHPAD
  4808. Strength=200
  4809. Category=AirPower
  4810. Armor=light
  4811. TechLevel=-1
  4812. Sight=2
  4813. RadarInvisible=no
  4814. Landable=yes
  4815. PipScale=Passengers
  4816. Passengers=5
  4817. Speed=9
  4818. PitchSpeed=1.1
  4819. Owner=GDI
  4820. Cost=1200
  4821. Points=20
  4822. ROT=5
  4823. Crewed=yes
  4824. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4825. MaxDebris=4
  4826. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4827. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4828. VoiceAttack=30-I022,30-I034,30-I036
  4829. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4830. MovementZone=Fly
  4831. DamageParticleSystems=SparkSys,SmallGreySSys
  4832. AuxSound1=ORCAUP1    ;Taking off
  4833. AuxSound2=ORCADWN1    ;Landing
  4834. ThreatPosed=0
  4835. SpecialThreatValue=1
  4836.  
  4837. ; Orca Transport
  4838. [SPYP]
  4839. Name=Orca Spy Plane
  4840. Image=ORCATRAN
  4841. Prerequisite=GATECH
  4842. Strength=200
  4843. Category=AirPower
  4844. Armor=light
  4845. TechLevel=10
  4846. Sight=8
  4847. RadarInvisible=yes
  4848. Landable=yes
  4849. Speed=25
  4850. PitchSpeed=1.1
  4851. Owner=GDI
  4852. Cost=1400
  4853. Points=20
  4854. MoveToShroud=yes
  4855. ROT=5
  4856. Crewed=yes
  4857. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4858. MaxDebris=4
  4859. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4860. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4861. VoiceAttack=30-I022,30-I034,30-I036
  4862. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4863. MovementZone=Fly
  4864. DamageParticleSystems=SparkSys,SmallGreySSys
  4865. AuxSound1=ORCAUP1    ;Taking off
  4866. AuxSound2=ORCADWN1    ;Landing
  4867. ThreatPosed=0
  4868. SpecialThreatValue=1
  4869.  
  4870. ; Carryall
  4871. [TRNSPORT]
  4872. Name=Carryall
  4873. Prerequisite=GAHPAD
  4874. Strength=175
  4875. Nominal=yes
  4876. Category=AirPower
  4877. Armor=light
  4878. TechLevel=9
  4879. Sight=2
  4880. RadarInvisible=no
  4881. Carryall=yes
  4882. Landable=yes
  4883. MoveToShroud=no
  4884. Speed=16
  4885. PitchSpeed=1.1
  4886. Owner=GDI
  4887. Cost=750
  4888. Points=20
  4889. ROT=5
  4890. Crewed=yes
  4891. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4892. MaxDebris=4
  4893. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4894. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4895. VoiceAttack=30-I022,30-I034,30-I036
  4896. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4897. MovementZone=Fly
  4898. DamageParticleSystems=SparkSys,SmallGreySSys
  4899. AuxSound1=DROPUP1 ;Taking off
  4900. AuxSound2=DROPDWN1 ;Landing
  4901. ThreatPosed=0
  4902. SpecialThreatValue=1
  4903.  
  4904. ; Banshee Fighter
  4905. [SCRIN]
  4906. Name=Banshee
  4907. Prerequisite=NAHPAD,NATECH
  4908. Primary=Proton
  4909. Strength=280
  4910. Category=AirPower
  4911. Armor=light
  4912. TechLevel=9
  4913. Sight=2
  4914. RadarInvisible=no
  4915. Landable=yes
  4916. MoveToShroud=no
  4917. Dock=NAHPAD,GAHPAD
  4918. PipScale=Ammo
  4919. Speed=18
  4920. PitchSpeed=.9
  4921. Owner=Nod
  4922. Cost=1500
  4923. Points=20
  4924. ROT=3
  4925. Ammo=4
  4926. Nominal=yes
  4927. Crewed=yes
  4928. GuardRange=30
  4929. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4930. MaxDebris=3
  4931. VoiceSelect=32-I000
  4932. VoiceMove=32-I004
  4933. VoiceAttack=32-I002,32-I004,32-I006
  4934. VoiceFeedback=32-I008
  4935. VoiceDie=32-I008
  4936. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4937. MovementZone=Fly
  4938. ThreatPosed=30    ; This value MUST be 0 for all building addons
  4939. DamageParticleSystems=SparkSys,SmallGreySSys
  4940. AuxSound1=DROPUP1 ;Taking off
  4941. AuxSound2=DROPDWN1 ;Landing
  4942. EliteAbilities=RADAR_INVISIBLE
  4943.  
  4944. ; Apache Chopper
  4945. [APACHE]
  4946. Name=Harpy
  4947. Prerequisite=NAHPAD
  4948. Primary=JumpCannon
  4949. Strength=225
  4950. Category=AirPower
  4951. Armor=light
  4952. TechLevel=5
  4953. Sight=2
  4954. RadarInvisible=yes
  4955. Landable=yes
  4956. MoveToShroud=no
  4957. Dock=NAHPAD,GAHPAD
  4958. PipScale=Ammo
  4959. Speed=14
  4960. PitchSpeed=.16
  4961. Owner=Nod
  4962. Cost=1000
  4963. Points=20
  4964. ROT=5
  4965. Ammo=12
  4966. Crewed=yes
  4967. GuardRange=30
  4968. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  4969. MaxDebris=3
  4970. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  4971. VoiceMove=30-I014,30-I016,30-I018,30-I022
  4972. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  4973. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  4974. MovementZone=Fly
  4975. ThreatPosed=15    ; This value MUST be 0 for all building addons
  4976. DamageParticleSystems=SparkSys,SmallGreySSys
  4977.  
  4978. ; Apache Chopper
  4979. [DX90]
  4980. Name=DragonFly X90
  4981. Image=DPOD
  4982. Prerequisite=NAHPAD
  4983. Primary=FireballLauncher
  4984. Secondary=FireballLauncher
  4985. Strength=90
  4986. Category=AirPower
  4987. Armor=light
  4988. TechLevel=5
  4989. Sight=2
  4990. Nominal=yes
  4991. RadarInvisible=yes
  4992. Landable=yes
  4993. MoveToShroud=no
  4994. Dock=NAHPAD,GAHPAD
  4995. PipScale=Ammo
  4996. Speed=26
  4997. PitchSpeed=.16
  4998. Owner=Nod
  4999. Cost=1300
  5000. Points=20
  5001. ROT=5
  5002. Ammo=12
  5003. Crewed=yes
  5004. GuardRange=30
  5005. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5006. MaxDebris=3
  5007. VoiceSelect=30-I000,30-I002,30-I004,30-I006
  5008. VoiceMove=30-I014,30-I016,30-I018,30-I022
  5009. VoiceAttack=30-I022,30-I030,30-I034,30-I036
  5010. Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
  5011. MovementZone=Fly
  5012. ThreatPosed=15    ; This value MUST be 0 for all building addons
  5013. DamageParticleSystems=SparkSys,SmallGreySSys
  5014. AIBuildThis=yes
  5015.  
  5016. ; ******* building types *******
  5017.  
  5018. ; advanced tech center
  5019. [GATECH]
  5020. Name=GDI Tech Center
  5021. Prerequisite=GAWEAP,GARADR
  5022. Strength=500
  5023. Primary=LandIon
  5024. Armor=wood
  5025. TechLevel=6
  5026. Adjacent=2
  5027. Sight=6
  5028. Nominal=yes
  5029. Owner=GDI
  5030. BuildLimit=1
  5031. Cost=1500
  5032. Points=85
  5033. Power=-200
  5034. Capturable=true
  5035. Crewed=yes
  5036. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5037. MaxDebris=5
  5038. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5039. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5040. DamageSmokeOffset=1500, 1055, 815
  5041. AIBuildThis=yes
  5042. TogglePower=yes
  5043. Powered=true
  5044.  
  5045. ; GDI weapons factory
  5046. [GAWEAP]
  5047. Name=GDI War Factory
  5048. Image=GAWEAP
  5049. Nominal=yes
  5050. WeaponsFactory=yes
  5051. Prerequisite=PROC,GAPILE
  5052. Factory=UnitType
  5053. DeployTime=.044
  5054. Strength=1000
  5055. Armor=heavy
  5056. TechLevel=2
  5057. Sight=4
  5058. Adjacent=2
  5059. Owner=GDI
  5060. Cost=2000
  5061. Points=80
  5062. Power=-30
  5063. Capturable=true
  5064. Crewed=yes
  5065. Bib=yes
  5066. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5067. MaxDebris=8
  5068. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5069. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5070. DamageSmokeOffset=408, 880, 435
  5071. AIBuildThis=yes
  5072.  
  5073. ; NOD weapons factory
  5074. [NAWEAP]
  5075. Name=Nod War Factory
  5076. WeaponsFactory=yes
  5077. Prerequisite=PROC,NAHAND
  5078. Factory=UnitType
  5079. DeployTime=.044
  5080. Strength=1000
  5081. Nominal=yes
  5082. Adjacent=2
  5083. Armor=heavy
  5084. TechLevel=2
  5085. Sight=4
  5086. Owner=Nod
  5087. Cost=2000
  5088. Points=80
  5089. Power=-30
  5090. Capturable=true
  5091. Crewed=yes
  5092. Bib=yes
  5093. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5094. NaturalSmokeLocation=-12,0,370
  5095. MaxDebris=8
  5096. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5097. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5098. DamageSmokeOffset=395, 750, 410
  5099. AIBuildThis=yes
  5100.  
  5101. ; construction yard
  5102. [GACNST]
  5103. Name=Construction Yard
  5104. ConstructionYard=yes
  5105. Strength=2500
  5106. Armor=heavy
  5107. TechLevel=-1 
  5108. Adjacent=2
  5109. Factory=BuildingType
  5110. UndeploysInto=MCV
  5111. Sight=6
  5112. Owner=GDI,Nod
  5113. Cost=2000
  5114. Points=80
  5115. Power=0
  5116. Nominal=yes
  5117. Capturable=true
  5118. Crewed=yes
  5119. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5120. MaxDebris=10
  5121. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5122. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5123. DamageSmokeOffset=1470, 1060, 1078
  5124. AIBuildThis=yes
  5125. TogglePower=no
  5126.  
  5127. [GADPSA]
  5128. Name=Deployed Sensor Array
  5129. TechLevel=-1
  5130. Strength=600
  5131. Points=50
  5132. Cost=950
  5133. Nominal=yes
  5134. Sight=8
  5135. Power=0
  5136. Armor=wood
  5137. SensorArray=yes
  5138. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5139. VoiceSelect=25-I000
  5140. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5141. MaxDebris=2
  5142. UndeploysInto=LPST
  5143. BaseNormal=no
  5144. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5145. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5146. DamageSmokeOffset=500, 500, 400
  5147. HasRadialIndicator=true
  5148. RadialColor=0,200,0
  5149. CloakRadiusInCells=20
  5150. TogglePower=no
  5151.  
  5152. [DMH]
  5153. Name=Deployed Mobile Helipad
  5154. Image=GADPSA
  5155. TechLevel=-1
  5156. Strength=600
  5157. Points=50
  5158. Cost=950
  5159. Nominal=yes
  5160. Sight=8
  5161. Power=0
  5162. Armor=wood
  5163. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5164. VoiceSelect=25-I000
  5165. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5166. MaxDebris=2
  5167. UndeploysInto=MHELI
  5168. TickTank=Yes
  5169. BaseNormal=no
  5170. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5171. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5172. DamageSmokeOffset=500, 500, 400
  5173. TogglePower=no
  5174. UnitReload=yes
  5175. Helipad=yes
  5176.  
  5177. [GAICBM]
  5178. Name=Deployed Mobile SAM
  5179. TechLevel=-1
  5180. Strength=400
  5181. Points=50
  5182. Power=0
  5183. Nominal=yes
  5184. Armor=wood
  5185. ICBMLauncher=yes
  5186. Primary=RedEye2
  5187. ;SuperWeapon=MultiSpecial
  5188. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5189. MaxDebris=8
  5190. UndeploysInto=ICBM
  5191. BaseNormal=no
  5192. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5193. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5194. DamageSmokeOffset=500, 500, 400
  5195. TogglePower=no
  5196.  
  5197. [GATICK]
  5198. Name=Deployed Tick Tank
  5199. TechLevel=5
  5200. Strength=350
  5201. Points=50
  5202. Cost=800
  5203. Power=0
  5204. Armor=concrete
  5205. Sight=5
  5206. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5207. MaxDebris=4
  5208. UndeploysInto=TTNK
  5209. BaseNormal=no
  5210. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5211. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5212. Nominal=yes
  5213. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5214. Crewed=yes
  5215. Primary=90mm
  5216. Elite=120mmx
  5217. Turret=yes
  5218. ROT=5
  5219. TickTank=yes
  5220. TurretAnim=TTNKTUR
  5221. TurretAnimIsVoxel=true
  5222. TurretAnimX=4
  5223. TurretAnimY=10
  5224. TurretAnimZAdjust=-20
  5225. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5226. DamageParticleSystems=SparkSys,SmallGreySSys
  5227. DamageSmokeOffset=500, 500, 400
  5228. Trainable=yes
  5229. TogglePower=no
  5230. EliteAbilities=SENSORS
  5231. HasStupidGuardMode=false
  5232.  
  5233. [DEVABOMB]
  5234. Name=Devastator Self Destruct
  5235. TechLevel=-1
  5236. Powered=yes
  5237. Strength=1
  5238. Points=50
  5239. Cost=800
  5240. Image=GATICK
  5241. Power=-8000
  5242. Armor=none
  5243. Sight=5
  5244. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5245. MaxDebris=4
  5246. UndeploysInto=DEVA
  5247. BaseNormal=yes
  5248. VoiceSelect=25-I000,25-I002,25-I004,25-I006
  5249. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  5250. Nominal=yes
  5251. VoiceAttack=25-I014,25-I022,25-I024,25-I026
  5252. Crewed=yes
  5253. Primary=Devaself
  5254. Ammo=0
  5255. Explodes=yes
  5256. Turret=no
  5257. ROT=5
  5258. TickTank=yes
  5259. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5260. DamageParticleSystems=SparkSys,SmallGreySSys
  5261. DamageSmokeOffset=500, 500, 400
  5262. Trainable=no
  5263. TogglePower=no
  5264. EliteAbilities=SENSORS
  5265. HasStupidGuardMode=false
  5266.  
  5267. [GAARTY]
  5268. Name=Deployed Artillery
  5269. TechLevel=8
  5270. Strength=300
  5271. Points=50
  5272. Cost=975
  5273. Power=0
  5274. Nominal=yes
  5275. Armor=light
  5276. Sight=9
  5277. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5278. MaxDebris=4
  5279. UndeploysInto=ART2
  5280. BaseNormal=no
  5281. VoiceSelect=15-I004,15-I006,15-I008,15-I010,15-I012,15-I038,15-I040,15-I048
  5282. VoiceMove=15-I014,15-I016,15-I018,15-I020,15-I022,15-I024,15-I060
  5283. VoiceAttack=15-I026,15-I032,15-I044,15-I046,15-I050
  5284. Crewed=yes
  5285. Primary=155mm
  5286. Turret=yes
  5287. ROT=5
  5288. Artillary=yes
  5289. TurretAnim=ART2TUR
  5290. TurretAnimIsVoxel=true
  5291. TurretAnimX=-8
  5292. TurretAnimY=15
  5293. TurretAnimZAdjust=-20
  5294. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5295. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5296. DamageSmokeOffset=500, 500, 400
  5297. EliteAbilities=SELF_HEAL
  5298. Trainable=yes
  5299. TogglePower=no
  5300. HasStupidGuardMode=false
  5301.  
  5302. ; Tiberium Refinery
  5303. [PROC]
  5304. Name=Tiberium Refinery
  5305. Image=NAREFN
  5306. Refinery=yes
  5307. Bib=yes
  5308. Prerequisite=POWER
  5309. Nominal=yes
  5310. Strength=900
  5311. Adjacent=2
  5312. Armor=heavy
  5313. TechLevel=1
  5314. FreeUnit=HARV
  5315. DockUnload=yes
  5316. Sight=6
  5317. Owner=GDI,Nod
  5318. Cost=2000
  5319. Points=80
  5320. Power=-30
  5321. Storage=80
  5322. Capturable=true
  5323. Crewed=yes
  5324. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5325. HalfDamageSmokeLocation1=0,0,0
  5326. MaxDebris=8
  5327. PipScale=Tiberium
  5328. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5329. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5330. DamageSmokeOffset=410, 100, 165
  5331. AIBuildThis=yes
  5332. TogglePower=no
  5333.  
  5334. ; storage silo
  5335. [GASILO]
  5336. Name=Tiberium Silo
  5337. Nominal=yes
  5338. Prerequisite=PROC
  5339. Strength=300
  5340. Armor=wood
  5341. TechLevel=1
  5342. Adjacent=2
  5343. Sight=2
  5344. Owner=GDI,Nod
  5345. Cost=150
  5346. Points=25
  5347. Power=-10
  5348. Storage=60
  5349. Explodes=yes
  5350. Capturable=true
  5351. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5352. MaxDebris=2
  5353. PipScale=Tiberium
  5354. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5355. DamageParticleSystems=SparkSys,LGSparkSys
  5356. DamageSmokeOffset=700, 700, 500
  5357. TogglePower=no
  5358.  
  5359. ; helipad
  5360. [GAHPAD]
  5361. Name=Helipad
  5362. Prerequisite=GARADR
  5363. Strength=600
  5364. Armor=wood
  5365. Adjacent=2
  5366. Nominal=yes
  5367. TechLevel=5
  5368. Sight=5
  5369. UnitReload=yes
  5370. Helipad=yes
  5371. Owner=GDI
  5372. Cost=500
  5373. Points=70
  5374. Power=-10
  5375. Factory=AircraftType
  5376. Capturable=true
  5377. Crewed=yes
  5378. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5379. MaxDebris=4
  5380. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5381. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5382. DamageSmokeOffset=75, 270, 140
  5383. AIBuildThis=yes
  5384. HasStupidGuardMode=false
  5385.  
  5386. ; helipad
  5387. [NAHPAD]
  5388. Name=Helipad
  5389. Prerequisite=NARADR
  5390. Strength=600
  5391. Armor=wood
  5392. Adjacent=2
  5393. TechLevel=5
  5394. Nominal=yes
  5395. Sight=5
  5396. UnitReload=yes
  5397. Helipad=yes
  5398. Owner=Nod
  5399. Cost=500
  5400. Points=70
  5401. Power=-10
  5402. Factory=AircraftType
  5403. Capturable=true
  5404. Crewed=yes
  5405. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5406. MaxDebris=4
  5407. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5408. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5409. DamageSmokeOffset=275, 60, 140
  5410. AIBuildThis=yes
  5411. HasStupidGuardMode=false
  5412.  
  5413. ; GDI Radar
  5414. [GARADR]
  5415. Name=Radar
  5416. Prerequisite=PROC
  5417. Strength=1000
  5418. Radar=yes
  5419. Armor=wood
  5420. TechLevel=3
  5421. Adjacent=2
  5422. Sight=10
  5423. Nominal=yes
  5424. Owner=GDI
  5425. Cost=1000
  5426. Points=60
  5427. Power=-40
  5428. Powered=true
  5429. Capturable=true
  5430. Sensors=yes
  5431. Crewed=yes
  5432. Upgrades=0
  5433. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5434. MaxDebris=6
  5435. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5436. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5437. DamageSmokeOffset=440, 200, 200
  5438. AIBuildThis=yes
  5439.  
  5440. ; GDI Communications tower
  5441. [GAPLUG]
  5442. Name=GDI Upgrade Center
  5443. Radar=yes
  5444. Prerequisite=PROC,GATECH
  5445. Strength=1000
  5446. Radar=no
  5447. Armor=wood
  5448. TechLevel=10
  5449. Adjacent=2
  5450. Sight=6
  5451. Owner=GDI
  5452. Nominal=yes
  5453. Cost=1000
  5454. Points=60
  5455. Power=-150
  5456. Powered=true
  5457. Capturable=true
  5458. Sensors=yes
  5459. Crewed=yes
  5460. Upgrades=2
  5461. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5462. MaxDebris=6
  5463. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5464. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5465. DamageSmokeOffset=800, 550, 400
  5466. AIBuildThis=yes
  5467. SpecialThreatValue=1
  5468. IsPlug=true
  5469.  
  5470. ; NOD Stealth Generator
  5471. [NASTLH]
  5472. Name=Stealth Generator
  5473. Prerequisite=PROC,NATECH
  5474. CloakGenerator=yes
  5475. CloakRadiusInCells=12
  5476. HasRadialIndicator=true
  5477. RadialColor=255,0,0
  5478. Strength=600
  5479. Armor=wood
  5480. TechLevel=9
  5481. Nominal=yes
  5482. Adjacent=2
  5483. Sight=6
  5484. Owner=Nod
  5485. Cost=2500 ; w2000
  5486. Points=60
  5487. Power=-350
  5488. Powered=true
  5489. Capturable=true
  5490. Sensors=yes
  5491. Crewed=yes
  5492. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5493. MaxDebris=5
  5494. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5495. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5496. DamageSmokeOffset=450, 200, 150
  5497. AIBuildThis=yes ; commented out so that it's easier to debug base building
  5498.  
  5499. ; gdi power plant
  5500. [GAPOWR]
  5501. Name=GDI Power Plant
  5502. Strength=750
  5503. Armor=wood
  5504. TechLevel=1
  5505. Adjacent=2
  5506. Sight=4
  5507. Owner=GDI
  5508. Cost=300
  5509. Points=40
  5510. Nominal=yes
  5511. Power=100
  5512. Capturable=true
  5513. Crewed=yes
  5514. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5515. Upgrades=2
  5516. MaxDebris=6
  5517. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5518. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5519. DamageSmokeOffset=300, 300, 450
  5520. TogglePower=no
  5521.  
  5522. ; nod power plant
  5523. [NAPOWR]
  5524. Name=NOD Power Plant
  5525. Strength=750
  5526. Armor=wood
  5527. TechLevel=1
  5528. Sight=4
  5529. Adjacent=2
  5530. Owner=Nod
  5531. Cost=300
  5532. Points=40
  5533. Power=100
  5534. Capturable=true
  5535. Crewed=yes
  5536. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5537. MaxDebris=6
  5538. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5539. Nominal=yes
  5540. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5541. DamageSmokeOffset=450, 200, 300
  5542. TogglePower=no
  5543.  
  5544. ; Nod advanced power plant
  5545. [NAAPWR]
  5546. Name=Advanced Power Plant
  5547. Prerequisite=NAWEAP
  5548. Strength=750
  5549. Armor=wood
  5550. TechLevel=7
  5551. Adjacent=2
  5552. Sight=4
  5553. Owner=Nod
  5554. Cost=500
  5555. Points=40
  5556. Power=200
  5557. Capturable=true
  5558. Crewed=yes
  5559. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5560. MaxDebris=8
  5561. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5562. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5563. DamageSmokeOffset=290, 570, 320
  5564. TogglePower=no
  5565.  
  5566. ; NOD Tech Center
  5567. [NATECH]
  5568. Nominal=yes
  5569. Primary=ClusterC
  5570. Name=NOD Tech Center
  5571. Prerequisite=NAWEAP,NARADR
  5572. Strength=500
  5573. Armor=wood
  5574. TechLevel=6
  5575. Adjacent=2
  5576. Sight=6
  5577. Owner=Nod
  5578. Cost=1500
  5579. Points=85
  5580. Power=-100
  5581. Capturable=true
  5582. Crewed=yes
  5583. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5584. MaxDebris=5
  5585. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5586. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5587. DamageSmokeOffset=200, 325, 200
  5588. AIBuildThis=yes
  5589. BuildLimit=1
  5590. TogglePower=yes
  5591. Powered=True
  5592.  
  5593. ; NOD Barracks
  5594. [NAHAND]
  5595. Name=Hand Of Nod
  5596. Prerequisite=POWER
  5597. Strength=800
  5598. Armor=wood
  5599. TechLevel=1
  5600. Nominal=yes
  5601. Adjacent=2
  5602. Sight=5
  5603. Owner=Nod
  5604. Cost=300
  5605. Points=30
  5606. Power=-20
  5607. Factory=InfantryType
  5608. Crewed=yes
  5609. Capturable=true
  5610. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5611. MaxDebris=4
  5612. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5613. ExitCoord = 0,0,0
  5614. NODBarracks=yes
  5615. DamageParticleSystems=SparkSys,SmallGreySmokeSys,BigGreySmokeSys
  5616. DamageSmokeOffset=480, 96, 125
  5617. AIBuildThis=yes
  5618.  
  5619. ; GDI Barracks
  5620. [GAPILE]
  5621. Name=Barracks
  5622. Prerequisite=POWER
  5623. Strength=800
  5624. Armor=wood
  5625. Factory=InfantryType
  5626. Adjacent=2
  5627. TechLevel=1
  5628. Sight=5
  5629. Nominal=yes
  5630. Owner=GDI
  5631. Cost=300
  5632. Points=30
  5633. Power=-20
  5634. Crewed=yes
  5635. Capturable=true
  5636. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5637. MaxDebris=4
  5638. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5639. ExitCoord = -64,64,0
  5640. GDIBarracks=yes
  5641. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5642. DamageSmokeOffset=215, 395, 200
  5643. AIBuildThis=yes
  5644.  
  5645. ; service depot
  5646. [GADEPT]
  5647. Name=Service Depot
  5648. Prerequisite=FACTORY
  5649. Strength=1100
  5650. Armor=wood
  5651. TechLevel=7
  5652. Adjacent=2
  5653. Sight=5
  5654. UnitRepair=yes
  5655. UnitReload=yes
  5656. Owner=GDI ; removed from Nod side
  5657. Cost=1200
  5658. Nominal=yes
  5659. Points=80
  5660. Power=-30
  5661. Capturable=true
  5662. Crewed=yes
  5663. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5664. MaxDebris=4
  5665. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5666. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5667. DamageSmokeOffset=270, 580, 260
  5668. AIBuildThis=yes
  5669. HasStupidGuardMode=false
  5670.  
  5671. ; Pavenent
  5672. [GAPAVE]
  5673. Name=Pavement
  5674. Strength=150
  5675. Prerequisite=BARRACKS
  5676. High=yes
  5677. Armor=concrete
  5678. TechLevel=6
  5679. Adjacent=3
  5680. Sight=0
  5681. Selectable=no
  5682. Insignificant=yes
  5683. Nominal=yes
  5684. Owner=GDI,Nod
  5685. Cost=75
  5686. BaseNormal=no
  5687. Nominal=yes
  5688. Points=5
  5689. Repairable=false
  5690. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5691. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5692. ToTile=pvclr01
  5693.  
  5694. ; green lat (not used)
  5695. [GAGREEN]
  5696. Name=Green Building
  5697. Image=null
  5698. Strength=150
  5699. Prerequisite=GAPILE
  5700. High=yes
  5701. Armor=concrete
  5702. TechLevel=-1
  5703. Adjacent=3
  5704. Sight=0
  5705. Selectable=no
  5706. Insignificant=yes
  5707. Nominal=yes
  5708. Owner=GDI,Nod
  5709. Cost=100
  5710. BaseNormal=no
  5711. Points=5
  5712. Repairable=false
  5713. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5714. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5715. ToTile=Green01
  5716.  
  5717. ; sandbag wall
  5718. [GASAND]
  5719. Name=Sandbag Barrier
  5720. Strength=250
  5721. Armor=light
  5722. CrushSound=SANDBAG1
  5723. Crushable=yes
  5724. Wall=yes
  5725. TechLevel=1
  5726. Adjacent=4
  5727. Sight=0
  5728. Nominal=yes
  5729. Selectable=no
  5730. Owner=GDI,NOD
  5731. Cost=5
  5732. BaseNormal=no
  5733. Insignificant=yes
  5734. Points=1
  5735. Repairable=false
  5736. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5737. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5738. IsBase=no
  5739.  
  5740. ; concrete wall
  5741. [GAWALL]
  5742. Name=Concrete Wall
  5743. Strength=150
  5744. Prerequisite=GAPILE
  5745. High=yes
  5746. Armor=concrete
  5747. TechLevel=6
  5748. Adjacent=4
  5749. Wall=yes
  5750. Sight=1
  5751. Selectable=no
  5752. Insignificant=yes
  5753. Nominal=yes
  5754. Owner=GDI
  5755. Cost=50
  5756. BaseNormal=no
  5757. Points=5
  5758. Repairable=false
  5759. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5760. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5761. IsBase=no
  5762.  
  5763. ; NOD wall
  5764. [NAWALL]
  5765. Name=Nod Wall
  5766. Strength=150
  5767. Prerequisite=NAHAND
  5768. High=yes
  5769. Armor=concrete
  5770. TechLevel=6
  5771. Adjacent=4
  5772. Wall=yes
  5773. Sight=1
  5774. Selectable=no
  5775. Insignificant=yes
  5776. Nominal=yes
  5777. Owner=Nod
  5778. Cost=50
  5779. BaseNormal=no
  5780. Points=5
  5781. Repairable=false
  5782. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5783. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5784. IsBase=no
  5785.  
  5786. ; Bridge repair hut
  5787. [CABHUT]
  5788. Name=Bridge repair hut
  5789. Strength=2000
  5790. Immune=yes
  5791. LegalTarget=no
  5792. Nominal=yes
  5793. TechLevel=-1
  5794. RadarInvisible=yes
  5795. Repairable=true
  5796. Selectable=no
  5797. Insignificant=yes
  5798. BridgeRepairHut=yes
  5799. Adjacent=0
  5800. BaseNormal=no
  5801. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5802. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5803.  
  5804. ; Nod pulse cannon
  5805. [NAPULS]
  5806. Name=EMP Cannon
  5807. Strength=500
  5808. Armor=heavy
  5809. Prerequisite=Radar
  5810. Nominal=yes
  5811. TechLevel=6
  5812. Sight=8
  5813. Adjacent=2
  5814. Owner=Nod,GDI
  5815. Cost=1000
  5816. Turret=yes
  5817. Points=50
  5818. Power=-150
  5819. Sensors=yes
  5820. Crewed=yes
  5821. ROT=12
  5822. EMPulseCannon=yes
  5823. SuperWeapon=EMPulseSpecial
  5824. Primary=EMPulseWeapon
  5825. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5826. MaxDebris=5
  5827. TurretAnim=PULSCAN
  5828. TurretAnimIsVoxel=true
  5829. TurretAnimY=7
  5830. TurretAnimX=1
  5831. TurretAnimZAdjust=-100
  5832. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5833. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  5834. DamageSmokeOffset=350, 125, 100
  5835. HasStupidGuardMode=false
  5836.  
  5837. ; GDI Component Tower
  5838. [GACTWR]
  5839. Name=Component Tower
  5840. Strength=500
  5841. Armor=light
  5842. Prerequisite=GAPILE
  5843. TechLevel=2
  5844. Sight=4
  5845. Adjacent=3
  5846. Owner=GDI
  5847. Cost=200
  5848. Nominal=yes
  5849. Turret=yes
  5850. Points=50
  5851. Power=-10
  5852. Sensors=yes
  5853. BaseNormal=no
  5854. Crewed=no
  5855. ROT=12
  5856. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5857. TurretAnimZAdjust=-45   ;WST 6/18/99 was 50 but cause z buffer problem: Component towers turret animation depends on what the player attaches :
  5858. HasSpotlight=false;
  5859. MaxDebris=2
  5860. ThreatPosed=30    ; This value MUST be 0 for all building addons
  5861. DamageParticleSystems=SparkSys,LGSparkSys
  5862. DamageSmokeOffset=500, 500, 400
  5863. IsBase=no
  5864. HasStupidGuardMode=false
  5865.  
  5866. ; GDI gate in wall
  5867. [GAGATE_A]
  5868. Name=Gate
  5869. Strength=350
  5870. Prerequisite=GAPILE
  5871. Armor=heavy
  5872. TechLevel=6
  5873. Selectable=yes
  5874. Capturable=false
  5875. Insignificant=yes
  5876. Adjacent=4
  5877. Nominal=yes
  5878. Owner=GDI
  5879. Cost=250
  5880. BaseNormal=no
  5881. Points=50
  5882. Repairable=true
  5883. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5884. MaxDebris=3
  5885. Gate=yes
  5886. DeployTime=.044
  5887. GateCloseDelay=.2
  5888. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5889. DamageParticleSystems=SparkSys,LGSparkSys
  5890. IsBase=no
  5891.  
  5892. ; GDI gate in wall
  5893. [GAGATE_B]
  5894. Name=Gate
  5895. Strength=350
  5896. Armor=heavy
  5897. Prerequisite=GAPILE
  5898. TechLevel=6
  5899. Adjacent=4
  5900. Selectable=yes
  5901. Capturable=false
  5902. Insignificant=yes
  5903. Owner=GDI
  5904. Cost=250
  5905. BaseNormal=no
  5906. Nominal=yes
  5907. Points=50
  5908. Repairable=true
  5909. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5910. Gate=yes
  5911. DeployTime=.044
  5912. GateCloseDelay=.2
  5913. MaxDebris=2
  5914. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5915. DamageParticleSystems=SparkSys,LGSparkSys
  5916. IsBase=no
  5917.  
  5918. ; Nod gate in wall
  5919. [NAGATE_A]
  5920. Name=Gate
  5921. Strength=350
  5922. Armor=heavy
  5923. Prerequisite=NAHAND
  5924. TechLevel=6
  5925. Adjacent=4
  5926. Selectable=yes
  5927. Capturable=false
  5928. Insignificant=yes
  5929. Owner=Nod
  5930. Cost=250
  5931. BaseNormal=no
  5932. Points=50
  5933. Repairable=true
  5934. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5935. Nominal=yes
  5936. Gate=yes
  5937. DeployTime=.044
  5938. GateCloseDelay=.2
  5939. MaxDebris=2
  5940. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5941. DamageParticleSystems=SparkSys,LGSparkSys
  5942. IsBase=no
  5943.  
  5944. ; Nod gate in wall
  5945. [NAGATE_B]
  5946. Name=Gate
  5947. Strength=350
  5948. Armor=heavy
  5949. Prerequisite=NAHAND
  5950. TechLevel=6
  5951. Adjacent=4
  5952. Selectable=yes
  5953. Capturable=false
  5954. Insignificant=yes
  5955. Owner=Nod
  5956. Cost=250
  5957. BaseNormal=no
  5958. Points=50
  5959. Repairable=true
  5960. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5961. Gate=yes
  5962. DeployTime=.044
  5963. GateCloseDelay=.2
  5964. Nominal=yes
  5965. MaxDebris=2
  5966. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5967. DamageParticleSystems=SparkSys,LGSparkSys
  5968. IsBase=no
  5969.  
  5970. ; Light post
  5971. [TSTLAMP]
  5972. Name=AlphaLightPost
  5973. Image=GALITE
  5974. Strength=600
  5975. Armor=wood
  5976. TechLevel=-1
  5977. Nominal=yes
  5978. Sight=0
  5979. Points=30
  5980. Power=0
  5981. Crewed=no        ; why would we want guys to come out of the lightpost? BNA 7/15/99
  5982. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  5983. MaxDebris=1
  5984. ThreatPosed=0    ; This value MUST be 0 for all building addons
  5985. DamageParticleSystems=SparkSys
  5986. Insignificant=yes
  5987. AlphaImage=ALPHATST
  5988.  
  5989. ; Light post
  5990. [GALITE]
  5991. Name=Light Post
  5992. Prerequisite=PROC
  5993. Image=GALITE
  5994. Strength=100
  5995. Armor=wood
  5996. Owner=GDI,NOD
  5997. Cost=175
  5998. TechLevel=10 ; changed from 12
  5999. Nominal=yes
  6000. Unsellable=false
  6001. Sight=0
  6002. Points=30
  6003. Power=-1
  6004. Isbase=no
  6005. Crewed=NO
  6006. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6007. MaxDebris=1
  6008. LightVisibility=5000
  6009. LightIntensity=0.2
  6010. LightRedTint=0.05
  6011. LightGreenTint=0.05
  6012. LightBlueTint=0.01
  6013. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6014. DamageParticleSystems=SparkSys,LGSparkSys
  6015. AlphaImage=NONE
  6016. Powered=true
  6017.  
  6018. ; Black Light post
  6019. [GAPGEN]
  6020. Name=Shroud Generator
  6021. Image=GASPOT
  6022. Strength=100
  6023. Armor=light
  6024. Cost=250
  6025. TechLevel=10
  6026. InvisibleInGame=no
  6027. Nominal=yes
  6028. Sight=0
  6029. Powered=true
  6030. Owner=GDI
  6031. Prerequisite=GATECH
  6032. Points=30
  6033. Power=-25
  6034. Crewed=no
  6035. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6036. MaxDebris=4
  6037. LightVisibility=5000
  6038. LightIntensity=-0.3
  6039. LightRedTint=0.03
  6040. LightGreenTint=0.04
  6041. LightBlueTint=0.04
  6042. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6043. DamageParticleSystems=SparkSys,LGSparkSys
  6044. Insignificant=no
  6045.  
  6046. ; Black Light post
  6047. [NEGLAMP]
  6048. Name=Gap Generator
  6049. Image=GALITE
  6050. ;Primary=GapNone
  6051. Strength=1000
  6052. ;Ammo=0
  6053. Explodes=Yes
  6054. Armor=wood
  6055. Cost=850
  6056. TechLevel=-1
  6057. InvisibleInGame=no
  6058. Nominal=yes
  6059. Sight=0
  6060. Owner=GDI,Nod
  6061. Points=30
  6062. Power=-40
  6063. Crewed=no
  6064. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6065. MaxDebris=4
  6066. LightVisibility=3500
  6067. LightIntensity=-0.15
  6068. LightRedTint=0.03
  6069. LightGreenTint=0.04
  6070. LightBlueTint=0.04
  6071. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6072. DamageParticleSystems=SparkSys,LGSparkSys
  6073. Insignificant=yes
  6074.  
  6075. ; Light post
  6076. [INGALITE]
  6077. Name=Invisible Light Post
  6078. Image=GALITE
  6079. InvisibleInGame=yes
  6080. Insignificant=yes
  6081. Selectable=no
  6082. Strength=6000
  6083. Armor=wood
  6084. TechLevel=-1
  6085. Nominal=yes
  6086. Sight=0
  6087. Points=30
  6088. Power=0
  6089. Crewed=yes
  6090. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6091. MaxDebris=1
  6092. LightVisibility=5000
  6093. LightIntensity=0.2
  6094. LightRedTint=0.05
  6095. LightGreenTint=0.05
  6096. LightBlueTint=0.01
  6097. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6098. DamageParticleSystems=SparkSys,LGSparkSys
  6099. Powered=true
  6100.  
  6101. ; Light post
  6102. [REDLAMP]
  6103. Name=Red Light Post
  6104. Image=GALITE
  6105. Insignificant=yes
  6106. Strength=600
  6107. Armor=wood
  6108. TechLevel=-1
  6109. Nominal=yes
  6110. Sight=0
  6111. Points=30
  6112. Power=0
  6113. Crewed=yes
  6114. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6115. MaxDebris=1
  6116. LightVisibility=4000
  6117. LightIntensity=0.01
  6118. LightRedTint=1.5
  6119. LightGreenTint=0.01
  6120. LightBlueTint=0.01
  6121. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6122. DamageParticleSystems=SparkSys,LGSparkSys
  6123. AlphaImage=NONE
  6124. Powered=true
  6125.  
  6126. ; Light post
  6127. [NEGRED]
  6128. Name=Negative Red Light
  6129. Image=GALITE
  6130. Insignificant=yes
  6131. Strength=6000
  6132. Armor=wood
  6133. TechLevel=-1
  6134. Nominal=yes
  6135. Sight=0
  6136. Points=30
  6137. Power=0
  6138. Crewed=yes
  6139. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6140. MaxDebris=1
  6141. LightVisibility=4000
  6142. LightIntensity=-0.05
  6143. LightRedTint=-1.5
  6144. LightGreenTint=0.01
  6145. LightBlueTint=0.01
  6146. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6147. DamageParticleSystems=SparkSys,LGSparkSys
  6148.  
  6149. ; Light post
  6150. [GRENLAMP]
  6151. Name=Green Light Post
  6152. Image=GALITE
  6153. Strength=600
  6154. Armor=wood
  6155. TechLevel=-1
  6156. Nominal=yes
  6157. Sight=0
  6158. Points=30
  6159. Power=0
  6160. Crewed=yes
  6161. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6162. MaxDebris=1
  6163. LightVisibility=4000
  6164. LightIntensity=0.01
  6165. LightRedTint=0.01
  6166. LightGreenTint=1.5
  6167. LightBlueTint=0.01
  6168. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6169. DamageParticleSystems=SparkSys,LGSparkSys
  6170. AlphaImage=NONE
  6171. Powered=true
  6172. Insignificant=yes
  6173.  
  6174. ; Light post
  6175. [BLUELAMP]
  6176. Name=Blue Light Post
  6177. Image=GALITE
  6178. Strength=600
  6179. Armor=wood
  6180. TechLevel=-1
  6181. Nominal=yes
  6182. Sight=0
  6183. Points=30
  6184. Power=0
  6185. Crewed=yes
  6186. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6187. MaxDebris=1
  6188. LightVisibility=4000
  6189. LightIntensity=0.01
  6190. LightRedTint=0.01
  6191. LightGreenTint=0,01
  6192. LightBlueTint=0.7
  6193. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6194. DamageParticleSystems=SparkSys,LGSparkSys
  6195. AlphaImage=NONE
  6196. Powered=true
  6197. Insignificant=yes
  6198.  
  6199. ; Light post
  6200. [YELWLAMP]
  6201. Name=Yellow Light Post
  6202. Image=GALITE
  6203. Strength=600
  6204. Armor=wood
  6205. TechLevel=-1
  6206. Nominal=yes
  6207. Sight=0
  6208. Points=30
  6209. Power=0
  6210. Crewed=yes
  6211. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6212. MaxDebris=1
  6213. LightVisibility=4000
  6214. LightIntensity=.01
  6215. LightRedTint=1.5
  6216. LightGreenTint=1.5
  6217. LightBlueTint=0.01
  6218. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6219. DamageParticleSystems=SparkSys,LGSparkSys
  6220. Powered=true
  6221. Insignificant=yes
  6222.  
  6223. ; Light post
  6224. [INYELWLAMP]
  6225. Name=Invisible Yellow Light Post
  6226. Image=GALITE
  6227. Insignificant=yes
  6228. Selectable=no
  6229. InvisibleInGame=yes
  6230. Strength=6000
  6231. Armor=wood
  6232. TechLevel=-1
  6233. Nominal=yes
  6234. Sight=0
  6235. Points=30
  6236. Power=0
  6237. Crewed=yes
  6238. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6239. MaxDebris=1
  6240. LightVisibility=4000
  6241. LightIntensity=.01
  6242. LightRedTint=1.5
  6243. LightGreenTint=1.5
  6244. LightBlueTint=0.01
  6245. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6246. DamageParticleSystems=SparkSys,LGSparkSys
  6247. Powered=true
  6248.  
  6249. ; Light post
  6250. [PURPLAMP]
  6251. Name=Purple Light Post
  6252. Image=GALITE
  6253. Strength=600
  6254. Armor=wood
  6255. TechLevel=-1
  6256. Nominal=yes
  6257. Sight=0
  6258. Points=30
  6259. Power=0
  6260. Crewed=yes
  6261. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6262. MaxDebris=1
  6263. LightVisibility=3000
  6264. LightIntensity=0.01
  6265. LightRedTint=2.0
  6266. LightGreenTint=0.01
  6267. LightBlueTint=2.0
  6268. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6269. DamageParticleSystems=SparkSys,LGSparkSys
  6270. AlphaImage=NONE
  6271. Powered=true
  6272. Insignificant=yes
  6273.  
  6274. ; Light post
  6275. [INPURPLAMP]
  6276. Name=Invisible Purple Light Post
  6277. Image=GALITE
  6278. Selectable=no
  6279. Insignificant=yes
  6280. InvisibleInGame=yes
  6281. Strength=6000
  6282. Armor=wood
  6283. TechLevel=-1
  6284. Nominal=yes
  6285. Sight=0
  6286. Points=30
  6287. Power=0
  6288. Crewed=yes
  6289. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6290. LightVisibility=3000
  6291. LightIntensity=0.01
  6292. LightRedTint=2.0
  6293. LightGreenTint=0.01
  6294. LightBlueTint=2.0
  6295. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6296. DamageParticleSystems=SparkSys,LGSparkSys
  6297. Powered=true
  6298.  
  6299. ; Light post
  6300. [INORANLAMP]
  6301. Name=Orange Light Post
  6302. Image=GALITE
  6303. Selectable=no
  6304. InvisibleInGame=yes
  6305. Strength=600
  6306. Armor=wood
  6307. TechLevel=-1
  6308. Nominal=yes
  6309. Sight=0
  6310. Points=30
  6311. Power=0
  6312. Crewed=no
  6313. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6314. LightVisibility=3000
  6315. LightIntensity=0.01
  6316. LightRedTint=2.0
  6317. LightGreenTint=1.4
  6318. LightBlueTint=0.3
  6319. DamageParticleSystems=SparkSys,LGSparkSys
  6320. Powered=true
  6321. Insignificant=yes
  6322.  
  6323. ; Light post
  6324. [INGRNLMP]
  6325. Name=Invisible Green Light Post
  6326. Image=GALITE
  6327. Selectable=no
  6328. InvisibleInGame=yes
  6329. Insignificant=yes
  6330. Strength=6000
  6331. Armor=wood
  6332. TechLevel=-1
  6333. Nominal=yes
  6334. Sight=0
  6335. Points=30
  6336. Power=0
  6337. Crewed=no
  6338. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6339. LightVisibility=4000
  6340. LightIntensity=0.01
  6341. LightRedTint=0.01
  6342. LightGreenTint=1.5
  6343. LightBlueTint=0.01
  6344. DamageParticleSystems=SparkSys,LGSparkSys
  6345. Powered=true
  6346.  
  6347. ; Light post
  6348. [INREDLMP]
  6349. Name=Invisible Red Light Post
  6350. Image=GALITE
  6351. Selectable=no
  6352. Insignificant=yes
  6353. InvisibleInGame=yes
  6354. Strength=6000
  6355. Armor=wood
  6356. TechLevel=-1
  6357. Nominal=yes
  6358. Sight=0
  6359. Points=30
  6360. Power=0
  6361. Crewed=yes
  6362. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6363. LightVisibility=4000
  6364. LightIntensity=0.01
  6365. LightRedTint=1.5
  6366. LightGreenTint=0.01
  6367. LightBlueTint=0.01
  6368. DamageParticleSystems=SparkSys,LGSparkSys
  6369. Powered=true
  6370.  
  6371. ; Invisible Light post
  6372. [INBLULMP]
  6373. Name=Invisible Blue Light Post
  6374. Selectable=no
  6375. InvisibleInGame=yes
  6376. Insignificant=yes
  6377. Image=GALITE
  6378. Strength=6000
  6379. Armor=wood
  6380. TechLevel=-1
  6381. Nominal=yes
  6382. Sight=0
  6383. Points=30
  6384. Power=0
  6385. Crewed=yes
  6386. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6387. LightVisibility=4000
  6388. LightIntensity=0.01
  6389. LightRedTint=0.01
  6390. LightGreenTint=0,01
  6391. LightBlueTint=0.7
  6392. DamageParticleSystems=SparkSys,LGSparkSys
  6393. Powered=true
  6394.  
  6395. ; Temple of NOD
  6396. [NATMPL]
  6397. Name=Temple of NOD
  6398. Prerequisite=NATECH
  6399. Strength=1000
  6400. Armor=wood
  6401. TechLevel=10
  6402. Primary=VulcanTower
  6403. Secondary=VulcanTower
  6404. Adjacent=3
  6405. Sight=6
  6406. Owner=Nod
  6407. Cost=2000
  6408. Points=60
  6409. Power=-200
  6410. Capturable=true
  6411. Sensors=yes
  6412. Crewed=yes
  6413. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6414. MaxDebris=9
  6415. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6416. SuperWeapon=HuntSeekSpecial
  6417. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6418. DamageSmokeOffset=1210, 680, 400
  6419. AIBuildThis=yes
  6420. Nominal=yes
  6421. BuildLimit=1
  6422. Ammo=15
  6423. IsTemple=yes
  6424.  
  6425. ; pyramid of NOD
  6426. [NTPYRA]
  6427. Name=NOD Pyramid
  6428. Strength=1500
  6429. Armor=heavy
  6430. TechLevel=-1
  6431. Adjacent=2
  6432. Sight=0
  6433. Owner=Nod
  6434. Cost=1000
  6435. Points=60
  6436. Power=-40
  6437. Capturable=true
  6438. Sensors=yes
  6439. Crewed=yes
  6440. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6441. MaxDebris=9
  6442. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6443. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6444. DamageSmokeOffset=1150, 660, 475
  6445.  
  6446. ;Kodiak
  6447. [GAKODK]
  6448. Name=GDI Kodiak
  6449. Strength=1500
  6450. Armor=heavy
  6451. TechLevel=-1
  6452. Adjacent=2
  6453. Sight=10
  6454. Owner=GDI
  6455. Cost=1000
  6456. Points=60
  6457. Power=0
  6458. Capturable=true
  6459. Sensors=yes
  6460. Crewed=yes
  6461. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6462. MaxDebris=9
  6463. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6464. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6465. DamageSmokeOffset=1200, 880, 635
  6466. IsBase=no
  6467. TogglePower=no
  6468.  
  6469. ;Montauk
  6470. [NAMNTK]
  6471. Name=NOD Montauk
  6472. Strength=1500
  6473. Armor=heavy
  6474. TechLevel=-1
  6475. Adjacent=2
  6476. Sight=0
  6477. Owner=NOD
  6478. Cost=1000
  6479. Points=60
  6480. Power=0
  6481. Capturable=true
  6482. Sensors=yes
  6483. Crewed=yes
  6484. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6485. MaxDebris=9
  6486. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6487. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6488. DamageSmokeOffset=700, 1180, 800
  6489. IsBase=no
  6490. TogglePower=no
  6491.  
  6492. ; Dropship bay (obsolete)
  6493. ;[GADROP]
  6494. ;Name=Dropship Bay
  6495. ;Prerequisite=PROC
  6496. ;Strength=3000
  6497. ;TechLevel=10
  6498. ;Adjacent=2
  6499. ;Sight=10
  6500. ;Armor=wood
  6501. ;Owner=GDI
  6502. ;Cost=1000
  6503. ;Points=60
  6504. ;Power=-40
  6505. ;Powered=true
  6506. ;Capturable=true
  6507. ;Sensors=yes
  6508. ;Crewed=yes
  6509. ;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6510. ;MaxDebris=8
  6511. ;ThreatPosed=0    ; This value MUST be 0 for all building addons
  6512. ;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6513.  
  6514. ; NOD Radar Facility
  6515. [NARADR]
  6516. Name=NOD Radar
  6517. Prerequisite=PROC
  6518. Strength=1000
  6519. Radar=yes
  6520. Armor=wood
  6521. TechLevel=3
  6522. Adjacent=2
  6523. Sight=10
  6524. Owner=NOD
  6525. Cost=1000
  6526. Points=60
  6527. Power=-40
  6528. Powered=true
  6529. Nominal=yes
  6530. Capturable=true
  6531. Sensors=yes
  6532. Crewed=yes
  6533. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6534. MaxDebris=4
  6535. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6536. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6537. DamageSmokeOffset=220, 390, 150
  6538. AIBuildThis=yes
  6539.  
  6540. ; Nod tiberium waste facility
  6541. [NAWAST]
  6542. Name=Tiberium Waste Facility
  6543. Prerequisite=NAMISL
  6544. Primary=75mm
  6545. Ammo=0
  6546. Strength=400
  6547. Armor=wood
  6548. TechLevel=10
  6549. Adjacent=2
  6550. Sight=5
  6551. Owner=Nod
  6552. Cost=1600
  6553. Points=60
  6554. Power=-40
  6555. FreeUnit=WEED
  6556. Capturable=true
  6557. Sensors=yes
  6558. Crewed=yes
  6559. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6560. Nominal=yes
  6561. MaxDebris=4
  6562. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6563. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6564. DamageSmokeOffset=400, 625, 200
  6565. Weeder=yes
  6566. Bib=yes
  6567. Explodes=yes
  6568. PipScale=Tiberium
  6569. ;SuperWeapon=ChemicalSpecial
  6570. AIBuildThis=yes
  6571. TogglePower=no
  6572. BuildLimit=1
  6573.  
  6574. ; NOD Obelisk
  6575. [NAOBEL]
  6576. Name=Obelisk of Light
  6577. Prerequisite=NATECH
  6578. Strength=725
  6579. Armor=wood
  6580. TechLevel=9
  6581. Adjacent=2
  6582. Sight=8
  6583. Owner=Nod
  6584. Cost=1500
  6585. Points=30
  6586. Power=-150
  6587. Crewed=yes
  6588. Capturable=false
  6589. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6590. Nominal=yes
  6591. Primary=LaserFire
  6592. Turret=no
  6593. TurretAnim=NAOBEL_B
  6594. TurretAnimZAdjust=-100
  6595. MaxDebris=4
  6596. ThreatPosed=40    ; This value MUST be 0 for all building addons
  6597. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6598. DamageSmokeOffset=355, 525, 225
  6599. IsBaseDefense=yes
  6600. BaseNormal=no
  6601. Powered=yes
  6602. HasStupidGuardMode=false
  6603.  
  6604. ; Nod missile silo
  6605. [NAMISL]
  6606. Name=Missile Silo
  6607. SuperWeapon=MultiSpecial
  6608. SuperWeapon2=ChemicalSpecial
  6609. Prerequisite=NATECH
  6610. Strength=1000
  6611. Armor=wood
  6612. TechLevel=10
  6613. Adjacent=2
  6614. Sight=4
  6615. Owner=Nod
  6616. Cost=1300
  6617. Points=30
  6618. Power=-50
  6619. Nominal=yes
  6620. Crewed=yes
  6621. Capturable=true
  6622. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6623. MaxDebris=6
  6624. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6625. DamageParticleSystems=SparkSys,LGSparkSys
  6626. AIBuildThis=yes
  6627. SpecialThreatValue=1
  6628. NukeSilo=yes
  6629. HasStupidGuardMode=false
  6630.  
  6631. ; Vulcan cannon add-on for component tower
  6632. [GAVULC]
  6633. Name=Flame Upgrade
  6634. Image=GAVULC
  6635. Prerequisite=GACTWR,GAPILE
  6636. TechLevel=10
  6637. Armor=wood
  6638. Sight=7
  6639. Owner=GDI
  6640. Cost=200
  6641. Points=30
  6642. Power=-20
  6643. Crewed=no
  6644. Capturable=no
  6645. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6646. PowersUpBuilding=gactwr
  6647. PowersUpToLevel=1
  6648. Nominal=yes
  6649. Primary=FlameTower
  6650. Secondary=FlameTower
  6651. Turret=yes
  6652. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6653. IsBaseDefense=yes
  6654. HasStupidGuardMode=No
  6655.  
  6656. [GASNIP]
  6657. Name=Sniper Upgrade
  6658. Image=GAVULC
  6659. Prerequisite=GACTWR,GAPILE
  6660. TechLevel=10
  6661. Armor=wood
  6662. Sight=7
  6663. Owner=GDI
  6664. Cost=300
  6665. Points=30
  6666. Power=-20
  6667. Crewed=no
  6668. Capturable=no
  6669. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6670. PowersUpBuilding=gactwr
  6671. PowersUpToLevel=1
  6672. Nominal=yes
  6673. Primary=SniperTower
  6674. Secondary=SniperTower
  6675. Turret=yes
  6676. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6677. IsBaseDefense=yes
  6678.  
  6679. ; Rocket launcher addon for component tower
  6680. [GAROCK]
  6681. Name=RPG Upgrade
  6682. Image=GAROCK
  6683. Prerequisite=GACTWR,GAPILE
  6684. TechLevel=9
  6685. Armor=wood
  6686. Sight=8
  6687. Owner=GDI
  6688. Nominal=yes
  6689. Cost=600
  6690. Points=30
  6691. Power=-20
  6692. Crewed=no
  6693. Capturable=no
  6694. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6695. PowersUpBuilding=gactwr
  6696. PowersUpToLevel=2
  6697. Primary=RPGTower
  6698. Turret=yes
  6699. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6700. IsBaseDefense=yes
  6701.  
  6702. ; SAM addon for component tower
  6703. [GACSAM]
  6704. Name=SAM Upgrade
  6705. Image=GACSAM
  6706. Prerequisite=GACTWR,GARADR
  6707. TechLevel=5
  6708. Armor=wood
  6709. Sight=10
  6710. Owner=GDI
  6711. Cost=300
  6712. Points=30
  6713. Power=-30
  6714. Crewed=no
  6715. Capturable=no
  6716. Explosion=TWLT070
  6717. Nominal=yes
  6718. PowersUpBuilding=gactwr
  6719. PowersUpToLevel=3
  6720. Primary=RedEye2
  6721. Secondary=RedEye2
  6722. Turret=yes
  6723. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6724. IsBaseDefense=yes
  6725. Powered=yes
  6726.  
  6727. ; GDI Power plant upgrade.
  6728. [GAPOWRUP]
  6729. Name=Power Turbine
  6730. Prerequisite=GAPOWR
  6731. Image=GAPOWR_B
  6732. TechLevel=7
  6733. Armor=wood
  6734. Sight=1
  6735. Owner=GDI
  6736. Cost=100
  6737. Points=30
  6738. Power=50
  6739. Crewed=no
  6740. Nominal=yes
  6741. Capturable=no
  6742. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6743. PowersUpBuilding=gapowr
  6744. PowersUpToLevel=-1
  6745. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6746.  
  6747. [GAPLUG1]
  6748. Name=Plutonium Power Plug
  6749. Image=GAPLUG_D
  6750. Primary=GapNone
  6751. Ammo=0
  6752. Explodes=yes
  6753. Prerequisite=GAPLUG
  6754. TechLevel=10
  6755. Armor=wood
  6756. Sight=3
  6757. Owner=GDI
  6758. Cost=2250
  6759. Points=30
  6760. Nominal=yes
  6761. Power=5000
  6762. Crewed=no
  6763. Capturable=no
  6764. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6765. PowersUpBuilding=gaplug
  6766. PowersUpToLevel=-1
  6767. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6768. IsThreatRatingNode=false
  6769.  
  6770. ; OBSOLETE Upgrade No. 1 for GDI radar
  6771. [DMSG]
  6772. Name=Deployed Mobile Stealth Generator
  6773. TechLevel=-1
  6774. Image=GADPSA
  6775. Strength=600
  6776. Points=50
  6777. Cost=1500
  6778. Nominal=yes
  6779. Sight=8
  6780. Power=-35
  6781. Armor=wood
  6782. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6783. VoiceSelect=25-I000
  6784. VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
  6785. TickTank=yes
  6786. MaxDebris=2
  6787. UndeploysInto=MSG
  6788. BaseNormal=no
  6789. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6790. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6791. DamageSmokeOffset=500, 500, 400
  6792. CloakGenerator=yes
  6793. CloakRadiusInCells=4
  6794. HasRadialIndicator=true
  6795. RadialColor=255,0,0
  6796. TogglePower=no
  6797.  
  6798. ; Upgrade No. 2 for GDI radar
  6799. [GAPLUG2]
  6800. Name=Seeker Control
  6801. Image=GAPLUG_E
  6802. Prerequisite=GAPLUG,GATECH,GAWEAP
  6803. TechLevel=10
  6804. Armor=wood
  6805. Sight=1
  6806. Owner=GDI
  6807. Cost=1000
  6808. Points=30
  6809. Power=-50
  6810. Crewed=no
  6811. Capturable=no
  6812. Nominal=yes
  6813. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6814. PowersUpBuilding=gaplug
  6815. PowersUpToLevel=-1
  6816. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6817. SuperWeapon=HuntSeekSpecial
  6818. AIBuildThis=yes
  6819. IsThreatRatingNode=true
  6820.  
  6821. ; Upgrade No. 3 for GDI radar
  6822. [GAPLUG3]
  6823. Name=Ion Cannon Uplink
  6824. Image=GAPLUG_F
  6825. Prerequisite=GAPLUG,GATECH
  6826. TechLevel=10
  6827. Armor=wood
  6828. Sight=1
  6829. Owner=GDI
  6830. Cost=1500
  6831. Points=30
  6832. Power=-100
  6833. Crewed=no
  6834. Capturable=no
  6835. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6836. PowersUpBuilding=gaplug
  6837. PowersUpToLevel=-1
  6838. SuperWeapon=IonCannonSpecial
  6839. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6840. Nominal=yes
  6841. AIBuildThis=yes
  6842.  
  6843. ; Firestorm defense
  6844. [GAFIRE]
  6845. Name=Fire Storm Generator
  6846. Strength=800
  6847. Armor=heavy
  6848. TechLevel=9
  6849. Prerequisite=GATECH
  6850. Adjacent=2
  6851. Sight=5
  6852. Owner=GDI
  6853. Cost=2000
  6854. Points=30
  6855. Power=-200
  6856. Crewed=yes
  6857. Capturable=true
  6858. Nominal=yes
  6859. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6860. MaxDebris=9
  6861. SuperWeapon=FirestormSpecial
  6862. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  6863. DamageSmokeOffset=410, 600, 290
  6864.  
  6865. ; Laser fence post
  6866. [NAPOST]
  6867. Name=Laser Fence Post
  6868. Prerequisite=NAAPWR
  6869. Strength=300
  6870. Armor=concrete
  6871. Nominal=yes
  6872. TechLevel=8
  6873. Adjacent=3
  6874. Sight=4
  6875. Owner=Nod
  6876. Cost=200
  6877. BaseNormal=no
  6878. Points=30
  6879. Power=-25
  6880. Crewed=no
  6881. Capturable=false
  6882. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6883. LaserFencePost=yes
  6884. MaxDebris=2
  6885. Powered=yes
  6886. ThreatPosed=0    ; This value MUST be 0 for all building addons
  6887. DamageParticleSystems=SparkSys,LGSparkSys
  6888. IsBase=no
  6889. GuardRange=10  ; Used to set max. intra-post distance
  6890.  
  6891. [NAFNCE]
  6892. Name=Laser Fence Section
  6893. Strength=800
  6894. Armor=concrete
  6895. TechLevel=-1
  6896. Sight=1
  6897. Owner=Nod
  6898. Capturable=false
  6899. Nominal=yes
  6900. Cost=0
  6901. Points=00
  6902. Power=0
  6903. Selectable=no
  6904. Crewed=no
  6905. LaserFence=yes
  6906. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6907. ThreatPosed=10    ; This value MUST be 0 for all building addons
  6908. DamageParticleSystems=SparkSys,LGSparkSys
  6909. IsBase=no
  6910. LegalTarget=false
  6911. TogglePower=no
  6912. LightVisibility=1500
  6913. LightIntensity=0.01
  6914. LightRedTint=0.3
  6915. LightGreenTint=0.01
  6916. LightBlueTint=0.01
  6917.  
  6918. ; Laser turret
  6919. [NALASR]
  6920. Name=Laser Turret
  6921. Strength=500
  6922. Armor=wood
  6923. Prerequisite=NAHAND
  6924. TechLevel=2
  6925. Adjacent=4
  6926. ROT=10
  6927. Sight=7
  6928. Owner=Nod
  6929. Nominal=yes
  6930. IsPowered=yes
  6931. Cost=300
  6932. BaseNormal=no
  6933. Points=30
  6934. Power=-30
  6935. Crewed=no
  6936. Capturable=false
  6937. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6938. MaxDebris=2
  6939. Primary=LaserFire2
  6940. Turret=yes
  6941. TurretAnim=LASER
  6942. TurretAnimIsVoxel=true
  6943. TurretAnimX=-8
  6944. TurretAnimY=16
  6945. TurretAnimZAdjust=-40
  6946. ThreatPosed=30    ; This value MUST be 0 for all building addons
  6947. DamageParticleSystems=SparkSys,LGSparkSys
  6948. IsBaseDefense=yes
  6949. HasStupidGuardMode=false
  6950.  
  6951. ; SAM
  6952. [NASAM]
  6953. Name=SAM Site
  6954. Strength=600
  6955. Armor=wood
  6956. TechLevel=5
  6957. Nominal=yes
  6958. Prerequisite=NARADR
  6959. Adjacent=4
  6960. Sight=10
  6961. Owner=Nod
  6962. Cost=400
  6963. BaseNormal=no
  6964. Points=30
  6965. Power=-45
  6966. Crewed=no
  6967. Primary=RedEye2
  6968. Capturable=false
  6969. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  6970. MaxDebris=3
  6971. ThreatPosed=0    ; This value should be 0 for objects that are purely anti-air, since aircraft do not use the threat values
  6972. DamageParticleSystems=SparkSys,LGSparkSys
  6973. IsBaseDefense=yes
  6974. Powered=yes
  6975. Turret=yes
  6976. TurretAnim=NASAM_A
  6977. TurretAnimIsVoxel=false
  6978. TurretAnimX=-2
  6979. TurretAnimY=10
  6980. TurretAnimZAdjust=-20
  6981. HasStupidGuardMode=false
  6982.  
  6983. [GAFSDF]
  6984. Name=Firestorm Wall Section
  6985. Strength=200
  6986. Armor=concrete
  6987. Prerequisite=GAFIRE
  6988. TechLevel=9
  6989. Repairable=false
  6990. Nominal=yes
  6991. Sight=2
  6992. Owner=GDI
  6993. Capturable=false
  6994. Cost=50
  6995. Points=00
  6996. Power=-2
  6997. Selectable=no
  6998. Crewed=no
  6999. FirestormWall=yes
  7000. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7001. ThreatPosed=20    ; This value MUST be 0 for all building addons
  7002. DamageParticleSystems=SparkSys,LGSparkSys
  7003. IsBase=no
  7004. BaseNormal=no
  7005. TogglePower=no
  7006. Insignificant=yes
  7007.  
  7008. [ABAN01]
  7009. Name=WS Logging Company
  7010. TechLevel=-1
  7011. Strength=600
  7012. Insignificant=yes
  7013. Nominal=yes
  7014. RadarInvisible=yes
  7015. Points=5
  7016. Armor=wood
  7017. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7018. MaxDebris=0
  7019. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7020. IsBase=no
  7021. LightVisibility=2300
  7022. LightIntensity=0.02
  7023. LightRedTint=0.26
  7024. LightGreenTint=0.01
  7025. LightBlueTint=0.01
  7026.  
  7027. [ABAN02]
  7028. Name=Panullo Hacienda
  7029. TechLevel=-1
  7030. Strength=600
  7031. Insignificant=yes
  7032. Nominal=yes
  7033. RadarInvisible=yes
  7034. Points=5
  7035. Armor=heavy
  7036. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7037. MaxDebris=0
  7038. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7039. IsBase=no
  7040. LightVisibility=2300
  7041. LightIntensity=0.02
  7042. LightRedTint=0.01
  7043. LightGreenTint=0.26
  7044. LightBlueTint=0.01
  7045.  
  7046. [ABAN03]
  7047. Name=Abandoned Factory
  7048. TechLevel=-1
  7049. Strength=500
  7050. Insignificant=yes
  7051. Nominal=yes
  7052. RadarInvisible=yes
  7053. Points=5
  7054. Armor=wood
  7055. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7056. MaxDebris=0
  7057. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7058. IsBase=no
  7059. LightVisibility=2300
  7060. LightIntensity=0.02
  7061. LightRedTint=0.01
  7062. LightGreenTint=0.09
  7063. LightBlueTint=0.01
  7064.  
  7065. [ABAN04]
  7066. Name=City Hall
  7067. TechLevel=-1
  7068. Strength=400
  7069. Insignificant=yes
  7070. Nominal=yes
  7071. RadarInvisible=yes
  7072. Points=5
  7073. Armor=heavy
  7074. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7075. MaxDebris=0
  7076. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7077. IsBase=no
  7078. LightVisibility=2300
  7079. LightIntensity=0.02
  7080. LightRedTint=0.26
  7081. LightGreenTint=0.01
  7082. LightBlueTint=0.01
  7083.  
  7084. [ABAN05]
  7085. Name=Hunting Lodge
  7086. TechLevel=-1
  7087. Strength=500
  7088. Insignificant=yes
  7089. Nominal=yes
  7090. RadarInvisible=yes
  7091. Points=5
  7092. Armor=wood
  7093. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7094. MaxDebris=0
  7095. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7096. IsBase=no
  7097. LightVisibility=2300
  7098. LightIntensity=0.02
  7099. LightRedTint=0.01
  7100. LightGreenTint=0.26
  7101. LightBlueTint=0.01
  7102.  
  7103. [ABAN06]
  7104. Name=Local Inn & Lodging
  7105. TechLevel=-1
  7106. Strength=500
  7107. Insignificant=yes
  7108. Nominal=yes
  7109. RadarInvisible=yes
  7110. Points=5
  7111. Armor=wood
  7112. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7113. MaxDebris=0
  7114. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7115. IsBase=no
  7116. LightVisibility=2300
  7117. LightIntensity=0.02
  7118. LightRedTint=0.01
  7119. LightGreenTint=0.01
  7120. LightBlueTint=0.26
  7121.  
  7122. [ABAN07]
  7123. Name=Church
  7124. TechLevel=-1
  7125. Strength=350
  7126. Insignificant=yes
  7127. Nominal=yes
  7128. RadarInvisible=yes
  7129. Points=5
  7130. Armor=heavy
  7131. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7132. MaxDebris=0
  7133. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7134. IsBase=no
  7135. LightVisibility=2300
  7136. LightIntensity=0.02
  7137. LightRedTint=0.26
  7138. LightGreenTint=0.01
  7139. LightBlueTint=0.01
  7140.  
  7141. [ABAN08]
  7142. Name=Abandoned Wharehouse
  7143. TechLevel=-1
  7144. Strength=500
  7145. Insignificant=yes
  7146. Nominal=yes
  7147. RadarInvisible=yes
  7148. Points=5
  7149. Armor=heavy
  7150. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7151. MaxDebris=0
  7152. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7153. IsBase=no
  7154. LightVisibility=2300
  7155. LightIntensity=0.02
  7156. LightRedTint=0.01
  7157. LightGreenTint=0.26
  7158. LightBlueTint=0.01
  7159.  
  7160. [ABAN09]
  7161. Name=Tall's Residence
  7162. TechLevel=-1
  7163. Strength=350
  7164. Insignificant=yes
  7165. Nominal=yes
  7166. RadarInvisible=yes
  7167. Points=5
  7168. Armor=heavy
  7169. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7170. MaxDebris=0
  7171. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7172. IsBase=no
  7173. LightVisibility=2300
  7174. LightIntensity=0.02
  7175. LightRedTint=0.01
  7176. LightGreenTint=0.01
  7177. LightBlueTint=0.26
  7178.  
  7179. [ABAN10]
  7180. Name=Denzil's Last Chance Motel
  7181. TechLevel=-1
  7182. Strength=500
  7183. Insignificant=yes
  7184. Nominal=yes
  7185. RadarInvisible=yes
  7186. Points=5
  7187. Armor=wood
  7188. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7189. MaxDebris=0
  7190. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7191. IsBase=no
  7192. LightVisibility=2300
  7193. LightIntensity=0.02
  7194. LightRedTint=0.26
  7195. LightGreenTint=0.01
  7196. LightBlueTint=0.01
  7197.  
  7198. [ABAN11]
  7199. Name=Miele Manor
  7200. TechLevel=-1
  7201. Strength=400
  7202. Insignificant=yes
  7203. Nominal=yes
  7204. RadarInvisible=yes
  7205. Points=5
  7206. Armor=wood
  7207. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7208. MaxDebris=0
  7209. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7210. IsBase=no
  7211. LightVisibility=2300
  7212. LightIntensity=0.02
  7213. LightRedTint=0.01
  7214. LightGreenTint=0.26
  7215. LightBlueTint=0.01
  7216.  
  7217. [ABAN12]
  7218. Name=Kettler's Place
  7219. TechLevel=-1
  7220. Strength=400
  7221. Insignificant=yes
  7222. Nominal=yes
  7223. RadarInvisible=yes
  7224. Points=5
  7225. Armor=wood
  7226. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7227. MaxDebris=0
  7228. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7229. IsBase=no
  7230. LightVisibility=2300
  7231. LightIntensity=0.02
  7232. LightRedTint=0.01
  7233. LightGreenTint=0.01
  7234. LightBlueTint=0.26
  7235.  
  7236. [ABAN13]
  7237. Name=Long's Home
  7238. TechLevel=-1
  7239. Strength=400
  7240. Insignificant=yes
  7241. Nominal=yes
  7242. RadarInvisible=yes
  7243. Points=5
  7244. Armor=wood
  7245. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7246. MaxDebris=0
  7247. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7248. IsBase=no
  7249. LightVisibility=2300
  7250. LightIntensity=0.02
  7251. LightRedTint=0.26
  7252. LightGreenTint=0.01
  7253. LightBlueTint=0.01
  7254.  
  7255. [ABAN14]
  7256. Name=Local Store
  7257. TechLevel=-1
  7258. Strength=300
  7259. Insignificant=yes
  7260. Nominal=yes
  7261. RadarInvisible=yes
  7262. Points=5
  7263. Armor=heavy
  7264. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7265. MaxDebris=0
  7266. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7267. IsBase=no
  7268. LightVisibility=2300
  7269. LightIntensity=0.02
  7270. LightRedTint=0.01
  7271. LightGreenTint=0.26
  7272. LightBlueTint=0.01
  7273.  
  7274. [ABAN15]
  7275. Name=Adam's House
  7276. TechLevel=-1
  7277. Strength=400
  7278. Insignificant=yes
  7279. Nominal=yes
  7280. RadarInvisible=yes
  7281. Points=5
  7282. Armor=heavy
  7283. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7284. MaxDebris=0
  7285. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7286. IsBase=no
  7287. LightVisibility=2300
  7288. LightIntensity=0.02
  7289. LightRedTint=0.01
  7290. LightGreenTint=0.01
  7291. LightBlueTint=0.26
  7292.  
  7293. [ABAN16]
  7294. Name=Gas Station
  7295. TechLevel=-1
  7296. Strength=400
  7297. Insignificant=yes
  7298. Nominal=yes
  7299. RadarInvisible=yes
  7300. Points=5
  7301. Armor=wood
  7302. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7303. MaxDebris=2
  7304. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7305. IsBase=no
  7306. LightVisibility=2300
  7307. LightIntensity=0.02
  7308. LightRedTint=0.26
  7309. LightGreenTint=0.01
  7310. LightBlueTint=0.01
  7311.  
  7312. [ABAN17]
  7313. Name=Gas Pumps
  7314. TechLevel=-1
  7315. Strength=400
  7316. Insignificant=yes
  7317. Nominal=yes
  7318. RadarInvisible=yes
  7319. Points=5
  7320. Armor=wood
  7321. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7322. MaxDebris=2
  7323. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7324. IsBase=no
  7325. LightVisibility=2300
  7326. LightIntensity=0.02
  7327. LightRedTint=0.01
  7328. LightGreenTint=0.26
  7329. LightBlueTint=0.01
  7330.  
  7331. [ABAN18]
  7332. Name=Gas Station Sign
  7333. TechLevel=-1
  7334. Strength=400
  7335. Insignificant=yes
  7336. Nominal=yes
  7337. RadarInvisible=yes
  7338. Points=5
  7339. Armor=wood
  7340. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7341. MaxDebris=2
  7342. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7343. IsBase=no
  7344. LightVisibility=2300
  7345. LightIntensity=0.02
  7346. LightRedTint=0.01
  7347. LightGreenTint=0.01
  7348. LightBlueTint=0.26
  7349.  
  7350. [CA0001]
  7351. Name=Rade's Roadhouse
  7352. TechLevel=-1
  7353. Strength=400
  7354. Insignificant=yes
  7355. Nominal=yes
  7356. RadarInvisible=yes
  7357. Points=5
  7358. Armor=heavy
  7359. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7360. MaxDebris=0
  7361. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7362. IsBase=no
  7363. LightVisibility=2300
  7364. LightIntensity=0.02
  7365. LightRedTint=0.26
  7366. LightGreenTint=0.01
  7367. LightBlueTint=0.01
  7368.  
  7369. [CA0002]
  7370. Name=Sandberg and Son's
  7371. TechLevel=-1
  7372. Strength=400
  7373. Insignificant=yes
  7374. Nominal=yes
  7375. RadarInvisible=yes
  7376. Points=5
  7377. Armor=heavy
  7378. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7379. MaxDebris=0
  7380. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7381. IsBase=no
  7382. LightVisibility=2300
  7383. LightIntensity=0.02
  7384. LightRedTint=0.01
  7385. LightGreenTint=0.26
  7386. LightBlueTint=0.01
  7387.  
  7388. [CA0003]
  7389. Name=Temp Housing
  7390. TechLevel=-1
  7391. Strength=300
  7392. Insignificant=yes
  7393. Nominal=yes
  7394. RadarInvisible=yes
  7395. Points=5
  7396. Armor=light
  7397. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7398. MaxDebris=0
  7399. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7400. IsBase=no
  7401. LightVisibility=2300
  7402. LightIntensity=0.02
  7403. LightRedTint=0.01
  7404. LightGreenTint=0.01
  7405. LightBlueTint=0.26
  7406.  
  7407. [CA0004]
  7408. Name=Waystation
  7409. TechLevel=-1
  7410. Strength=300
  7411. Insignificant=yes
  7412. Nominal=yes
  7413. RadarInvisible=yes
  7414. Points=5
  7415. Armor=light
  7416. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7417. MaxDebris=0
  7418. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7419. IsBase=no
  7420. LightVisibility=2300
  7421. LightIntensity=0.02
  7422. LightRedTint=0.26
  7423. LightGreenTint=0.01
  7424. LightBlueTint=0.01
  7425.  
  7426. [CA0005]
  7427. Name=Ferbie's 4 Sale
  7428. TechLevel=-1
  7429. Strength=300
  7430. Insignificant=yes
  7431. Nominal=yes
  7432. RadarInvisible=yes
  7433. Points=5
  7434. Armor=light
  7435. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7436. MaxDebris=0
  7437. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7438. IsBase=no
  7439. LightVisibility=2300
  7440. LightIntensity=0.02
  7441. LightRedTint=0.01
  7442. LightGreenTint=0.26
  7443. LightBlueTint=0.01
  7444.  
  7445. [CA0006]
  7446. Name=Deluxe Accomodations
  7447. TechLevel=-1
  7448. Strength=300
  7449. Insignificant=yes
  7450. Nominal=yes
  7451. RadarInvisible=yes
  7452. Points=5
  7453. Armor=heavy
  7454. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7455. MaxDebris=0
  7456. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7457. IsBase=no
  7458. LightVisibility=2300
  7459. LightIntensity=0.02
  7460. LightRedTint=0.01
  7461. LightGreenTint=0.01
  7462. LightBlueTint=0.26
  7463.  
  7464. [CA0007]
  7465. Name=Field Generator
  7466. TechLevel=-1
  7467. Strength=400
  7468. Insignificant=yes
  7469. Nominal=yes
  7470. RadarInvisible=yes
  7471. Points=5
  7472. Armor=light
  7473. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7474. MaxDebris=0
  7475. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7476. IsBase=no
  7477. LightVisibility=2300
  7478. LightIntensity=0.02
  7479. LightRedTint=0.26
  7480. LightGreenTint=0.01
  7481. LightBlueTint=0.01
  7482.  
  7483. [CA0008]
  7484. Name=Subterranean Dwelling
  7485. TechLevel=-1
  7486. Strength=400
  7487. Insignificant=yes
  7488. Nominal=yes
  7489. RadarInvisible=yes
  7490. Points=5
  7491. Armor=heavy
  7492. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7493. MaxDebris=0
  7494. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7495. IsBase=no
  7496. LightVisibility=2300
  7497. LightIntensity=0.02
  7498. LightRedTint=0.01
  7499. LightGreenTint=0.26
  7500. LightBlueTint=0.01
  7501.  
  7502. [CA0009]
  7503. Name=Subterranean Dwelling
  7504. TechLevel=-1
  7505. Strength=400
  7506. Insignificant=yes
  7507. Nominal=yes
  7508. RadarInvisible=yes
  7509. Points=5
  7510. Armor=heavy
  7511. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7512. MaxDebris=0
  7513. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7514. IsBase=no
  7515. LightVisibility=2300
  7516. LightIntensity=0.02
  7517. LightRedTint=0.01
  7518. LightGreenTint=0.01
  7519. LightBlueTint=0.26
  7520.  
  7521. [CA0010]
  7522. Name=Leary Traveller Inn
  7523. TechLevel=-1
  7524. Strength=300
  7525. Insignificant=yes
  7526. Nominal=yes
  7527. RadarInvisible=yes
  7528. Points=5
  7529. Armor=heavy
  7530. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7531. MaxDebris=0
  7532. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7533. IsBase=no
  7534. LightVisibility=2300
  7535. LightIntensity=0.02
  7536. LightRedTint=0.26
  7537. LightGreenTint=0.01
  7538. LightBlueTint=0.01
  7539.  
  7540. [CA0011]
  7541. Name=Water Tank
  7542. TechLevel=-1
  7543. Strength=200
  7544. Insignificant=yes
  7545. Nominal=yes
  7546. RadarInvisible=yes
  7547. Points=5
  7548. Armor=heavy
  7549. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7550. MaxDebris=0
  7551. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7552. IsBase=no
  7553. LightVisibility=2300
  7554. LightIntensity=0.02
  7555. LightRedTint=0.01
  7556. LightGreenTint=0.01
  7557. LightBlueTint=0.26
  7558.  
  7559. [CA0012]
  7560. Name=Greenhouse
  7561. TechLevel=-1
  7562. Strength=100
  7563. Insignificant=yes
  7564. Nominal=yes
  7565. RadarInvisible=yes
  7566. Points=5
  7567. Armor=light
  7568. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7569. MaxDebris=0
  7570. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7571. IsBase=no
  7572. LightVisibility=2300
  7573. LightIntensity=0.02
  7574. LightRedTint=0.01
  7575. LightGreenTint=0.01
  7576. LightBlueTint=0.26
  7577.  
  7578. [CA0013]
  7579. Name=Water Purifier
  7580. TechLevel=-1
  7581. Strength=300
  7582. Insignificant=yes
  7583. Nominal=yes
  7584. RadarInvisible=yes
  7585. Points=5
  7586. Armor=heavy
  7587. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7588. MaxDebris=0
  7589. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7590. IsBase=no
  7591. LightVisibility=2300
  7592. LightIntensity=0.02
  7593. LightRedTint=0.26
  7594. LightGreenTint=0.01
  7595. LightBlueTint=0.01
  7596.  
  7597. [CA0014]
  7598. Name=Observation Tower
  7599. TechLevel=-1
  7600. Strength=300
  7601. Insignificant=yes
  7602. Nominal=yes
  7603. RadarInvisible=yes
  7604. Points=5
  7605. Armor=heavy
  7606. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7607. MaxDebris=0
  7608. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7609. IsBase=no
  7610. LightVisibility=2300
  7611. LightIntensity=0.02
  7612. LightRedTint=0.01
  7613. LightGreenTint=0.26
  7614. LightBlueTint=0.01
  7615.  
  7616. [CA0015]
  7617. Name=Port-A-Shack
  7618. TechLevel=-1
  7619. Strength=300
  7620. Insignificant=yes
  7621. Nominal=yes
  7622. RadarInvisible=yes
  7623. Points=5
  7624. Armor=light
  7625. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7626. MaxDebris=0
  7627. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7628. IsBase=no
  7629. LightVisibility=2300
  7630. LightIntensity=0.02
  7631. LightRedTint=0.01
  7632. LightGreenTint=0.01
  7633. LightBlueTint=0.26
  7634.  
  7635. [CA0016]
  7636. Name=Port-A-Shack Deluxe
  7637. TechLevel=-1
  7638. Strength=300
  7639. Insignificant=yes
  7640. Nominal=yes
  7641. RadarInvisible=yes
  7642. Points=5
  7643. Armor=light
  7644. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7645. MaxDebris=0
  7646. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7647. IsBase=no
  7648. LightVisibility=2300
  7649. LightIntensity=0.02
  7650. LightRedTint=0.26
  7651. LightGreenTint=0.01
  7652. LightBlueTint=0.01
  7653.  
  7654. [CA0017]
  7655. Name=Energy Transformer
  7656. TechLevel=-1
  7657. Strength=300
  7658. Insignificant=yes
  7659. Nominal=yes
  7660. RadarInvisible=yes
  7661. Points=5
  7662. Armor=heavy
  7663. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7664. MaxDebris=0
  7665. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7666. IsBase=no
  7667. LightVisibility=2300
  7668. LightIntensity=0.02
  7669. LightRedTint=0.01
  7670. LightGreenTint=0.26
  7671. LightBlueTint=0.01
  7672.  
  7673. [CA0018]
  7674. Name=Solar Panel
  7675. TechLevel=-1
  7676. Strength=200
  7677. Insignificant=yes
  7678. Nominal=yes
  7679. RadarInvisible=yes
  7680. Points=5
  7681. Armor=light
  7682. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7683. MaxDebris=0
  7684. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7685. IsBase=no
  7686. LightVisibility=2300
  7687. LightIntensity=0.02
  7688. LightRedTint=0.01
  7689. LightGreenTint=0.01
  7690. LightBlueTint=0.26
  7691.  
  7692. [CA0019]
  7693. Name=Solar Panel
  7694. TechLevel=-1
  7695. Strength=200
  7696. Insignificant=yes
  7697. Nominal=yes
  7698. RadarInvisible=yes
  7699. Points=5
  7700. Armor=light
  7701. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7702. MaxDebris=0
  7703. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7704. IsBase=no
  7705. LightVisibility=2300
  7706. LightIntensity=0.02
  7707. LightRedTint=0.26
  7708. LightGreenTint=0.01
  7709. LightBlueTint=0.01
  7710.  
  7711. [CA0020]
  7712. Name=Solar Panel
  7713. TechLevel=-1
  7714. Strength=200
  7715. Insignificant=yes
  7716. Nominal=yes
  7717. RadarInvisible=yes
  7718. Points=5
  7719. Armor=light
  7720. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7721. MaxDebris=0
  7722. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7723. IsBase=no
  7724. LightVisibility=2300
  7725. LightIntensity=0.02
  7726. LightRedTint=0.01
  7727. LightGreenTint=0.26
  7728. LightBlueTint=0.01
  7729.  
  7730. [CA0021]
  7731. Name=Solar Panel
  7732. TechLevel=-1
  7733. Strength=200
  7734. Insignificant=yes
  7735. Nominal=yes
  7736. RadarInvisible=yes
  7737. Points=5
  7738. Armor=light
  7739. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7740. MaxDebris=0
  7741. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7742. IsBase=no
  7743. LightVisibility=2300
  7744. LightIntensity=0.02
  7745. LightRedTint=0.01
  7746. LightGreenTint=0.01
  7747. LightBlueTint=0.26
  7748.  
  7749. [GAOLDCC1]
  7750. Name=Old Construction Yard
  7751. TechLevel=-1
  7752. Strength=400
  7753. Insignificant=yes
  7754. Capturable=false
  7755. Repairable=false
  7756. Nominal=yes
  7757. RadarInvisible=yes
  7758. Points=5
  7759. Armor=heavy
  7760. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7761. MaxDebris=3
  7762. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7763. IsBase=no
  7764.  
  7765. [GAOLDCC2]
  7766. Name=Old Temple
  7767. TechLevel=-1
  7768. Strength=400
  7769. Insignificant=yes
  7770. Capturable=false
  7771. Repairable=false
  7772. Nominal=yes
  7773. RadarInvisible=yes
  7774. Points=5
  7775. Armor=heavy
  7776. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7777. MaxDebris=3
  7778. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7779. IsBase=no
  7780.  
  7781. [GAOLDCC3]
  7782. Name=Old Weapons Factory
  7783. TechLevel=-1
  7784. Strength=400
  7785. Capturable=false
  7786. Repairable=false
  7787. Insignificant=yes
  7788. Nominal=yes
  7789. RadarInvisible=yes
  7790. Points=5
  7791. Armor=heavy
  7792. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7793. MaxDebris=3
  7794. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7795. IsBase=no
  7796.  
  7797. [GAOLDCC4]
  7798. Name=Old Refinery
  7799. TechLevel=-1
  7800. Strength=400
  7801. Capturable=false
  7802. Repairable=false
  7803. Insignificant=yes
  7804. Nominal=yes
  7805. RadarInvisible=yes
  7806. Points=5
  7807. Armor=heavy
  7808. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7809. MaxDebris=3
  7810. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7811. IsBase=no
  7812.  
  7813. [GAOLDCC5]
  7814. Name=Old Advanced Power Plant
  7815. TechLevel=-1
  7816. Strength=400
  7817. Capturable=false
  7818. Repairable=false
  7819. Insignificant=yes
  7820. Nominal=yes
  7821. RadarInvisible=yes
  7822. Points=5
  7823. Armor=heavy
  7824. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7825. MaxDebris=3
  7826. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7827. IsBase=no
  7828.  
  7829. [GAOLDCC6]
  7830. Name=Old Silos
  7831. TechLevel=-1
  7832. Strength=400
  7833. Capturable=false
  7834. Repairable=false
  7835. Insignificant=yes
  7836. Nominal=yes
  7837. RadarInvisible=yes
  7838. Points=5
  7839. Armor=heavy
  7840. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7841. MaxDebris=3
  7842. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7843. IsBase=no
  7844.  
  7845. ; Use Ammo to specify the number of times to allow healing.
  7846. [CAHOSP]
  7847. Name=Infantry Medical Center
  7848. TechLevel=10
  7849. Strength=800
  7850. Immune=no
  7851. LegalTarget=yes
  7852. Insignificant=yes
  7853. Nominal=yes
  7854. RadarInvisible=no
  7855. Points=5
  7856. Armor=heavy
  7857. Hospital=yes
  7858. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7859. MaxDebris=3
  7860. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7861. IsBase=yes
  7862. Prerequisite=NAHAND,NATECH
  7863. Adjacent=2
  7864. Sight=6
  7865. Owner=Nod
  7866. Cost=1500
  7867. Ammo=99999999
  7868. Unsellable=no
  7869. Points=60
  7870. Power=-50
  7871. Powered=false
  7872. Capturable=true
  7873. Sensors=yes
  7874. Crewed=yes
  7875. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7876. MaxDebris=5
  7877. ThreatPosed=0    ; This value MUST be 0 for all building addons
  7878. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  7879. DamageSmokeOffset=450, 200, 150
  7880. LightVisibility=2300
  7881. LightIntensity=0.02
  7882. LightRedTint=0.01
  7883. LightGreenTint=0.26
  7884. LightBlueTint=0.01
  7885.  
  7886. ; Use Ammo to specify number of time the building can be used to upgrade infantry
  7887. [CAARMR]
  7888. Name=Infantry Upgrade Center
  7889. Image=GAPILE
  7890. TechLevel=10
  7891. Strength=800
  7892. Immune=no
  7893. LegalTarget=yes
  7894. Insignificant=yes
  7895. Nominal=yes
  7896. RadarInvisible=no
  7897. Points=5
  7898. Armor=heavy
  7899. Armory=yes
  7900. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7901. MaxDebris=3
  7902. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  7903. Unsellable=No
  7904. IsBase=yes
  7905. Prerequisite=GATECH,GAPILE
  7906. Adjacent=2
  7907. Sight=6
  7908. Owner=GDI
  7909. Cost=1500
  7910. Points=60
  7911. Power=-50
  7912. Powered=false
  7913. Capturable=true
  7914. Sensors=yes
  7915. Crewed=yes
  7916. Ammo=9999999999
  7917. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7918. MaxDebris=5
  7919. ThreatPosed=0    ; This value MUST be 0 for all building addons
  7920. DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
  7921. DamageSmokeOffset=450, 200, 150
  7922. LightVisibility=2300
  7923. LightIntensity=0.02
  7924. LightRedTint=0.01
  7925. LightGreenTint=0.26
  7926. LightBlueTint=0.01
  7927.  
  7928. [CAPYR01]
  7929. Name=Pyramid
  7930. TechLevel=-1
  7931. Strength=400
  7932. Immune=yes
  7933. LegalTarget=no
  7934. Insignificant=yes
  7935. Nominal=yes
  7936. RadarInvisible=yes
  7937. Points=5
  7938. Armor=concrete
  7939. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7940. IsBase=no
  7941. LightVisibility=2300
  7942. LightIntensity=0.02
  7943. LightRedTint=0.01
  7944. LightGreenTint=0.01
  7945. LightBlueTint=0.26
  7946.  
  7947. [CAPYR02]
  7948. Name=Pyramid
  7949. TechLevel=-1
  7950. Strength=400
  7951. Immune=yes
  7952. LegalTarget=no
  7953. Insignificant=yes
  7954. Nominal=yes
  7955. RadarInvisible=yes
  7956. Points=5
  7957. Armor=concrete
  7958. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7959. IsBase=no
  7960. LightVisibility=2300
  7961. LightIntensity=0.02
  7962. LightRedTint=0.26
  7963. LightGreenTint=0.01
  7964. LightBlueTint=0.01
  7965.  
  7966. [CAPYR03]
  7967. Name=Pyramid
  7968. TechLevel=-1
  7969. Strength=400
  7970. Immune=yes
  7971. LegalTarget=no
  7972. Insignificant=yes
  7973. Nominal=yes
  7974. RadarInvisible=yes
  7975. Points=5
  7976. Armor=concrete
  7977. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7978. IsBase=no
  7979. LightVisibility=2300
  7980. LightIntensity=0.02
  7981. LightRedTint=0.01
  7982. LightGreenTint=0.26
  7983. LightBlueTint=0.01
  7984.  
  7985. [CACRSH01]
  7986. Name=Crash 1
  7987. TechLevel=-1
  7988. Strength=400
  7989. Immune=yes
  7990. LegalTarget=no
  7991. Insignificant=yes
  7992. Nominal=yes
  7993. RadarInvisible=yes
  7994. Points=5
  7995. Armor=concrete
  7996. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  7997. Selectable=no
  7998. IsBase=no
  7999. LightVisibility=2300
  8000. LightIntensity=0.02
  8001. LightRedTint=0.01
  8002. LightGreenTint=0.01
  8003. LightBlueTint=0.26
  8004.  
  8005. [CACRSH02]
  8006. Name=Crash 2
  8007. TechLevel=-1
  8008. Strength=400
  8009. Immune=yes
  8010. LegalTarget=no
  8011. Insignificant=yes
  8012. Nominal=yes
  8013. RadarInvisible=yes
  8014. Points=5
  8015. Armor=concrete
  8016. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8017. Selectable=no
  8018. IsBase=no
  8019. LightVisibility=2300
  8020. LightIntensity=0.02
  8021. LightRedTint=0.26
  8022. LightGreenTint=0.01
  8023. LightBlueTint=0.01
  8024.  
  8025. [CACRSH03]
  8026. Name=Crash 3
  8027. TechLevel=-1
  8028. Strength=400
  8029. Immune=yes
  8030. LegalTarget=no
  8031. Insignificant=yes
  8032. Nominal=yes
  8033. RadarInvisible=yes
  8034. Points=5
  8035. Armor=concrete
  8036. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8037. Selectable=no
  8038. IsBase=no
  8039. LightVisibility=2300
  8040. LightIntensity=0.02
  8041. LightRedTint=0.01
  8042. LightGreenTint=0.26
  8043. LightBlueTint=0.01
  8044.  
  8045. [CACRSH04]
  8046. Name=Crash 4
  8047. TechLevel=-1
  8048. Strength=400
  8049. Immune=yes
  8050. LegalTarget=no
  8051. Insignificant=yes
  8052. Nominal=yes
  8053. RadarInvisible=yes
  8054. Points=5
  8055. Armor=concrete
  8056. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8057. Selectable=no
  8058. IsBase=no
  8059. LightVisibility=2300
  8060. LightIntensity=0.02
  8061. LightRedTint=0.01
  8062. LightGreenTint=0.01
  8063. LightBlueTint=0.26
  8064.  
  8065. [CACRSH05]
  8066. Name=Crash 5
  8067. TechLevel=-1
  8068. Strength=400
  8069. Immune=yes
  8070. LegalTarget=no
  8071. Insignificant=yes
  8072. Nominal=yes
  8073. RadarInvisible=yes
  8074. Points=5
  8075. Armor=concrete
  8076. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8077. Selectable=no
  8078. IsBase=no
  8079. LightVisibility=2300
  8080. LightIntensity=0.02
  8081. LightRedTint=0.26
  8082. LightGreenTint=0.01
  8083. LightBlueTint=0.01
  8084.  
  8085. [CAARAY]
  8086. Name=Civilian Array
  8087. TechLevel=-1
  8088. Strength=400
  8089. LegalTarget=yes
  8090. Insignificant=yes
  8091. Nominal=yes
  8092. RadarInvisible=yes
  8093. Points=5
  8094. Armor=concrete
  8095. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8096. MaxDebris=3
  8097. IsBase=no
  8098. LightVisibility=2300
  8099. LightIntensity=0.02
  8100. LightRedTint=0.01
  8101. LightGreenTint=0.26
  8102. LightBlueTint=0.01
  8103.  
  8104. [GASPOT]
  8105. Name=Light Tower
  8106. TechLevel=10
  8107. Owner=GDI,NOD
  8108. Cost=175
  8109. Primary=Vulcan3
  8110. Strength=400
  8111. Prerequisite=PROC
  8112. Points=50
  8113. Power=-5
  8114. Unsellable=False
  8115. Armor=wood
  8116. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8117. HasSpotlight=true
  8118. MaxDebris=2
  8119. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8120. DamageSmokeOffset=450, 500, 710
  8121. IsBase=no
  8122. LightVisibility=2300
  8123. LightIntensity=0.02
  8124. LightRedTint=0.01
  8125. LightGreenTint=0.01
  8126. LightBlueTint=0.26
  8127.  
  8128. [CITY01]
  8129. Name=Connelly Court Apts.
  8130. TechLevel=-1
  8131. Strength=400
  8132. Insignificant=yes
  8133. Nominal=yes
  8134. RadarInvisible=yes
  8135. Points=5
  8136. Armor=wood
  8137. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8138. MaxDebris=8
  8139. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8140. IsBase=no
  8141. LightVisibility=2300
  8142. LightIntensity=0.02
  8143. LightRedTint=0.26
  8144. LightGreenTint=0.01
  8145. LightBlueTint=0.01
  8146.  
  8147. [CITY02]
  8148. Name=Lightner's Luxury Suites
  8149. TechLevel=-1
  8150. Strength=700
  8151. Insignificant=yes
  8152. Nominal=yes
  8153. RadarInvisible=yes
  8154. Points=5
  8155. Armor=heavy
  8156. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8157. MaxDebris=8
  8158. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8159. IsBase=no
  8160. LightVisibility=2300
  8161. LightIntensity=0.02
  8162. LightRedTint=0.01
  8163. LightGreenTint=0.26
  8164. LightBlueTint=0.01
  8165.  
  8166. [CITY03]
  8167. Name=Office Building
  8168. TechLevel=-1
  8169. Strength=500
  8170. Insignificant=yes
  8171. Nominal=yes
  8172. RadarInvisible=yes
  8173. Points=5
  8174. Armor=heavy
  8175. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8176. MaxDebris=8
  8177. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8178. IsBase=no
  8179. LightVisibility=2300
  8180. LightIntensity=0.02
  8181. LightRedTint=0.01
  8182. LightGreenTint=0.01
  8183. LightBlueTint=0.26
  8184.  
  8185. [CITY04]
  8186. Name=Westwood Stock Exchange
  8187. TechLevel=-1
  8188. Strength=600
  8189. Insignificant=yes
  8190. Nominal=yes
  8191. RadarInvisible=yes
  8192. Points=5
  8193. Armor=heavy
  8194. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8195. MaxDebris=8
  8196. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8197. IsBase=no
  8198. LightVisibility=2300
  8199. LightIntensity=0.02
  8200. LightRedTint=0.26
  8201. LightGreenTint=0.01
  8202. LightBlueTint=0.01
  8203.  
  8204. [CITY05]
  8205. Name=Daily Sun Times
  8206. TechLevel=-1
  8207. Strength=600
  8208. Insignificant=yes
  8209. Nominal=yes
  8210. RadarInvisible=yes
  8211. Points=5
  8212. Armor=heavy
  8213. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8214. MaxDebris=8
  8215. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8216. IsBase=no
  8217. LightVisibility=2300
  8218. LightIntensity=0.02
  8219. LightRedTint=0.01
  8220. LightGreenTint=0.26
  8221. LightBlueTint=0.01
  8222.  
  8223. [CITY06]
  8224. Name=YEO-CA Cola Corp.
  8225. TechLevel=-1
  8226. Strength=500
  8227. Insignificant=yes
  8228. Nominal=yes
  8229. RadarInvisible=yes
  8230. Points=5
  8231. Armor=concrete
  8232. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8233. MaxDebris=8
  8234. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8235. IsBase=no
  8236. LightVisibility=2300
  8237. LightIntensity=0.02
  8238. LightRedTint=0.01
  8239. LightGreenTint=0.01
  8240. LightBlueTint=0.26
  8241.  
  8242. [CITY07]
  8243. Name=Urban Housing
  8244. TechLevel=-1
  8245. Strength=400
  8246. Insignificant=yes
  8247. Nominal=yes
  8248. RadarInvisible=yes
  8249. Points=5
  8250. Armor=wood
  8251. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8252. MaxDebris=8
  8253. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8254. IsBase=no
  8255. LightVisibility=2300
  8256. LightIntensity=0.02
  8257. LightRedTint=0.26
  8258. LightGreenTint=0.01
  8259. LightBlueTint=0.01
  8260.  
  8261. [CITY08]
  8262. Name=Yee's Discount Liquor
  8263. TechLevel=-1
  8264. Strength=300
  8265. Insignificant=yes
  8266. Nominal=yes
  8267. RadarInvisible=yes
  8268. Points=5
  8269. Armor=heavy
  8270. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8271. MaxDebris=8
  8272. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8273. IsBase=no
  8274. LightVisibility=2300
  8275. LightIntensity=0.02
  8276. LightRedTint=0.01
  8277. LightGreenTint=0.26
  8278. LightBlueTint=0.01
  8279.  
  8280. [CITY09]
  8281. Name=Abandoned Warehouse
  8282. TechLevel=-1
  8283. Strength=400
  8284. Insignificant=yes
  8285. Nominal=yes
  8286. RadarInvisible=yes
  8287. Points=5
  8288. Armor=wood
  8289. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8290. MaxDebris=8
  8291. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8292. IsBase=no
  8293. LightVisibility=2300
  8294. LightIntensity=0.02
  8295. LightRedTint=0.01
  8296. LightGreenTint=0.01
  8297. LightBlueTint=0.26
  8298.  
  8299. [CITY10]
  8300. Name=Urban Storefront
  8301. TechLevel=-1
  8302. Strength=300
  8303. Insignificant=yes
  8304. Nominal=yes
  8305. RadarInvisible=yes
  8306. Points=5
  8307. Armor=heavy
  8308. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8309. MaxDebris=8
  8310. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8311. IsBase=no
  8312. LightVisibility=2300
  8313. LightIntensity=0.02
  8314. LightRedTint=0.26
  8315. LightGreenTint=0.01
  8316. LightBlueTint=0.01
  8317.  
  8318. [CITY11]
  8319. Name=Ambrose Lounge
  8320. TechLevel=-1
  8321. Strength=500
  8322. Insignificant=yes
  8323. Nominal=yes
  8324. RadarInvisible=yes
  8325. Points=5
  8326. Armor=heavy
  8327. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8328. MaxDebris=8
  8329. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8330. IsBase=no
  8331. LightVisibility=2300
  8332. LightIntensity=0.02
  8333. LightRedTint=0.01
  8334. LightGreenTint=0.26
  8335. LightBlueTint=0.01
  8336.  
  8337. [CITY12]
  8338. Name=Bostic Tower
  8339. TechLevel=-1
  8340. Strength=600
  8341. Insignificant=yes
  8342. Nominal=yes
  8343. RadarInvisible=yes
  8344. Points=5
  8345. Armor=concrete
  8346. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8347. MaxDebris=8
  8348. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8349. IsBase=no
  8350. LightVisibility=2300
  8351. LightIntensity=0.02
  8352. LightRedTint=0.26
  8353. LightGreenTint=0.01
  8354. LightBlueTint=0.01
  8355.  
  8356. [CITY13]
  8357. Name=Hewitt Hair Salon
  8358. TechLevel=-1
  8359. Strength=500
  8360. Insignificant=yes
  8361. Nominal=yes
  8362. RadarInvisible=yes
  8363. Points=5
  8364. Armor=wood
  8365. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8366. MaxDebris=8
  8367. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8368. IsBase=no
  8369. LightVisibility=2300
  8370. LightIntensity=0.02
  8371. LightRedTint=0.26
  8372. LightGreenTint=0.01
  8373. LightBlueTint=0.01
  8374.  
  8375. [CITY14]
  8376. Name=Business Offices
  8377. TechLevel=-1
  8378. Strength=600
  8379. Insignificant=yes
  8380. Nominal=yes
  8381. RadarInvisible=yes
  8382. Points=5
  8383. Armor=heavy
  8384. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8385. MaxDebris=8
  8386. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8387. IsBase=no
  8388. LightVisibility=2300
  8389. LightIntensity=0.02
  8390. LightRedTint=0.01
  8391. LightGreenTint=0.26
  8392. LightBlueTint=0.01
  8393.  
  8394. [CITY15]
  8395. Name=2nd National Bank
  8396. TechLevel=-1
  8397. Strength=500
  8398. Insignificant=yes
  8399. Nominal=yes
  8400. RadarInvisible=yes
  8401. Points=5
  8402. Armor=heavy
  8403. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8404. MaxDebris=8
  8405. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8406. IsBase=no
  8407. LightVisibility=2300
  8408. LightIntensity=0.02
  8409. LightRedTint=0.01
  8410. LightGreenTint=0.01
  8411. LightBlueTint=0.26
  8412.  
  8413. [CITY16]
  8414. Name=Highrise Hotel
  8415. TechLevel=-1
  8416. Strength=500
  8417. Insignificant=yes
  8418. Nominal=yes
  8419. RadarInvisible=yes
  8420. Points=5
  8421. Armor=wood
  8422. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8423. MaxDebris=8
  8424. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8425. IsBase=no
  8426. LightVisibility=2300
  8427. LightIntensity=0.02
  8428. LightRedTint=0.26
  8429. LightGreenTint=0.01
  8430. LightBlueTint=0.01
  8431.  
  8432. [CITY17]
  8433. Name=The Projects
  8434. TechLevel=-1
  8435. Strength=300
  8436. Insignificant=yes
  8437. Nominal=yes
  8438. RadarInvisible=yes
  8439. Points=5
  8440. Armor=wood
  8441. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8442. MaxDebris=8
  8443. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8444. IsBase=no
  8445. LightVisibility=2300
  8446. LightIntensity=0.02
  8447. LightRedTint=0.01
  8448. LightGreenTint=0.26
  8449. LightBlueTint=0.01
  8450.  
  8451. [CITY18]
  8452. Name=Archer Asylum
  8453. TechLevel=-1
  8454. Strength=600
  8455. Insignificant=yes
  8456. Nominal=yes
  8457. RadarInvisible=yes
  8458. Points=5
  8459. Armor=concrete
  8460. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8461. MaxDebris=8
  8462. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8463. IsBase=no
  8464. LightVisibility=2300
  8465. LightIntensity=0.02
  8466. LightRedTint=0.01
  8467. LightGreenTint=0.01
  8468. LightBlueTint=0.26
  8469.  
  8470. [CITY19]
  8471. Name=Fill'er Up-Pump'N'Go
  8472. TechLevel=-1
  8473. Strength=500
  8474. Insignificant=yes
  8475. Nominal=yes
  8476. RadarInvisible=yes
  8477. Points=5
  8478. Armor=wood
  8479. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8480. MaxDebris=8
  8481. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8482. IsBase=no
  8483. LightVisibility=2300
  8484. LightIntensity=0.02
  8485. LightRedTint=0.26
  8486. LightGreenTint=0.01
  8487. LightBlueTint=0.01
  8488.  
  8489. [CITY20]
  8490. Name=Gas Pump
  8491. TechLevel=-1
  8492. Strength=250
  8493. Insignificant=yes
  8494. Nominal=yes
  8495. RadarInvisible=yes
  8496. Points=5
  8497. Armor=wood
  8498. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8499. MaxDebris=6
  8500. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8501. IsBase=no
  8502. LightVisibility=2300
  8503. LightIntensity=0.02
  8504. LightRedTint=0.01
  8505. LightGreenTint=0.26
  8506. LightBlueTint=0.01
  8507.  
  8508. [CITY21]
  8509. Name=Gas Station Sign
  8510. TechLevel=-1
  8511. Strength=100
  8512. Insignificant=yes
  8513. Nominal=yes
  8514. RadarInvisible=yes
  8515. Points=5
  8516. Armor=none
  8517. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8518. MaxDebris=8
  8519. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8520. IsBase=no
  8521. LightVisibility=2300
  8522. LightIntensity=0.02
  8523. LightRedTint=0.01
  8524. LightGreenTint=0.01
  8525. LightBlueTint=0.26
  8526.  
  8527. [CITY22]
  8528. Name=Church
  8529. TechLevel=-1
  8530. Strength=100
  8531. Insignificant=yes
  8532. Nominal=yes
  8533. RadarInvisible=yes
  8534. Points=5
  8535. Armor=none
  8536. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8537. MaxDebris=8
  8538. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8539. IsBase=no
  8540. LightVisibility=2300
  8541. LightIntensity=0.02
  8542. LightRedTint=0.26
  8543. LightGreenTint=0.01
  8544. LightBlueTint=0.01
  8545.  
  8546.  
  8547. [CTVEGA]
  8548. Name=Vega's Pyramid
  8549. TechLevel=-1
  8550. Strength=100
  8551. Insignificant=yes
  8552. Nominal=yes
  8553. RadarInvisible=yes
  8554. Points=5
  8555. Armor=none
  8556. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8557. MaxDebris=8
  8558. DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
  8559. IsBase=no
  8560. LightVisibility=2300
  8561. LightIntensity=0.02
  8562. LightRedTint=0.26
  8563. LightGreenTint=0.01
  8564. LightBlueTint=0.01
  8565.  
  8566. [BBOARD01]
  8567. Name=Eat at Rade's Roadhouse
  8568. TechLevel=-1
  8569. Strength=400
  8570. Insignificant=yes
  8571. Nominal=yes
  8572. RadarInvisible=yes
  8573. Points=5
  8574. Armor=heavy
  8575. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8576. MaxDebris=0
  8577. Selectable=no
  8578. IsBase=no
  8579. LightVisibility=2300
  8580. LightIntensity=0.02
  8581. LightRedTint=0.01
  8582. LightGreenTint=0.26
  8583. LightBlueTint=0.01
  8584.  
  8585. [BBOARD02]
  8586. Name=Drink YEO-CA Cola!
  8587. TechLevel=-1
  8588. Strength=400
  8589. Insignificant=yes
  8590. Nominal=yes
  8591. RadarInvisible=yes
  8592. Points=5
  8593. Armor=heavy
  8594. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8595. MaxDebris=0
  8596. Selectable=no
  8597. IsBase=no
  8598. LightVisibility=2300
  8599. LightIntensity=0.02
  8600. LightRedTint=0.01
  8601. LightGreenTint=0.01
  8602. LightBlueTint=0.26
  8603.  
  8604. [BBOARD03]
  8605. Name=Hamburgers $.99
  8606. TechLevel=-1
  8607. Strength=400
  8608. Insignificant=yes
  8609. Nominal=yes
  8610. RadarInvisible=yes
  8611. Points=5
  8612. Armor=heavy
  8613. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8614. MaxDebris=0
  8615. Selectable=no
  8616. IsBase=no
  8617. LightVisibility=2300
  8618. LightIntensity=0.02
  8619. LightRedTint=0.26
  8620. LightGreenTint=0.01
  8621. LightBlueTint=0.01
  8622.  
  8623. [BBOARD04]
  8624. Name=Visit Scenic Las Vegas
  8625. TechLevel=-1
  8626. Strength=400
  8627. Insignificant=yes
  8628. Nominal=yes
  8629. RadarInvisible=yes
  8630. Points=5
  8631. Armor=heavy
  8632. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8633. MaxDebris=0
  8634. Selectable=no
  8635. IsBase=no
  8636. LightVisibility=2300
  8637. LightIntensity=0.02
  8638. LightRedTint=0.01
  8639. LightGreenTint=0.01
  8640. LightBlueTint=0.26
  8641.  
  8642. [BBOARD05]
  8643. Name=Rooms $29 a nite
  8644. TechLevel=-1
  8645. Strength=400
  8646. Insignificant=yes
  8647. Nominal=yes
  8648. RadarInvisible=yes
  8649. Points=5
  8650. Armor=heavy
  8651. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8652. MaxDebris=0
  8653. Selectable=no
  8654. IsBase=no
  8655. LightVisibility=2300
  8656. LightIntensity=0.02
  8657. LightRedTint=0.01
  8658. LightGreenTint=0.26
  8659. LightBlueTint=0.01
  8660.  
  8661. [BBOARD06]
  8662. Name=Kaspm's Tiberium Warhouse
  8663. TechLevel=-1
  8664. Strength=400
  8665. Insignificant=yes
  8666. Nominal=yes
  8667. RadarInvisible=yes
  8668. Points=5
  8669. Armor=heavy
  8670. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8671. MaxDebris=0
  8672. Selectable=no
  8673. IsBase=no
  8674. LightVisibility=2300
  8675. LightIntensity=0.02
  8676. LightRedTint=0.26
  8677. LightGreenTint=0.01
  8678. LightBlueTint=0.01
  8679.  
  8680. [BBOARD07]
  8681. Name=Alkaline's Battery Superstore
  8682. TechLevel=-1
  8683. Strength=400
  8684. Insignificant=yes
  8685. Nominal=yes
  8686. RadarInvisible=yes
  8687. Points=5
  8688. Armor=heavy
  8689. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8690. MaxDebris=0
  8691. Selectable=no
  8692. IsBase=no
  8693. LightVisibility=2300
  8694. LightIntensity=0.02
  8695. LightRedTint=0.01
  8696. LightGreenTint=0.26
  8697. LightBlueTint=0.01
  8698.  
  8699. [BBOARD08]
  8700. Name=Alex-gators petshop just ahead!
  8701. TechLevel=-1
  8702. Strength=400
  8703. Insignificant=yes
  8704. Nominal=yes
  8705. RadarInvisible=yes
  8706. Points=5
  8707. Armor=heavy
  8708. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8709. MaxDebris=0
  8710. Selectable=no
  8711. IsBase=no
  8712. LightVisibility=2300
  8713. LightIntensity=0.02
  8714. LightRedTint=0.01
  8715. LightGreenTint=0.01
  8716. LightBlueTint=0.26
  8717.  
  8718. [BBOARD09]
  8719. Name=TacticX games rock!
  8720. TechLevel=-1
  8721. Strength=400
  8722. Insignificant=yes
  8723. Nominal=yes
  8724. RadarInvisible=yes
  8725. Points=5
  8726. Armor=heavy
  8727. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8728. MaxDebris=0
  8729. Selectable=no
  8730. IsBase=no
  8731. LightVisibility=2300
  8732. LightIntensity=0.02
  8733. LightRedTint=0.26
  8734. LightGreenTint=0.01
  8735. LightBlueTint=0.01
  8736.  
  8737. [BBOARD10]
  8738. Name=WW Surf and Turf hits the spot!
  8739. TechLevel=-1
  8740. Strength=400
  8741. Insignificant=yes
  8742. Nominal=yes
  8743. RadarInvisible=yes
  8744. Points=5
  8745. Armor=heavy
  8746. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8747. MaxDebris=0
  8748. Selectable=no
  8749. IsBase=no
  8750. LightVisibility=2300
  8751. LightIntensity=0.02
  8752. LightRedTint=0.01
  8753. LightGreenTint=0.26
  8754. LightBlueTint=0.01
  8755.  
  8756. [BBOARD11]
  8757. Name=Only 11 miles to Zydeko's cafe!
  8758. TechLevel=-1
  8759. Strength=400
  8760. Insignificant=yes
  8761. Nominal=yes
  8762. RadarInvisible=yes
  8763. Points=5
  8764. Armor=heavy
  8765. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8766. MaxDebris=0
  8767. Selectable=no
  8768. IsBase=no
  8769. LightVisibility=2300
  8770. LightIntensity=0.02
  8771. LightRedTint=0.01
  8772. LightGreenTint=0.01
  8773. LightBlueTint=0.26
  8774.  
  8775. [BBOARD12]
  8776. Name=No escape from Archer's Asylum!
  8777. TechLevel=-1
  8778. Strength=400
  8779. Insignificant=yes
  8780. Nominal=yes
  8781. RadarInvisible=yes
  8782. Points=5
  8783. Armor=heavy
  8784. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8785. MaxDebris=0
  8786. Selectable=no
  8787. IsBase=no
  8788. LightVisibility=2300
  8789. LightIntensity=0.02
  8790. LightRedTint=0.26
  8791. LightGreenTint=0.01
  8792. LightBlueTint=0.01
  8793.  
  8794. [BBOARD13]
  8795. Name=Stop in at Hewitt's hair salon
  8796. TechLevel=-1
  8797. Strength=400
  8798. Insignificant=yes
  8799. Nominal=yes
  8800. RadarInvisible=yes
  8801. Points=5
  8802. Armor=heavy
  8803. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8804. MaxDebris=0
  8805. Selectable=no
  8806. IsBase=no
  8807. LightVisibility=2300
  8808. LightIntensity=0.02
  8809. LightRedTint=0.01
  8810. LightGreenTint=0.26
  8811. LightBlueTint=0.01
  8812.  
  8813. [BBOARD14]
  8814. Name=Billy Bob's Harvester school
  8815. TechLevel=-1
  8816. Strength=400
  8817. Insignificant=yes
  8818. Nominal=yes
  8819. RadarInvisible=yes
  8820. Points=5
  8821. Armor=heavy
  8822. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8823. MaxDebris=0
  8824. Selectable=no
  8825. IsBase=no
  8826. LightVisibility=2300
  8827. LightIntensity=0.02
  8828. LightRedTint=0.01
  8829. LightGreenTint=0.01
  8830. LightBlueTint=0.26
  8831.  
  8832. [BBOARD15]
  8833. Name=Pannullo's hacienda es bueno
  8834. TechLevel=-1
  8835. Strength=400
  8836. Insignificant=yes
  8837. Nominal=yes
  8838. RadarInvisible=yes
  8839. Points=5
  8840. Armor=heavy
  8841. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8842. MaxDebris=0
  8843. Selectable=no
  8844. IsBase=no
  8845. LightVisibility=2300
  8846. LightIntensity=0.02
  8847. LightRedTint=0.26
  8848. LightGreenTint=0.01
  8849. LightBlueTint=0.01
  8850.  
  8851. [BBOARD16]
  8852. Name=Join GDI: We save lives.
  8853. TechLevel=-1
  8854. Strength=400
  8855. Insignificant=yes
  8856. Nominal=yes
  8857. RadarInvisible=yes
  8858. Points=5
  8859. Armor=heavy
  8860. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8861. MaxDebris=0
  8862. Selectable=no
  8863. IsBase=no
  8864. LightVisibility=2300
  8865. LightIntensity=0.02
  8866. LightRedTint=0.01
  8867. LightGreenTint=0.26
  8868. LightBlueTint=0.01
  8869.  
  8870. [CTDAM]
  8871. Name=Dam
  8872. TechLevel=1
  8873. Strength=1000
  8874. Power=200
  8875. Insignificant=yes
  8876. Nominal=yes
  8877. RadarInvisible=yes
  8878. Points=5
  8879. Armor=heavy
  8880. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8881. MaxDebris=8
  8882. PlaceAnywhere=yes
  8883. ;DamageParticleSystems=SparkSys,LGSparkSys WST 7/16 commented out cuz it looked like bad palette
  8884. DamageSmokeOffset=500, 100, 500
  8885. IsBase=no
  8886.  
  8887. [UFO]
  8888. Name=Scrin Ship
  8889. TechLevel=1
  8890. Strength=1000
  8891. Insignificant=yes
  8892. Nominal=yes
  8893. RadarInvisible=yes
  8894. Points=5
  8895. Armor=heavy
  8896. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8897. MaxDebris=8
  8898. PlaceAnywhere=yes
  8899. IsBase=no
  8900.  
  8901. [AMMOCRAT]
  8902. Name=Ammo Crates
  8903. Image=AMMO01
  8904. Selectable=no
  8905. Explodes=yes
  8906. TechLevel=-1
  8907. Strength=1
  8908. Insignificant=yes
  8909. Nominal=yes
  8910. RadarInvisible=yes
  8911. Points=5
  8912. Armor=none
  8913. Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
  8914. MaxDebris=4
  8915. PlaceAnywhere=yes
  8916. IsBase=no
  8917. ThreatPosed=10
  8918. SpecialThreatValue=1
  8919.  
  8920. ; ******* Weapon Statistics *******
  8921. ; The weapons specified here are attached to the various combat
  8922. ; units and buildings.
  8923.  
  8924. ; Anim = animation to display as a firing effect [use 8 for directional variation]
  8925. ; Burst = number of rapid succession shots from this weapon (def=1)
  8926. ; Camera = Reveals area around firer (def=no)?
  8927. ; Charges = Does it have charge-up-before-firing logic (def=no)?
  8928. ; Damage = the amount of damage (unattenuated) dealt with every bullet
  8929. ; Floater = floats like a frizbee
  8930. ; Lobber = does the projectile fly to target in a high arc (def=no)?
  8931. ; Projectile = projectile characteristic to use
  8932. ; ROF = delay between shots [15 = 1 second at middle speed setting]
  8933. ; Range = maximum cell range
  8934. ; MinimumRange = minimum range to target (def=0)
  8935. ; Report = List of sounds to random play when firing
  8936. ; Speed = speed of projectile to target (100 is maximum)
  8937. ; Warhead = warhead to attach to projectile
  8938. ; Supress = Should nearby friendly buildings be scanned for and if found, discourage firing on target (def=no)?
  8939. ; TurboBoost = Should the weapon get a boosted speed bonus when firing upon aircraft?
  8940. ; UseFireParticles = Should the weapon spawn a flame particle system? (def = no)
  8941. ; Bright = Does this weapons bullet cause a lighting effect when it impacts (def=no)? If set, this will override the warheads 'Bright' flag.
  8942. ; IonSensitive = Shuts down during an ion storm (def=no)?
  8943.  
  8944. ;Light infantry Rifle
  8945. [Minigun]
  8946. Damage=10
  8947. ROF=2
  8948. Range=6
  8949. Projectile=Invisible
  8950. Speed=100
  8951. Warhead=AP
  8952. Report=GUN11
  8953.  
  8954. ;Rocket Infantry
  8955. [BAZOOKA]
  8956. Damage=10
  8957. ROF=1
  8958. Range=2
  8959. Projectile=Invisible
  8960. Speed=10
  8961. Warhead=SUPER2
  8962. Bright=yes
  8963. Report=HUNTER2
  8964.  
  8965. ;Jump Jet Cannon
  8966. [JumpCannon]
  8967. Damage=15 ; was 20
  8968. Burst=2
  8969. ROF=40
  8970. Range=5  ; was 4
  8971. Projectile=Invisible3
  8972. Speed=100
  8973. Warhead=SA
  8974. Report=JUMPJET1
  8975. ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  8976.  
  8977. ;Assault Suit Cannon
  8978. [AssaultCannon]
  8979. Damage=40
  8980. ROF=40
  8981. Range=5
  8982. Projectile=Invisible
  8983. Speed=100
  8984. Warhead=SA
  8985. Report=TSGUN4
  8986.  
  8987. ;Cyborg Commando Plasma Cannon
  8988. [CyCannon]
  8989. Damage=120
  8990. ROF=50
  8991. Range=7
  8992. Projectile=ProtonBlast
  8993. Speed=70
  8994. Warhead=PlasmaWH
  8995. Report=scrin5b
  8996.  
  8997. [DevaPlasma]
  8998. Damage=60
  8999. ROF=70
  9000. Range=6
  9001. Projectile=ProtonBlast
  9002. Speed=70
  9003. Burst=2
  9004. Warhead=Super3
  9005. Report=ION1
  9006.  
  9007. ;Harpy Vulcan Cannon
  9008. [HarpyClaw]
  9009. Damage=800       ; Damage is duration for EM Pulse
  9010. ROF=50
  9011. Speed=25
  9012. Warhead=EMPuls
  9013. Projectile=PulsPr
  9014. Range=5 ; was 30
  9015. Lobber=yes
  9016. Report=PLSECAN2
  9017.  
  9018. ;Assault Buggy Cannon
  9019. [RaiderCannon]
  9020. Damage=50
  9021. ROF=15
  9022. Range=8
  9023. Projectile=Invisible
  9024. Speed=100
  9025. Burst=2
  9026. Warhead=SA
  9027. Report=CYGUN1
  9028. Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  9029.  
  9030. [GapNone]
  9031. Damage=180
  9032. ROF=40
  9033. Range=6
  9034. Projectile=Invisible
  9035. Speed=100
  9036. Warhead=Super2
  9037.  
  9038. ;Vulcan Tower Cannon
  9039. [VulcanTower]
  9040. Damage=25
  9041. ROF=130
  9042. Range=15
  9043. MinimumRange=7
  9044. Projectile=Cannon
  9045. Speed=30
  9046. Warhead=AP
  9047. Report=120MMF
  9048. Anim=AACANNON3
  9049.  
  9050. ;Rocket Tower Grenade
  9051. [RPGTower]
  9052. Damage=110
  9053. ROF=80
  9054. Range=8
  9055. Projectile=Lobbed2
  9056. Speed=30 ; 5
  9057. Warhead=RPG
  9058. MinimumRange=2
  9059. Report=GLNCH4
  9060.  
  9061. ;Bike Missile
  9062. [BikeMissile]
  9063. Damage=40
  9064. ROF=60
  9065. Range=5
  9066. Projectile=HeatSeeker
  9067. Speed=30
  9068. Report=MISL1
  9069. Warhead=AP
  9070.  
  9071. ;SAM missile
  9072. [RedEye2]
  9073. Damage=33
  9074. ROF=55
  9075. Range=15
  9076. Projectile=AAHeatSeeker
  9077. Speed=30
  9078. Warhead=SAMWH
  9079. Report=SAMSHOT1
  9080. TurboBoost=yes
  9081.  
  9082. ;Hover Missile
  9083. [HoverMissile]
  9084. Damage=30
  9085. ROF=68
  9086. Range=8
  9087. Burst=2
  9088. Projectile=AAHeatSeeker2
  9089. Speed=30
  9090. Warhead=AP
  9091. Report=HOVRMIS1
  9092. MinimumRange=2
  9093.  
  9094. ;Ghost's Rail Gun
  9095. [LtRail]
  9096. Damage=0            ; this should be 0 for railgun shots
  9097. AmbientDamage=150    ; use this for the railgun damage field.  Leave damage = 0
  9098. ROF=60        ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
  9099. Range=6
  9100. Projectile=Invisible
  9101. Speed=100
  9102. Warhead=RailShot2
  9103. Anim=GUNFIRE
  9104. IsRailgun=true
  9105. AttachedParticleSystem=SmallRailgunSys
  9106. Report=BIGGGUN1
  9107.  
  9108. ;Mammoth Rail Gun
  9109. [MechRailgun]
  9110. AmbientDamage=200    ; use this for the railgun damage field.  Leave damage = 0
  9111. Damage=0            ; this should be 0 for railgun shots
  9112. ROF=60        ; ROF for railgun is tied to the duration (MaxEC) of the railgun particle
  9113. Range=8
  9114. Projectile=Invisible
  9115. Speed=100
  9116. Warhead=RailShot
  9117. Report=RAILUSE5
  9118. Anim=GUNFIRE
  9119. IsRailgun=true
  9120. AttachedParticleSystem=LargeRailgunSys
  9121.  
  9122. ;Cyborg's Vulcan cannon
  9123. [Vulcan3]
  9124. Damage=10
  9125. ROF=30
  9126. Burst=3
  9127. Range=4
  9128. Projectile=Invisible
  9129. Speed=100
  9130. Warhead=SA
  9131. Report=CYGUN1
  9132. ;Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
  9133.  
  9134. ; fireball from flame tank
  9135. [FireballLauncher]
  9136. Damage=0
  9137. AmbientDamage=2
  9138. ROF=50
  9139. Range=4.25
  9140. Projectile=Invisible
  9141. Speed=1
  9142. Warhead=Fire
  9143. Report=FLAMTNK1
  9144. UseFireParticles=yes
  9145. AttachedParticleSystem=FireStreamSys
  9146. Burst=2
  9147.  
  9148. [FlameTower]
  9149. Damage=0
  9150. AmbientDamage=2
  9151. ROF=50
  9152. Range=4.25
  9153. Projectile=Invisible
  9154. Speed=1
  9155. Warhead=Fire
  9156. Report=FLAMTNK1
  9157. UseFireParticles=yes
  9158. AttachedParticleSystem=FireStreamSys
  9159.  
  9160. ; sniper rifle
  9161. [Sniper]
  9162. Damage=150
  9163. ROF=60
  9164. Range=6.75
  9165. Projectile=Invisible
  9166. Speed=100
  9167. Warhead=HollowPoint
  9168. Report=SILENCER
  9169.  
  9170. [SniperTower]
  9171. Damage=150
  9172. ROF=55
  9173. Range=6.75
  9174. Projectile=Invisible
  9175. Speed=100
  9176. Warhead=HollowPoint
  9177. Report=SILENCER
  9178.  
  9179. ; rifle soldier weapons (multiple shots)
  9180. [M1Carbine]
  9181. Damage=15
  9182. ROF=20
  9183. Range=4
  9184. Projectile=Invisible
  9185. Speed=100
  9186. Warhead=SA
  9187. Report=INFGUN3
  9188.  
  9189. [Parachute]
  9190. Damage=2
  9191. ROF=5
  9192. Range=5
  9193. Projectile=Invisible
  9194. Speed=100
  9195. Warhead=Useless
  9196. Report=none
  9197. Burst=10
  9198.  
  9199. ; man-packed anti-tank missile (bazooka type)
  9200. [Dragon]
  9201. Damage=30
  9202. ROF=50
  9203. Burst=2
  9204. Range=6
  9205. Projectile=AAHeatSeeker2
  9206. Speed=25
  9207. Warhead=AP
  9208. Report=MISL1
  9209.  
  9210. ; air-to-surface homing missile (launched from helicopter)
  9211. [Hellfire]
  9212. Damage=30 ; 25
  9213. ROF=50
  9214. Range=6
  9215. Projectile=AAHeatSeeker2 ; was HeatSeeker
  9216. Speed=30
  9217. Warhead=ORCAAP
  9218. Report=ORCAMIS1
  9219. Burst=5
  9220.  
  9221. [Proton]
  9222. Damage=20
  9223. ROF=3
  9224. Range=5
  9225. Projectile=ProtonTorpedo
  9226. Speed=30
  9227. Warhead=AP
  9228. Report=scrin5b
  9229.  
  9230. ; hand grenade (discus)
  9231. [Grenade]
  9232. Damage=40
  9233. ROF=60
  9234. Range=4.5
  9235. Projectile=Lobbed
  9236. ;Floater=yes
  9237. Speed=5
  9238. Warhead=HE
  9239. ;Lobber=yes
  9240. Bright=yes
  9241.  
  9242. ; small anti-armor cannon
  9243. [75mm]
  9244. Damage=15
  9245. ROF=50 ; 0
  9246. Range=2
  9247. Projectile=Invisible
  9248. Speed=100
  9249. Warhead=Gas
  9250. Report=FLAMTNK1
  9251.  
  9252. ; Sup
  9253. [Vulcan]
  9254. Damage=30
  9255. ROF=50 ; 0
  9256. Range=1.25
  9257. Projectile=Invisible
  9258. Speed=100
  9259. Warhead=Gas
  9260. Report=FLAMTNK1
  9261.  
  9262. ; light anti-armor cannon
  9263. [90mm]
  9264. Damage=36
  9265. ROF=50
  9266. Range=6.75
  9267. Projectile=Cannon
  9268. Speed=40
  9269. Warhead=AP
  9270. Report=120MMF
  9271. Anim=GUNFIRE
  9272. Bright=yes
  9273.  
  9274. ; large anti-armor cannon (two shooter)
  9275. [120mmx]
  9276. Damage=50
  9277. ROF=80
  9278. Range=6.75
  9279. Projectile=Cannon
  9280. Speed=40
  9281. Warhead=AP
  9282. Report=120MMX9
  9283. Anim=GUNFIRE
  9284. Burst=2
  9285. Bright=yes
  9286.  
  9287. ; large anti-armor cannon (single shooter)
  9288. [120mm]
  9289. Damage=70
  9290. ROF=80
  9291. Range=6.75
  9292. Projectile=Invisible
  9293. Speed=90
  9294. Warhead=AP
  9295. Report=120MMF
  9296. Anim=GUNFIRE
  9297. Bright=yes
  9298.  
  9299. [Bomb]
  9300. Damage=160
  9301. ROF=10  ; was 1
  9302. Range=5
  9303. Projectile=Cannon2
  9304. Speed=0
  9305. Warhead=ORCAHE
  9306. Floater=yes
  9307.  
  9308. [Devaself]
  9309. Damage=1000
  9310. ROF=80
  9311. Range=1
  9312. Projectile=Invisible
  9313. Speed=100
  9314. Report=ICBM1
  9315. Warhead=DevaWH
  9316.  
  9317. [SuicideBomb]
  9318. Damage=170
  9319. ROF=1
  9320. Range=.5
  9321. Projectile=Invisible
  9322. Speed=10
  9323. Warhead=SUPER2
  9324. Bright=yes
  9325. Report=HUNTER2
  9326.  
  9327. ; Vehicle carried anti-tank missile
  9328. [MammothTusk]
  9329. Damage=40
  9330. ROF=80
  9331. Range=6
  9332. Projectile=AAHeatSeeker
  9333. Speed=20
  9334. Warhead=HE
  9335. Burst=2
  9336. Report=MISL1
  9337.  
  9338. [LandIon]
  9339. Damage=300
  9340. ROF=120
  9341. MinimumRange=4
  9342. Range=15
  9343. Projectile=LIonProj
  9344. Speed=60
  9345. Warhead=IonProbe
  9346. Report=PLSECAN2
  9347. Bright=yes
  9348.  
  9349. ; artillery cannon
  9350. [155mm]
  9351. Damage=150
  9352. ROF=110
  9353. Range=18
  9354. Inaccurate=yes
  9355. MinimumRange=5
  9356. Projectile=Ballistic
  9357. Speed=10
  9358. Warhead=ARTYHE
  9359. Report=120MMF
  9360. Anim=GUNFIRE
  9361. Lobber=yes
  9362.  
  9363. [ClusterC]
  9364. Damage=150
  9365. ROF=160
  9366. Range=18
  9367. Inaccurate=yes
  9368. MinimumRange=7
  9369. Projectile=ClustCannon
  9370. Speed=10
  9371. Warhead=ARTYHE
  9372. Report=ICBM1
  9373. Anim=GUNFIRE
  9374. Lobber=yes
  9375.  
  9376. ; Sonic Zap
  9377. [SonicZap]
  9378. Damage=1
  9379. AmbientDamage=3
  9380. ROF=120
  9381. Range=6
  9382. Projectile=Null
  9383. Speed=100
  9384. Warhead=SonicWarhead
  9385. Report=SONIC4
  9386. IsSonic=Yes
  9387.  
  9388. ; repair bot repairing
  9389. [RepairBullet]
  9390. Damage=-50
  9391. ROF=80
  9392. Range=1.8
  9393. Projectile=Invisible
  9394. Speed=100
  9395. Warhead=Mechanical
  9396. Report=REPAIR11
  9397. UseSparkParticles=yes
  9398. AttachedParticleSystem=WeldingSys
  9399.  
  9400. ; medic healing
  9401. [Heal]
  9402. Damage=-50
  9403. ROF=80
  9404. Range=2.83
  9405. Projectile=Invisible
  9406. Speed=100
  9407. Warhead=Organic
  9408. Report=HEALER1
  9409.  
  9410. ; rapid fire machine gun
  9411. [Vulcan2]
  9412. Damage=50
  9413. ROF=50
  9414. Range=6
  9415. Projectile=Invisible
  9416. Speed=100
  9417. Warhead=SA
  9418. Report=TSGUN4
  9419. Anim=GUNFIRE
  9420.  
  9421. ; Solid laser beam.
  9422. [LaserFire]
  9423. Damage=250
  9424. ROF=120
  9425. Range=10.5
  9426. Speed=100
  9427. Warhead=Super
  9428. Report=OBELRAY1
  9429. LaserInnerColor = 255,0,0
  9430. LaserOuterColor = 0,0,0
  9431. LaserOuterSpread= 20,40,40
  9432. LaserDuration = 15
  9433. Projectile=LLine
  9434. IsBigLaser=true
  9435. IsLaser=true    ; this flag tells the game to use the special laser draw effect
  9436. Charges=yes        ; non-charging lasers should use LaserFire2 instead
  9437.  
  9438. ; Laser Turret Beam
  9439. [LaserFire2]
  9440. Damage=30
  9441. ROF=40
  9442. Range=7
  9443. Speed=100
  9444. Warhead=Super
  9445. Report=LASTUR1
  9446. Charges=no
  9447. LaserInnerColor = 255,0,0
  9448. LaserOuterColor = 0,0,0
  9449. LaserOuterSpread= 20,40,40
  9450. LaserDuration = 15
  9451. Projectile=LLine2
  9452. IsLaser=true    ; this flag tells the game to use the special laser draw effect
  9453.  
  9454. [EMPulseWeapon]
  9455. Damage=1200       ; Damage is duration for EM Pulse
  9456. ROF=1
  9457. Speed=25
  9458. Warhead=EMPuls
  9459. Projectile=PulsPr
  9460. Range=60 ; was 30
  9461. Lobber=yes
  9462. Report=PLSECAN2
  9463.  
  9464. ; Visceroid attack
  9465. [SlimeAttack]
  9466. Damage=100
  9467. ROF=80
  9468. Range=1.5        ;2.83
  9469. Projectile=Invisible
  9470. Speed=25    ;100
  9471. Warhead=Slimer
  9472. Report=VICER1
  9473.  
  9474. ; Chemical missile launcher
  9475. [ChemLauncher]
  9476. Damage=100
  9477. ROF=1 ; 0
  9478. Range=6
  9479. Projectile=ChemMissile
  9480. Speed=30
  9481. Warhead=Gas
  9482. Report=ICBM1
  9483.  
  9484. [FiendShard]
  9485. Damage=35
  9486. ROF=30
  9487. Burst=3
  9488. Range=5
  9489. Projectile=DogShard
  9490. Speed=25
  9491. Warhead=Shard
  9492. Report=FIEND2
  9493.  
  9494. [MultiLauncher]
  9495. Damage=130
  9496. ROF=80
  9497. Range=30
  9498. Projectile=MultiMissile
  9499. Speed=35  ; was 10
  9500. Warhead=HE
  9501. Report=SAMSHOT1
  9502.  
  9503. [Deform]
  9504. Warhead=DeformWH
  9505. Projectile=Invisible
  9506. Speed=100
  9507. Range=1.5
  9508. Damage=751
  9509. ROF=80
  9510. Report=ICBM1
  9511.  
  9512. [Pistola]
  9513. Damage=30
  9514. ROF=40
  9515. Range=6
  9516. Projectile=Cannon
  9517. Speed=40
  9518. Warhead=AP
  9519. Anim=GUNFIRE
  9520. Bright=yes
  9521. Report=120MMF
  9522. Burst=2
  9523.  
  9524. ; MultiMissile Cluster Missiles
  9525. [MultiCluster]
  9526. Damage=65
  9527. ROF=80
  9528. Range=6
  9529. Projectile=HeatSeeker
  9530. Speed=20
  9531. Warhead=HE
  9532. Burst=2
  9533. Report=MISL1
  9534.  
  9535. [Democharge2]
  9536. Damage=40
  9537. ROF=80
  9538. Range=1
  9539. Projectile=HeatSeeker
  9540. Speed=20
  9541. Warhead=Gas
  9542. Burst=2
  9543. Report=MISL1
  9544.  
  9545.  
  9546. ; ******* Projectile Statistics *******
  9547. ; Projectiles describe how and what image to use as the weapon flies
  9548. ; to its target. Think of the projectile as the "delivery method" used
  9549. ; to get the warhead to the desired target.
  9550.  
  9551. ; AA = Can this weapon fire upon flying aircraft (def=no)?
  9552. ; AG = Can this weapon fire upon ground objects (def=yes)?
  9553. ; ASW = Is this an Anti-Submarine-Warfare projectile (def=no)?
  9554. ; Acceleration = amount to increase missile speed (def=3)
  9555. ; Airburst = Does it try to fly over the target instead of hit it (def=no)?
  9556. ; Arm = arming delay (def=0)
  9557. ; Bouncy = Does it bounce a bit upon impact (def=no)?
  9558. ; Degenerates = Does the bullet strength weaken as it travels (def=no)?
  9559. ; Dropping = Does it fall from a starting height (def=no)?
  9560. ; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
  9561. ; High = Can it fly over walls (def=no)?
  9562. ; Image = image to use during flight
  9563. ; Inaccurate = Is it inherently inaccurate (def=no)?
  9564. ; Inviso = Is the projectile invisible as it travels (def=no)?
  9565. ; Parachuted = Equipped with a parachute for dropping from plane (def=no)?
  9566. ; Proximity = Does it blow up when near its target (def=no)?
  9567. ; ROT = Rate Of Turn [non zero implies homing] (def=0)
  9568. ; Ranged = Can it run out of fuel (def=no)?
  9569. ; Shadow = If High, does this bullet need to have a shadow drawn? (def = yes)
  9570. ; Color = Color scheme to use for special remapping projectiles (def = none)
  9571. ; VeryHigh = Does it fly at a very high cruise altitude (def=no)?
  9572. ; Cluster = number of explosions attached to projectile [cluster-bomb] (def=1)
  9573.  
  9574. ; invisible flight to target
  9575. [Invisible]
  9576. Inviso=yes
  9577. Image=none
  9578.  
  9579. [LIonProj]
  9580. AG=yes
  9581. High=yes
  9582. Image=PULSBALL
  9583. Arcing=yes
  9584. Floater=yes
  9585.  
  9586. [ClustCannon]
  9587. Image=120MM
  9588. Arcing=true
  9589. Cluster=8
  9590. High=yes
  9591.  
  9592. ; Jump jet cannon
  9593. [Invisible3]
  9594. Inviso=yes
  9595. Image=none
  9596. AA=yes
  9597. AG=yes
  9598.  
  9599. [Null]
  9600. Inviso=yes
  9601. Arm=9999999
  9602. Image=none
  9603.  
  9604. ; straight high-speed ballistic shot
  9605. [Cannon]
  9606. Image=120MM
  9607. Arcing=true
  9608.  
  9609. ; orca bomber bomblets
  9610. [Cannon2]
  9611. Image=120MM
  9612. AA=no
  9613.  
  9614. ; chemical missile
  9615. [ChemMissile]
  9616. Arm=2
  9617. High=yes
  9618. VeryHigh=yes
  9619. Cluster=8
  9620. ;Shadow=no
  9621. Proximity=yes
  9622. Ranged=yes
  9623. AA=no
  9624. Image=MISLCHEM
  9625. ROT=4
  9626. Color=DarkGreen
  9627. IgnoresFirestorm=no
  9628.  
  9629. [MultiMissile]
  9630. Arm=2
  9631. High=yes
  9632. VeryHigh=yes
  9633. ;Shadow=no
  9634. Proximity=yes
  9635. Cluster=10          ; number of small missiles to launch
  9636. Ranged=yes
  9637. AA=no
  9638. Image=MISLMLTI
  9639. ROT=4
  9640. Color=DarkGreen
  9641. Airburst=yes
  9642. AirburstWeapon=MultiCluster
  9643. IgnoresFirestorm=no
  9644.  
  9645. ; small homing missile (targets vehicles best)
  9646. [HeatSeeker]
  9647. Arm=2
  9648. High=yes
  9649. Shadow=no
  9650. Proximity=yes
  9651. Ranged=yes
  9652. Image=DRAGON
  9653. ROT=8
  9654.  
  9655. [ProtonTorpedo]
  9656. Arm=2
  9657. High=yes
  9658. Shadow=no
  9659. Proximity=yes
  9660. Ranged=yes
  9661. Image=TORPEDO
  9662. ROT=1
  9663. IgnoresFirestorm=yes
  9664.  
  9665. [ProtonBlast]
  9666. High=yes
  9667. Shadow=no ;yes
  9668. Proximity=yes
  9669. Ranged=yes
  9670. Image=TORPEDO
  9671. ROT=1
  9672. IgnoresFirestorm=yes
  9673.  
  9674. ; aircraft-only heatseeker
  9675. [AAHeatSeeker]
  9676. Arm=2
  9677. High=yes
  9678. Shadow=no
  9679. Proximity=yes
  9680. Ranged=yes
  9681. AA=yes
  9682. AG=no
  9683. Image=DRAGON
  9684. ROT=5
  9685.  
  9686. ; aircraft and ground heatseeker
  9687. [AAHeatSeeker2]
  9688. Arm=2
  9689. High=yes
  9690. Shadow=no
  9691. Proximity=yes
  9692. Ranged=yes
  9693. AA=yes
  9694. AG=yes
  9695. Image=DRAGON
  9696. ROT=8
  9697.  
  9698. [Lobbed]
  9699. High=yes
  9700. Image=DISCUS
  9701. Bouncy=yes
  9702. Arcing=yes
  9703. Floater=yes
  9704.  
  9705. [Lobbed2]
  9706. High=yes
  9707. Image=CANISTER
  9708. Arcing=true
  9709.  
  9710. ; arcing ballistic projectile
  9711. [Ballistic]
  9712. High=yes
  9713. Image=120MM
  9714. Arcing=true
  9715.  
  9716. [PulsPr]
  9717. High=yes
  9718. Image=PULSBALL
  9719.  
  9720. [LLine]
  9721. Inviso=yes
  9722. Image=none
  9723. AA=no
  9724. AG=yes
  9725.  
  9726. [LLine2]
  9727. Inviso=yes
  9728. Image=none
  9729. AA=no
  9730. AG=yes
  9731.  
  9732. [DogShard]
  9733. Image=CRYSTAL4
  9734. Arcing=true
  9735.  
  9736.  
  9737. ; *** Particle Systems ***
  9738. ;
  9739. ; HoldsWhat = type of particle (see below) that this system manages (required)
  9740. ; Spawns = does this system spawn particles by itself (def = no)
  9741. ; SpawnFrames = number of frames to wait before spawning another particle
  9742. ; ParticleCap = maximum number of particles that can be in this system
  9743.  
  9744. [SmallRailgunSys]
  9745. HoldsWhat=SmallRailgunPart
  9746. BehavesLike=Railgun
  9747. SpiralRadius=6
  9748. ParticlesPerCoord=.1
  9749. SpiralDeltaPerCoord=.035
  9750. MovementPerturbationCoefficient=.3
  9751. PositionPerturbationCoefficient=20
  9752. VelocityPerturbationCoefficient=.6
  9753. Laser=yes
  9754. LaserColor=255,128,0
  9755.  
  9756. [LargeRailgunSys]
  9757. HoldsWhat=LargeRailgunPart
  9758. BehavesLike=Railgun
  9759. SpiralRadius=15
  9760. ParticlesPerCoord=.15
  9761. SpiralDeltaPerCoord=.03
  9762. MovementPerturbationCoefficient=.4
  9763. PositionPerturbationCoefficient=30
  9764. VelocityPerturbationCoefficient=.6
  9765. Laser=yes
  9766. LaserColor=25,20,255
  9767. ;R,G,B for laser color
  9768.  
  9769. [WeldingSys]
  9770. HoldsWhat=WeldingSpark
  9771. BehavesLike=Spark
  9772. ParticleCap=25
  9773. SparkSpawnFrames=20
  9774. LightSize=25
  9775. OneFrameLight=true
  9776. SpawnSparkPercentage=.4
  9777.  
  9778. [SparkSys]
  9779. HoldsWhat=Spark
  9780. BehavesLike=Spark
  9781. ParticleCap=12
  9782. SparkSpawnFrames=1
  9783. LightSize=21
  9784. SpawnSparkPercentage=1
  9785.  
  9786. [FirestormSparkSys]
  9787. HoldsWhat=FirestormSpark
  9788. BehavesLike=Spark
  9789. ParticleCap=25
  9790. SparkSpawnFrames=1
  9791. LightSize=21
  9792. SpawnSparkPercentage=1
  9793.  
  9794. ; this is the global gas system
  9795. [GasCloudSys]
  9796. HoldsWhat=GasCloud1
  9797. BehavesLike=Gas
  9798.  
  9799. ; a system for large amounts of smoke (damaged buildings, destroyed things)
  9800. [BigGreySmokeSys]
  9801. HoldsWhat=LargeGreySmoke
  9802. Spawns=yes
  9803. SpawnFrames=10
  9804. SpawnRadius=10
  9805. Slowdown=.0025
  9806. ParticleCap=30
  9807. SpawnCutoff=15.0
  9808. SpawnTranslucencyCutoff=13.0
  9809. BehavesLike=Smoke
  9810.  
  9811. ; a system for small amounts of smoke (damaged units)
  9812. [SmallGreySSys]
  9813. HoldsWhat=SmallGreySmoke
  9814. Spawns=yes
  9815. SpawnFrames=5
  9816. SpawnRadius=5
  9817. Slowdown=.0025
  9818. ParticleCap=15
  9819. SpawnCutoff=13.0
  9820. SpawnTranslucencyCutoff=12.5
  9821. BehavesLike=Smoke
  9822.  
  9823. ; a system for small amounts of smoke (damaged units)
  9824. [TestSmokeSys]
  9825. HoldsWhat=TestSmoke
  9826. Spawns=yes
  9827. SpawnFrames=10
  9828. SpawnRadius=5
  9829. Slowdown=.0025
  9830. ParticleCap=15
  9831. SpawnCutoff=13.0
  9832. SpawnTranslucencyCutoff=12.5
  9833. BehavesLike=Smoke
  9834.  
  9835. [DebrisSmokeSys]
  9836. HoldsWhat=SmallGreySmoke
  9837. Spawns=yes
  9838. SpawnFrames=2
  9839. SpawnRadius=3
  9840. ParticleCap=15
  9841. SpawnCutoff=13.0
  9842. SpawnTranslucencyCutoff=13.0
  9843. BehavesLike=Smoke
  9844.  
  9845. [FireStreamSys]
  9846. HoldsWhat=FireStream
  9847. Spawns=yes
  9848. SpawnFrames=4
  9849. BehavesLike=Fire
  9850. Image=TWLT036
  9851. Lifetime=30 ; was 100
  9852.  
  9853. [LGSparkSys]
  9854. HoldsWhat=LargeSpark
  9855. BehavesLike=Spark
  9856. ParticleCap=15
  9857. SparkSpawnFrames=5
  9858. LightSize=25
  9859. OneFrameLight=true
  9860. SpawnSparkPercentage=.2
  9861.  
  9862. ; *** Particles ***
  9863. ;
  9864. ; Image = Imagelist to use for particle
  9865. ; Persistent = Does this particle stick around; should always be yes
  9866. ; MaxDC = How many frames go by before this particle damages the things near it? (def = 0)
  9867. ; MaxEC = How many frames does this object last (def = 0)
  9868. ; Damage = How much damage does it do (def = 0)
  9869. ; Warhead = What warhead to use for damage purposes (def = WARHEAD_NONE)
  9870. ; StartFrame = what frame of image to start on? (def = 0)
  9871. ; NumLoopFrames = how many frames form a single loop? (def = 1)
  9872. ; WindEffect = to what degree does the wind affect his particle, 0 = not at all, 5 = a lot (def = 0)
  9873. ; Velocity = speed at which particle travels (def = 0.0)
  9874. ; Radius = how big is this particle? (used for attract/repel)
  9875. ;
  9876. ; BehavesLike, DeleteOnStateLimit, EndStateAI, StateAIAdvance are things that
  9877. ; shouldn't be messed with
  9878.  
  9879. ; the particle that makes up the fire stream of flamethrowers, and flame tanks
  9880. [FireStream]
  9881. Image=FLAMEALL
  9882. Deacc=0.01
  9883. Velocity=28.0
  9884. BehavesLike=Fire
  9885. MaxEC=500
  9886. MaxDC=3
  9887. Warhead=Fire
  9888. Damage=2
  9889. StartStateAI=1
  9890. EndStateAI=19
  9891. StateAIAdvance=6
  9892. Translucent50State=15
  9893. Translucent25State=10
  9894. DeleteOnStateLimit=yes
  9895. Normalized=yes
  9896. FinalDamageState=14
  9897. Report=FLAMTNK1
  9898.  
  9899. [WeldingSpark]
  9900. BehavesLike=Spark
  9901. MaxEC=500
  9902. XVelocity=16
  9903. YVelocity=16
  9904. MinZVelocity=40
  9905. ZVelocityRange=15
  9906. ColorList=(0,128,255),(255,255,255),(200,200,150),(80,80,80),(0,0,0)
  9907. StartColor1=80,255,255
  9908. StartColor2=255,255,100
  9909. ColorSpeed=.13
  9910.  
  9911. [Spark]
  9912. BehavesLike=Spark
  9913. MaxEC=500
  9914. XVelocity=10
  9915. YVelocity=10
  9916. MinZVelocity=40
  9917. ZVelocityRange=15
  9918. ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  9919. ColorSpeed=.13
  9920.  
  9921. [FirestormSpark]
  9922. BehavesLike=Spark
  9923. MaxEC=500
  9924. XVelocity=16
  9925. YVelocity=16
  9926. MinZVelocity=40
  9927. ZVelocityRange=15
  9928. ColorList=(0,0,255),(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  9929. ColorSpeed=.13
  9930.  
  9931. ; Cloud of Poison Gas #1 Formation particle
  9932. [GasCloudM1]
  9933. Image=gaslrgmk
  9934. MaxDC=60
  9935. MaxEC=448
  9936. Damage=0
  9937. Warhead=Gas
  9938. StartFrame=0
  9939. EndStateAI=11
  9940. Translucency=50
  9941. WindEffect=0
  9942. BehavesLike=Gas
  9943. StateAIAdvance=3
  9944. NextParticle=GasCloud1
  9945. DeleteOnStateLimit=yes
  9946. NextParticleOffset=0,0,150
  9947.  
  9948. ; Cloud of Poison Gas #2 formation particle
  9949. [GasCloudM2]
  9950. Image=gaslrgmk
  9951. MaxDC=60
  9952. MaxEC=448
  9953. Damage=0
  9954. Warhead=Gas
  9955. StartFrame=0
  9956. EndStateAI=11
  9957. Translucency=50
  9958. WindEffect=0
  9959. BehavesLike=Gas
  9960. StateAIAdvance=3
  9961. NextParticle=GasCloud2
  9962. DeleteOnStateLimit=yes
  9963. NextParticleOffset=0,0,150
  9964.  
  9965. ; Cloud of Poison Gas #1
  9966. [GasCloud1]
  9967. Image=CLOUD1
  9968. MaxDC=60
  9969. MaxEC=1000
  9970. Damage=50
  9971. Warhead=Gas
  9972. StartFrame=0
  9973. EndStateAI=28
  9974. Translucency=50
  9975. WindEffect=0
  9976. BehavesLike=Gas
  9977. StateAIAdvance=4
  9978. NextParticle=GasCloudD1
  9979.  
  9980. ; Cloud of Poison Gas #2
  9981. [GasCloud2]
  9982. Image=CLOUD2
  9983. MaxDC=60
  9984. MaxEC=1000
  9985. Damage=40
  9986. Warhead=Gas
  9987. StartFrame=0
  9988. EndStateAI=28
  9989. Translucency=50
  9990. WindEffect=0
  9991. BehavesLike=Gas
  9992. StateAIAdvance=4
  9993. NextParticle=GasCloudD2
  9994.  
  9995. ; Cloud of Poison Gas #1 Dissipation particle
  9996. [GasCloudD1]
  9997. Image=CLOUD1D
  9998. MaxDC=60
  9999. MaxEC=50
  10000. Damage=10
  10001. Warhead=Gas
  10002. StartFrame=0
  10003. EndStateAI=12
  10004. Translucency=50
  10005. WindEffect=0
  10006. BehavesLike=Gas
  10007. StateAIAdvance=4
  10008. DeleteOnStateLimit=yes
  10009.  
  10010. ; Cloud of Poison Gas #2 dissipating
  10011. [GasCloudD2]
  10012. Image=CLOUD2D
  10013. MaxDC=60
  10014. MaxEC=50
  10015. Damage=10
  10016. Warhead=Gas
  10017. StartFrame=0
  10018. EndStateAI=12
  10019. Translucency=50
  10020. WindEffect=0
  10021. BehavesLike=Gas
  10022. StateAIAdvance=4
  10023. DeleteOnStateLimit=yes
  10024.  
  10025.  
  10026. [LargeGreySmoke]
  10027. Image=LGRYSMK1
  10028. MaxEC=80
  10029. Translucency=25
  10030. Velocity=8.0
  10031. Deacc=.05
  10032. WindEffect=0
  10033. BehavesLike=Smoke
  10034. DeleteOnStateLimit=yes
  10035. EndStateAI=20
  10036. StateAIAdvance=4
  10037.  
  10038. [SmallGreySmoke]
  10039. Image=SGRYSMK1
  10040. MaxEC=80
  10041. Translucency=25
  10042. Velocity=9.0
  10043. Deacc=.05
  10044. WindEffect=0
  10045. BehavesLike=Smoke
  10046. DeleteOnStateLimit=yes
  10047. EndStateAI=20
  10048. StateAIAdvance=4
  10049.  
  10050. [TestSmoke]
  10051. Image=SGRYSMK1
  10052. MaxEC=80
  10053. Translucency=25
  10054. Velocity=6.0
  10055. Deacc=.05
  10056. WindEffect=0
  10057. BehavesLike=Smoke
  10058. DeleteOnStateLimit=yes
  10059. EndStateAI=20
  10060. StateAIAdvance=3
  10061.  
  10062. [SmallRailgunPart]
  10063. BehavesLike=Railgun
  10064. MaxEC=70
  10065. ColorList=(200,200,200),(150,150,150)
  10066. ColorSpeed=.03
  10067. Velocity=.4
  10068.  
  10069. [LargeRailgunPart]
  10070. BehavesLike=Railgun
  10071. MaxEC=70
  10072. ColorList=(25,70,205),(150,150,150)
  10073. ColorSpeed=.009
  10074. Velocity=.3
  10075.  
  10076. [LargeSpark]
  10077. BehavesLike=Spark
  10078. MaxEC=500
  10079. XVelocity=13
  10080. YVelocity=13
  10081. MinZVelocity=40
  10082. ZVelocityRange=15
  10083. ColorList=(255,255,255),(200,200,80),(200,10,10),(0,0,0)
  10084. ColorSpeed=.13
  10085.  
  10086. ; ******* Warhead Characteristics *******
  10087. ; This is what gives the "rock, paper, scissors" character to the game.
  10088. ; It describes how the damage is to be applied to the target. The
  10089. ; values should take into consideration the 'area of effect'.
  10090. ; example: Although an armor piercing tank round would instantly
  10091. ; kill a soldier IF it hit, the anti-infantry rating is still
  10092. ; very low because the tank round has such a limited area of
  10093. ; effect, lacks pinpoint accuracy, and acknowledges the fact that
  10094. ; tanks pose little threat to infantry that take cover.
  10095.  
  10096. ; Spread = damage spread factor [larger means greater spread] (def=1)
  10097. ;          [A value of 1 means the damage is halved every pixel distant from center point.
  10098. ;          a value of 2 means damage is halved every 2 pixels, etc.]
  10099. ; Wall = Does this warhead damage concrete walls (def=no)?
  10100. ; Wood = Does this warhead damage wood walls (def=no)?
  10101. ; Fire = Does this produce great heat and thus will melt ice (def=no)?
  10102. ; Tiberium = Does this warhead destroy tiberium (def=no)?
  10103. ; Sparky = Does this warhead cause residual flames (def=no)?
  10104. ; Conventional = Is explosive warhead big enough to cause a splash when it hits water [nukes are too big for this] (def=no)?
  10105. ; Rocker = Can this warhead cause nearby units to rock upon impact (def=no)?
  10106. ; AnimList = list of animations to play when warhead explodes [listed from lesser to greater damage]
  10107. ; Verses = damage value verses various armor types (as percentage of full damage)...
  10108. ;           -vs- none, wood (buildings), light armor, heavy armor, concrete
  10109. ; InfDeath = which infantry death animation to use (def=0)
  10110. ;             0=instant die, 1=twirl die, 2=explodes, 3=flying death, 4=burn death, 5=electro
  10111. ; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
  10112. ; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
  10113. ; Particle = Particle effect to use when explosion occurs (def=none)
  10114. ; ProneDamage = Damage modifer for infantry when prone (def=1.0)
  10115. ; Bright = Does this warhead normally cause a lighting effect when it goes off (def=no). This is overridden in the case of bullets by the weapon 'Bright' flag.
  10116.  
  10117. ; EM Pulse cannon warhead.
  10118. [EMPuls]
  10119. Spread=11       ; Spread is radius of EM pulse effect.
  10120. EMEffect=yes
  10121. AnimList=PULSEFX1,PULSEFX2
  10122.  
  10123. ; warhead for the sonic zap
  10124. [SonicWarhead]
  10125. Spread=2
  10126. Wood=yes
  10127. Verses=100%,100%,100%,80%,60%  ; was 65, 50
  10128. InfDeath=3
  10129. Rocker=yes
  10130. ProneDamage=50%
  10131.  
  10132. ; warhead for the flying tank of gas
  10133. [TankOGas]
  10134. Spread=8
  10135. Wall=yes
  10136. Wood=yes
  10137. Tiberium=yes
  10138. Sparky=yes
  10139. Rocker=no
  10140. AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
  10141. Verses=90%,100%,60%,25%,10%
  10142. Fire=yes
  10143. InfDeath=4
  10144. ProneDamage=50%
  10145.  
  10146. [RailShot]
  10147. Spread=1
  10148. Verses=200%,175%,160%,100%,25%
  10149. Rocker=no
  10150. ProneDamage=100%
  10151. InfDeath=2
  10152.  
  10153. [Useless]
  10154. Spread=1
  10155. Verses=0%,0%,0%,0%,0%
  10156. Rocker=no
  10157. ProneDamage=0%
  10158. InfDeath=1
  10159.  
  10160. ; Ghost's Railgun
  10161. [RailShot2]
  10162. Spread=1
  10163. Verses=100%,130%,150%,110%,5%
  10164. Rocker=no
  10165. ProneDamage=100%
  10166. InfDeath=2
  10167.  
  10168. ; general multiple small arms fire
  10169. [SA]
  10170. Spread=3
  10171. Verses=100%,60%,40%,25%,10%
  10172. InfDeath=1
  10173. AnimList=PIFFPIFF,PIFFPIFF
  10174. Bright=yes
  10175. ProneDamage=70%
  10176.  
  10177. ; high explosive (shrapnel)
  10178. [HE]
  10179. Spread=4
  10180. Wall=yes
  10181. Wood=yes
  10182. Verses=100%,85%,70%,35%,28%   ; changed conc from 10%
  10183. Conventional=yes
  10184. Rocker=no
  10185. InfDeath=2
  10186. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
  10187. Deform=10%
  10188. DeformThreshhold=300
  10189. Tiberium=yes
  10190. Sparky=yes
  10191. Bright=yes
  10192. ProneDamage=70%     ; Presumes air burst
  10193.  
  10194. ; Artillery shell
  10195. [ARTYHE]
  10196. Spread=6
  10197. Wall=yes
  10198. Wood=yes
  10199. Verses=100%,85%,68%,35%,35%
  10200. Conventional=yes
  10201. Rocker=yes
  10202. InfDeath=2
  10203. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
  10204. Deform=15%
  10205. DeformThreshhold=120
  10206. Tiberium=yes
  10207. Bright=yes
  10208. ProneDamage=150%
  10209.  
  10210. ; Ion storm strike
  10211. [IonWH]
  10212. Spread=6
  10213. Wall=yes
  10214. Wood=yes
  10215. Verses=90%,75%,60%,25%,100%
  10216. Conventional=yes
  10217. Rocker=yes
  10218. InfDeath=5
  10219. AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
  10220. Deform=10%
  10221. DeformThreshhold=300
  10222. Tiberium=yes
  10223. Sparky=yes
  10224. Bright=yes
  10225. ProneDamage=75%     ; Presumes air burst
  10226.  
  10227. [IonProbe]
  10228. Spread=6
  10229. Wall=yes
  10230. Wood=yes
  10231. Verses=90%,75%,60%,25%,100%
  10232. Conventional=yes
  10233. Rocker=yes
  10234. InfDeath=5
  10235. AnimList=FSIDLE
  10236. Deform=10%
  10237. DeformThreshhold=300
  10238. Tiberium=yes
  10239. Sparky=yes
  10240. Bright=yes
  10241. ProneDamage=75%     ; Presumes air burst
  10242.  
  10243. ; armor piercing (discarding sabot, narrow effect)
  10244. [AP]
  10245. Spread=3
  10246. Wall=yes
  10247. Wood=yes
  10248. Verses=25%,65%,75%,100%,60%
  10249. Conventional=yes
  10250. InfDeath=3
  10251. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  10252. ProneDamage=50%
  10253.  
  10254. ; RPG Warhead
  10255. [RPG]
  10256. Spread=3
  10257. Wall=yes
  10258. Wood=yes
  10259. Rocker=yes
  10260. Verses=30%,75%,90%,100%,70%
  10261. Conventional=yes
  10262. InfDeath=3
  10263. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  10264. ProneDamage=100%
  10265.  
  10266. ; Poison Gas Cloud
  10267. [Gas]
  10268. Spread=512
  10269. Verses=200%,150%,100%,20%,0%
  10270. InfDeath=4
  10271. Particle=GasCloudSys
  10272. ProneDamage=300%    ; Gas concentrates at gound level
  10273. Fire=Yes
  10274. Rocker=Yes
  10275. Sparky=Yes
  10276. Bright=Yes
  10277.  
  10278. [DevaWH]
  10279. Spread=512
  10280. Verses=200%,150%,100%,30%,30%
  10281. InfDeath=4
  10282. Particle=GasCloudSys
  10283. ProneDamage=300%    ; Gas concentrates at gound level
  10284. Fire=Yes
  10285. Rocker=Yes
  10286. Sparky=Yes
  10287. Bright=Yes
  10288.  
  10289. ; napalm and fire in general
  10290. [Fire]
  10291. Spread=8
  10292. Wood=yes
  10293. Verses=600%,148%,59%,6%,2%
  10294. InfDeath=4
  10295. Sparky=yes
  10296. Fire=yes
  10297. ProneDamage=600%
  10298.  
  10299. ; napalm and fire in general, that doesn't set other things on fire (weird, but necessary)
  10300. [Fire2]
  10301. Spread=8
  10302. Wood=yes
  10303. Verses=600%,148%,59%,6%,2%
  10304. InfDeath=4
  10305. Sparky=no
  10306. Fire=yes
  10307. ProneDamage=600%
  10308.  
  10309. ; anti-infantry rifle bullet (single shot -- very effective verses infantry)
  10310. [HollowPoint]
  10311. Spread=1
  10312. Verses=100%,5%,5%,5%,5%
  10313. InfDeath=1
  10314. AnimList=PIFF
  10315. ProneDamage=100%
  10316.  
  10317. ; special case damage effect (do not use for regular weapons)
  10318. [Super]
  10319. Spread=2
  10320. Verses=100%,100%,100%,100%,100%
  10321. InfDeath=5
  10322. Tiberium=yes
  10323. ProneDamage=60%
  10324. Sparky=yes
  10325.  
  10326. [Super3]
  10327. Spread=6
  10328. Verses=200%,120%,100%,100%,100%
  10329. InfDeath=5
  10330. Tiberium=yes
  10331. ProneDamage=60%
  10332. Sparky=yes
  10333. AnimList=FSAIR,FSGRND
  10334. Bright=yes
  10335.  
  10336. ; special case damage effect (do not use for regular weapons)
  10337. [Super2]
  10338. Spread=10
  10339. Verses=100%,100%,100%,100%,100%
  10340. InfDeath=5
  10341. Tiberium=yes
  10342. ProneDamage=60%
  10343. Sparky=yes
  10344.  
  10345. ; special case to only affect mechanical units
  10346. [Mechanical]
  10347. Spread=0
  10348. Verses=0%,100%,100%,100%,100%
  10349. InfDeath=0
  10350.  
  10351. ; special case to only affect infantry (do not use for regular weapons)
  10352. [Organic]
  10353. Spread=0
  10354. Verses=100%,0%,0%,0%,0%
  10355. InfDeath=0
  10356.  
  10357. [Slimer]
  10358. Spread=0
  10359. Verses=100%,100%,60%,40%,20%
  10360. InfDeath=1
  10361.  
  10362. [Shard]
  10363. Spread=0
  10364. Verses=100%,100%,60%,40%,20%
  10365. InfDeath=1
  10366.  
  10367. [FirestormWH]
  10368. Spread=0
  10369. Verses=100%,100%,100%,100%,100%
  10370. InfDeath=4
  10371.  
  10372. [IonCannonWH]
  10373. Spread=60
  10374. Verses=100%,100%,100%,100%,100%
  10375. InfDeath=5
  10376. Wood=yes
  10377. Wall=yes
  10378. Tiberium=Yes
  10379. Fire=yes
  10380. Deform=100%
  10381. Sparky=yes
  10382.  
  10383. [DeformWH]
  10384. Spread=60
  10385. Verses=100%,0%,0%,0%,0%
  10386. InfDeath=2
  10387. Wood=yes
  10388. Wall=yes
  10389. Tiberium=Yes
  10390. Fire=yes
  10391. Deform=100%
  10392. Sparky=yes
  10393.  
  10394. [VeinholeWH]
  10395. Spread=1
  10396. Verses=100%,100%,100%,100%,100%
  10397. InfDeath=0
  10398. Veinhole=yes
  10399.  
  10400. [PlasmaWH]
  10401. Spread=0
  10402. Verses=350%,260%,205%,150%,80%
  10403. InfDeath=5
  10404. Wall=yes
  10405. Bright=yes
  10406. Tiberium=yes
  10407. ProneDamage=350%
  10408. AnimList=EXPLOMED,EXPLOLRG
  10409. Sparky=yes
  10410.  
  10411. [SAMWH]
  10412. Spread=3
  10413. Verses=100%,100%,100%,100%,100%
  10414. InfDeath=3
  10415. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  10416. ProneDamage=100%
  10417.  
  10418. ; Special Orca AP missile
  10419. [ORCAAP]
  10420. Spread=2
  10421. Wall=yes
  10422. Wood=yes
  10423. Verses=30%,65%,150%,100%,30%
  10424. Conventional=yes
  10425. InfDeath=3
  10426. AnimList=S_CLSN16,S_CLSN22,S_CLSN30,S_CLSN42,S_CLSN58
  10427. ProneDamage=50%
  10428.  
  10429. ; Orca bomber HE bomb
  10430. [ORCAHE]
  10431. Spread=512
  10432. Wall=yes
  10433. Sparky=yes
  10434. Wood=yes
  10435. Bright=yes
  10436. Fire=yes
  10437. Verses=200%,90%,75%,32%,100%   ; changed conc from 10%
  10438. Conventional=yes
  10439. Rocker=yes
  10440. InfDeath=2
  10441. AnimList=EXPLOMED,EXPLOLRG
  10442. Deform=8%
  10443. DeformThreshhold=160
  10444. Tiberium=yes
  10445. ProneDamage=150%
  10446.  
  10447. ; ******* Terrain Objects *******
  10448. ; This section lists all the terrain object types and
  10449. ; specifies their characteristics.
  10450.  
  10451. ; Immune = Is the terrain immune to combat damage (def=no)?
  10452. ; WaterBound = Is the terrain only allowed on the water (def=no)?
  10453. ; SpawnsTiberium = Does it spawn growth of Tiberium around it (def=no)?
  10454. ; IsFlammable = Can "Forest Fires" spread to and damage this terrain type?
  10455.  
  10456. [BOXES01]
  10457. Name=Boxes
  10458. Immune=yes
  10459.  
  10460. [BOXES02]
  10461. Name=Boxes
  10462. Immune=yes
  10463.  
  10464. [BOXES03]
  10465. Name=Boxes
  10466. Immune=yes
  10467.  
  10468. [BOXES04]
  10469. Name=Boxes
  10470. Immune=yes
  10471.  
  10472. [BOXES05]
  10473. Name=Boxes
  10474. Immune=yes
  10475.  
  10476. [BOXES06]
  10477. Name=Boxes
  10478. Immune=yes
  10479.  
  10480. [BOXES07]
  10481. Name=Boxes
  10482. Immune=yes
  10483.  
  10484. [BOXES08]
  10485. Name=Boxes
  10486. Immune=yes
  10487.  
  10488. [BOXES09]
  10489. Name=Boxes
  10490. Immune=yes
  10491.  
  10492. [ICE01]
  10493. Name=Ice Floe
  10494. Immune=yes
  10495. WaterBound=yes
  10496.  
  10497. [ICE02]
  10498. Name=Ice Floe
  10499. Immune=yes
  10500. WaterBound=yes
  10501.  
  10502. [ICE03]
  10503. Name=Ice Floe
  10504. Immune=yes
  10505. WaterBound=yes
  10506.  
  10507. [ICE04]
  10508. Name=Ice Floe
  10509. Immune=yes
  10510. WaterBound=yes
  10511.  
  10512. [ICE05]
  10513. Name=Ice Floe
  10514. Immune=yes
  10515. WaterBound=yes
  10516.  
  10517. [TREE01]
  10518. Name=Tree
  10519. IsFlammable=yes
  10520. RadarColor=0,192,0
  10521. TemperateOccupationBits=4
  10522. SnowOccupationBits=6
  10523.  
  10524. [TREE02]
  10525. Name=Tree
  10526. IsFlammable=yes
  10527. RadarColor=0,192,0
  10528. TemperateOccupationBits=4
  10529. SnowOccupationBits=7
  10530.  
  10531. [TREE03]
  10532. Name=Tree
  10533. IsFlammable=yes
  10534. RadarColor=0,192,0
  10535. TemperateOccupationBits=4
  10536. SnowOccupationBits=6
  10537.  
  10538. [TREE04]
  10539. Name=Tree
  10540. IsFlammable=yes
  10541. RadarColor=0,192,0
  10542. TemperateOccupationBits=7
  10543. SnowOccupationBits=6
  10544.  
  10545. [TREE05]
  10546. Name=Tree
  10547. IsFlammable=yes
  10548. RadarColor=0,192,0
  10549. TemperateOccupationBits=5
  10550. SnowOccupationBits=7
  10551.  
  10552. [TREE06]
  10553. Name=Tree
  10554. IsFlammable=yes
  10555. RadarColor=0,192,0
  10556. TemperateOccupationBits=4
  10557. SnowOccupationBits=7
  10558.  
  10559. [TREE07]
  10560. Name=Tree
  10561. IsFlammable=yes
  10562. RadarColor=0,192,0
  10563. TemperateOccupationBits=4
  10564. SnowOccupationBits=7
  10565.  
  10566. [TREE08]
  10567. Name=Tree
  10568. IsFlammable=yes
  10569. RadarColor=0,192,0
  10570. TemperateOccupationBits=7
  10571. SnowOccupationBits=4
  10572.  
  10573. [TREE09]
  10574. Name=Tree
  10575. IsFlammable=yes
  10576. RadarColor=0,192,0
  10577. TemperateOccupationBits=4
  10578. SnowOccupationBits=4
  10579.  
  10580. [TREE10]
  10581. Name=Tree
  10582. IsFlammable=yes
  10583. RadarColor=0,192,0
  10584. TemperateOccupationBits=6
  10585. SnowOccupationBits=3
  10586.  
  10587. [TREE11]
  10588. Name=Tree
  10589. IsFlammable=yes
  10590. RadarColor=0,192,0
  10591. TemperateOccupationBits=4
  10592. SnowOccupationBits=3
  10593.  
  10594. [TREE12]
  10595. Name=Tree
  10596. IsFlammable=yes
  10597. RadarColor=0,192,0
  10598. TemperateOccupationBits=4
  10599. SnowOccupationBits=7
  10600.  
  10601. [TREE13]
  10602. Name=Tree
  10603. IsFlammable=yes
  10604. RadarColor=0,192,0
  10605. TemperateOccupationBits=4
  10606. SnowOccupationBits=4
  10607.  
  10608. [TREE14]
  10609. Name=Tree
  10610. IsFlammable=yes
  10611. RadarColor=0,192,0
  10612. TemperateOccupationBits=4
  10613. SnowOccupationBits=4
  10614.  
  10615. [TREE15]
  10616. Name=Tree
  10617. IsFlammable=yes
  10618. RadarColor=0,192,0
  10619. TemperateOccupationBits=4
  10620. SnowOccupationBits=7
  10621.  
  10622. [TREE16]
  10623. Name=Tree
  10624. IsFlammable=yes
  10625. RadarColor=0,192,0
  10626. TemperateOccupationBits=4
  10627. SnowOccupationBits=7
  10628.  
  10629. [TREE17]
  10630. Name=Tree
  10631. IsFlammable=yes
  10632. RadarColor=0,192,0
  10633. TemperateOccupationBits=4
  10634. SnowOccupationBits=7
  10635.  
  10636. [TREE18]
  10637. Name=Tree
  10638. IsFlammable=yes
  10639. RadarColor=0,192,0
  10640. TemperateOccupationBits=4
  10641. SnowOccupationBits=7
  10642.  
  10643. [TREE19]
  10644. Name=Tree
  10645. IsFlammable=yes
  10646. RadarColor=0,192,0
  10647. TemperateOccupationBits=4
  10648. SnowOccupationBits=2
  10649.  
  10650. [TREE20]
  10651. Name=Tree
  10652. IsFlammable=yes
  10653. RadarColor=0,192,0
  10654. TemperateOccupationBits=4
  10655. SnowOccupationBits=3
  10656.  
  10657. [TREE21]
  10658. Name=Tree
  10659. IsFlammable=yes
  10660. RadarColor=0,192,0
  10661. TemperateOccupationBits=4
  10662. SnowOccupationBits=1
  10663.  
  10664. [TREE22]
  10665. Name=Tree
  10666. IsFlammable=yes
  10667. RadarColor=0,192,0
  10668. TemperateOccupationBits=4
  10669. SnowOccupationBits=3
  10670.  
  10671. [TREE23]
  10672. Name=Tree
  10673. IsFlammable=yes
  10674. RadarColor=0,192,0
  10675. TemperateOccupationBits=4
  10676. SnowOccupationBits=3
  10677.  
  10678. [TREE24]
  10679. Name=Tree
  10680. IsFlammable=yes
  10681. RadarColor=0,192,0
  10682. TemperateOccupationBits=4
  10683. SnowOccupationBits=6
  10684.  
  10685. [TREE25]
  10686. Name=Tree
  10687. IsFlammable=yes
  10688. RadarColor=0,192,0
  10689. TemperateOccupationBits=4
  10690. SnowOccupationBits=7
  10691.  
  10692. [TIBTRE01]
  10693. Name=Tiberium Tree
  10694. SpawnsTiberium=yes
  10695. RadarColor=192,192,0
  10696. IsAnimated=yes
  10697. LightVisibility=4000
  10698. LightIntensity=0.01
  10699. LightRedTint=0.01
  10700. LightGreenTint=1.5
  10701. LightBlueTint=0.01
  10702. AnimationRate=3
  10703. AnimationProbability=.003
  10704. Immune=yes
  10705.  
  10706. [TIBTRE02]
  10707. Name=Tiberium Tree
  10708. SpawnsTiberium=yes
  10709. RadarColor=192,192,0
  10710. IsAnimated=yes
  10711. LightVisibility=4000
  10712. LightIntensity=0.01
  10713. LightRedTint=0.01
  10714. LightGreenTint=1.5
  10715. LightBlueTint=0.01
  10716. AnimationRate=3
  10717. AnimationProbability=.003
  10718. Immune=yes
  10719.  
  10720. [TIBTRE03]
  10721. Name=Tiberium Tree
  10722. SpawnsTiberium=yes
  10723. RadarColor=192,192,0
  10724. IsAnimated=yes
  10725. LightVisibility=4000
  10726. LightIntensity=0.01
  10727. LightRedTint=0.01
  10728. LightGreenTint=1.5
  10729. LightBlueTint=0.01
  10730. AnimationRate=3
  10731. AnimationProbability=.003
  10732. Immune=yes
  10733.  
  10734. [VEINTREE]
  10735. Name=Veinhole Tree
  10736. Image=None
  10737. Armor=None
  10738. IsVeinhole=true
  10739. Strength=1000
  10740. ThreatPosed=0
  10741. LegalTarget=no
  10742. Immune=yes
  10743.  
  10744. ; ******* Overlay Objects *******
  10745. ; These are graphic objects that can have an effect on the game.
  10746.  
  10747. ; Tiberium = Is this tiberium [Tiberium grown and graphic logic applies] (def=no)?
  10748. ; Crate = Is this overlay a crate (def=no)?
  10749. ; CrateTrigger = Is crate to trigger game events (def=no)?
  10750. ; RadarInvisible = Is this overlay not visible on the radar map (def=no)?
  10751. ; Explodes = Does it explode violently when destroyed [i.e., does it do collateral damage] (def=no)?
  10752. ; LegalTarget = Can it be a legal target for attack (def=no)?
  10753. ; ChainReaction = Does it explode and affect adjacent cells (def=no)?
  10754.  
  10755. [TIB01]
  10756. Name=Tiberium (Green)
  10757. Tiberium=yes
  10758. LegalTarget=false
  10759. RadarInvisible=false
  10760.  
  10761. [TIB02]
  10762. Name=Tiberium
  10763. Tiberium=yes
  10764. LegalTarget=false
  10765. RadarInvisible=false
  10766.  
  10767. [TIB03]
  10768. Name=Tiberium
  10769. Tiberium=yes
  10770. LegalTarget=false
  10771. RadarInvisible=false
  10772.  
  10773. [TIB04]
  10774. Name=Tiberium
  10775. Tiberium=yes
  10776. LegalTarget=false
  10777. RadarInvisible=false
  10778.  
  10779. [TIB05]
  10780. Name=Tiberium
  10781. Tiberium=yes
  10782. LegalTarget=false
  10783. RadarInvisible=false
  10784.  
  10785. [TIB06]
  10786. Name=Tiberium
  10787. Tiberium=yes
  10788. LegalTarget=false
  10789. RadarInvisible=false
  10790.  
  10791. [TIB07]
  10792. Name=Tiberium
  10793. Tiberium=yes
  10794. LegalTarget=false
  10795. RadarInvisible=false
  10796.  
  10797. [TIB08]
  10798. Name=Tiberium
  10799. Tiberium=yes
  10800. LegalTarget=false
  10801. RadarInvisible=false
  10802.  
  10803. [TIB09]
  10804. Name=Tiberium
  10805. Tiberium=yes
  10806. LegalTarget=false
  10807. RadarInvisible=false
  10808.  
  10809. [TIB10]
  10810. Name=Tiberium
  10811. Tiberium=yes
  10812. LegalTarget=false
  10813. RadarInvisible=false
  10814.  
  10815. [TIB11]
  10816. Name=Tiberium
  10817. Tiberium=yes
  10818. LegalTarget=false
  10819. RadarInvisible=false
  10820.  
  10821. [TIB12]
  10822. Name=Tiberium
  10823. Tiberium=yes
  10824. LegalTarget=false
  10825. RadarInvisible=false
  10826.  
  10827. [TIB13]
  10828. Name=Tiberium
  10829. Tiberium=yes
  10830. LegalTarget=false
  10831. RadarInvisible=false
  10832.  
  10833. [TIB14]
  10834. Name=Tiberium
  10835. Tiberium=yes
  10836. LegalTarget=false
  10837. RadarInvisible=false
  10838.  
  10839. [TIB15]
  10840. Name=Tiberium
  10841. Tiberium=yes
  10842. LegalTarget=false
  10843. RadarInvisible=false
  10844.  
  10845. [TIB16]
  10846. Name=Tiberium
  10847. Tiberium=yes
  10848. LegalTarget=false
  10849. RadarInvisible=false
  10850.  
  10851. [TIB17]
  10852. Name=Tiberium
  10853. Tiberium=yes
  10854. LegalTarget=false
  10855. RadarInvisible=false
  10856.  
  10857. [TIB18]
  10858. Name=Tiberium
  10859. Tiberium=yes
  10860. LegalTarget=false
  10861. RadarInvisible=false
  10862.  
  10863. [TIB19]
  10864. Name=Tiberium
  10865. Tiberium=yes
  10866. LegalTarget=false
  10867. RadarInvisible=false
  10868.  
  10869. [TIB20]
  10870. Name=Tiberium
  10871. Tiberium=yes
  10872. LegalTarget=false
  10873. RadarInvisible=false
  10874.  
  10875. [TIB2_01]
  10876. Image=TIB01
  10877. Name=Tiberium (Blue)
  10878. Tiberium=yes
  10879. LegalTarget=false
  10880. RadarInvisible=false
  10881. ChainReaction=yes
  10882.  
  10883. [TIB2_02]
  10884. Image=TIB02
  10885. Name=Tiberium
  10886. Tiberium=yes
  10887. LegalTarget=false
  10888. RadarInvisible=false
  10889. ChainReaction=yes
  10890.  
  10891. [TIB2_03]
  10892. Image=TIB03
  10893. Name=Tiberium
  10894. Tiberium=yes
  10895. LegalTarget=false
  10896. RadarInvisible=false
  10897. ChainReaction=yes
  10898.  
  10899. [TIB2_04]
  10900. Image=TIB04
  10901. Name=Tiberium
  10902. Tiberium=yes
  10903. LegalTarget=false
  10904. RadarInvisible=false
  10905. ChainReaction=yes
  10906.  
  10907. [TIB2_05]
  10908. Image=TIB05
  10909. Name=Tiberium
  10910. Tiberium=yes
  10911. LegalTarget=false
  10912. RadarInvisible=false
  10913. ChainReaction=yes
  10914.  
  10915. [TIB2_06]
  10916. Image=TIB06
  10917. Name=Tiberium
  10918. Tiberium=yes
  10919. LegalTarget=false
  10920. RadarInvisible=false
  10921. ChainReaction=yes
  10922.  
  10923. [TIB2_07]
  10924. Image=TIB07
  10925. Name=Tiberium
  10926. Tiberium=yes
  10927. LegalTarget=false
  10928. RadarInvisible=false
  10929. ChainReaction=yes
  10930.  
  10931. [TIB2_08]
  10932. Image=TIB08
  10933. Name=Tiberium
  10934. Tiberium=yes
  10935. LegalTarget=false
  10936. RadarInvisible=false
  10937. ChainReaction=yes
  10938.  
  10939. [TIB2_09]
  10940. Image=TIB09
  10941. Name=Tiberium
  10942. Tiberium=yes
  10943. LegalTarget=false
  10944. RadarInvisible=false
  10945. ChainReaction=yes
  10946.  
  10947. [TIB2_10]
  10948. Image=TIB10
  10949. Name=Tiberium
  10950. Tiberium=yes
  10951. LegalTarget=false
  10952. RadarInvisible=false
  10953. ChainReaction=yes
  10954.  
  10955. [TIB2_11]
  10956. Image=TIB11
  10957. Name=Tiberium
  10958. Tiberium=yes
  10959. LegalTarget=false
  10960. RadarInvisible=false
  10961. ChainReaction=yes
  10962.  
  10963. [TIB2_12]
  10964. Image=TIB12
  10965. Name=Tiberium
  10966. Tiberium=yes
  10967. LegalTarget=false
  10968. RadarInvisible=false
  10969. ChainReaction=yes
  10970.  
  10971. [TIB2_13]
  10972. Image=TIB13
  10973. Name=Tiberium
  10974. Tiberium=yes
  10975. LegalTarget=false
  10976. RadarInvisible=false
  10977. ChainReaction=yes
  10978.  
  10979. [TIB2_14]
  10980. Image=TIB14
  10981. Name=Tiberium
  10982. Tiberium=yes
  10983. LegalTarget=false
  10984. RadarInvisible=false
  10985. ChainReaction=yes
  10986.  
  10987. [TIB2_15]
  10988. Image=TIB15
  10989. Name=Tiberium
  10990. Tiberium=yes
  10991. LegalTarget=false
  10992. RadarInvisible=false
  10993. ChainReaction=yes
  10994.  
  10995. [TIB2_16]
  10996. Image=TIB16
  10997. Name=Tiberium
  10998. Tiberium=yes
  10999. LegalTarget=false
  11000. RadarInvisible=false
  11001. ChainReaction=yes
  11002.  
  11003. [TIB2_17]
  11004. Image=TIB17
  11005. Name=Tiberium
  11006. Tiberium=yes
  11007. LegalTarget=false
  11008. RadarInvisible=false
  11009. ChainReaction=yes
  11010.  
  11011. [TIB2_18]
  11012. Image=TIB18
  11013. Name=Tiberium
  11014. Tiberium=yes
  11015. LegalTarget=false
  11016. RadarInvisible=false
  11017. ChainReaction=yes
  11018.  
  11019. [TIB2_19]
  11020. Image=TIB19
  11021. Name=Tiberium
  11022. Tiberium=yes
  11023. LegalTarget=false
  11024. RadarInvisible=false
  11025. ChainReaction=yes
  11026.  
  11027. [TIB2_20]
  11028. Image=TIB20
  11029. Name=Tiberium
  11030. Tiberium=yes
  11031. LegalTarget=false
  11032. RadarInvisible=false
  11033. ChainReaction=yes
  11034.  
  11035. [TIB3_01]
  11036. Image=TIB01
  11037. Name=Tiberium
  11038. Tiberium=yes
  11039. LegalTarget=false
  11040. RadarInvisible=false
  11041. ChainReaction=yes
  11042.  
  11043. [TIB3_02]
  11044. Image=TIB02
  11045. Name=Tiberium
  11046. Tiberium=yes
  11047. LegalTarget=false
  11048. RadarInvisible=false
  11049. ChainReaction=yes
  11050.  
  11051. [TIB3_03]
  11052. Image=TIB03
  11053. Name=Tiberium
  11054. Tiberium=yes
  11055. LegalTarget=false
  11056. RadarInvisible=false
  11057. ChainReaction=yes
  11058.  
  11059. [TIB3_04]
  11060. Image=TIB04
  11061. Name=Tiberium
  11062. Tiberium=yes
  11063. LegalTarget=false
  11064. RadarInvisible=false
  11065. ChainReaction=yes
  11066.  
  11067. [TIB3_05]
  11068. Image=TIB05
  11069. Name=Tiberium
  11070. Tiberium=yes
  11071. LegalTarget=false
  11072. RadarInvisible=false
  11073. ChainReaction=yes
  11074.  
  11075. [TIB3_06]
  11076. Image=TIB06
  11077. Name=Tiberium
  11078. Tiberium=yes
  11079. LegalTarget=false
  11080. RadarInvisible=false
  11081. ChainReaction=yes
  11082.  
  11083. [TIB3_07]
  11084. Image=TIB07
  11085. Name=Tiberium
  11086. Tiberium=yes
  11087. LegalTarget=false
  11088. RadarInvisible=false
  11089. ChainReaction=yes
  11090.  
  11091. [TIB3_08]
  11092. Image=TIB08
  11093. Name=Tiberium
  11094. Tiberium=yes
  11095. LegalTarget=false
  11096. RadarInvisible=false
  11097. ChainReaction=yes
  11098.  
  11099. [TIB3_09]
  11100. Image=TIB09
  11101. Name=Tiberium
  11102. Tiberium=yes
  11103. LegalTarget=false
  11104. RadarInvisible=false
  11105. ChainReaction=yes
  11106.  
  11107. [TIB3_10]
  11108. Image=TIB10
  11109. Name=Tiberium
  11110. Tiberium=yes
  11111. LegalTarget=false
  11112. RadarInvisible=false
  11113. ChainReaction=yes
  11114.  
  11115. [TIB3_11]
  11116. Image=TIB11
  11117. Name=Tiberium
  11118. Tiberium=yes
  11119. LegalTarget=false
  11120. RadarInvisible=false
  11121. ChainReaction=yes
  11122.  
  11123. [TIB3_12]
  11124. Image=TIB12
  11125. Name=Tiberium
  11126. Tiberium=yes
  11127. LegalTarget=false
  11128. RadarInvisible=false
  11129. ChainReaction=yes
  11130.  
  11131. [TIB3_13]
  11132. Image=TIB13
  11133. Name=Tiberium
  11134. Tiberium=yes
  11135. LegalTarget=false
  11136. RadarInvisible=false
  11137. ChainReaction=yes
  11138.  
  11139. [TIB3_14]
  11140. Image=TIB14
  11141. Name=Tiberium
  11142. Tiberium=yes
  11143. LegalTarget=false
  11144. RadarInvisible=false
  11145. ChainReaction=yes
  11146.  
  11147. [TIB3_15]
  11148. Image=TIB15
  11149. Name=Tiberium
  11150. Tiberium=yes
  11151. LegalTarget=false
  11152. RadarInvisible=false
  11153. ChainReaction=yes
  11154.  
  11155. [TIB3_16]
  11156. Image=TIB16
  11157. Name=Tiberium
  11158. Tiberium=yes
  11159. LegalTarget=false
  11160. RadarInvisible=false
  11161. ChainReaction=yes
  11162.  
  11163. [TIB3_17]
  11164. Image=TIB17
  11165. Name=Tiberium
  11166. Tiberium=yes
  11167. LegalTarget=false
  11168. RadarInvisible=false
  11169. ChainReaction=yes
  11170.  
  11171. [TIB3_18]
  11172. Image=TIB18
  11173. Name=Tiberium
  11174. Tiberium=yes
  11175. LegalTarget=false
  11176. RadarInvisible=false
  11177. ChainReaction=yes
  11178.  
  11179. [TIB3_19]
  11180. Image=TIB19
  11181. Name=Tiberium
  11182. Tiberium=yes
  11183. LegalTarget=false
  11184. RadarInvisible=false
  11185. ChainReaction=yes
  11186.  
  11187. [TIB3_20]
  11188. Image=TIB20
  11189. Name=Tiberium
  11190. Tiberium=yes
  11191. LegalTarget=false
  11192. RadarInvisible=false
  11193. ChainReaction=yes
  11194.  
  11195. [VEINHOLE]
  11196. Name=Veinhole Monster
  11197. ThreatPosed=0
  11198. LegalTarget=noRadarColor=92,92,0
  11199. Land=Rock
  11200. IsVeinholeMonster=true
  11201. IsVeins=true
  11202. NoUseTileLandType=true
  11203.  
  11204. [VEINHOLEDUMMY]
  11205. Name=Veinhole Monster Dummy
  11206. Image=blahblahblah
  11207. LegalTarget=no
  11208. RadarColor=92,92,0
  11209. IsVeins=true
  11210.  
  11211. [SROCK01]
  11212. LegalTarget=false
  11213. Name=Sand Rock #1
  11214. Land=Rock
  11215. RadarColor=64,64,64
  11216. NoUseTileLandType=true
  11217. DrawFlat=false
  11218. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11219.  
  11220. [SROCK02]
  11221. LegalTarget=false
  11222. Name=Sand Rock #2
  11223. Land=Rock
  11224. RadarColor=64,64,64
  11225. NoUseTileLandType=true
  11226. DrawFlat=false
  11227. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11228.  
  11229. [SROCK03]
  11230. LegalTarget=false
  11231. Name=Sand Rock #3
  11232. Land=Rock
  11233. RadarColor=64,64,64
  11234. NoUseTileLandType=true
  11235. DrawFlat=false
  11236. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11237.  
  11238. [SROCK04]
  11239. LegalTarget=false
  11240. Name=Sand Rock #4
  11241. Land=Rock
  11242. RadarColor=64,64,64
  11243. NoUseTileLandType=true
  11244. DrawFlat=false
  11245. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11246.  
  11247. [SROCK05]
  11248. LegalTarget=false
  11249. Name=Sand Rock #5
  11250. Land=Rock
  11251. RadarColor=64,64,64
  11252. NoUseTileLandType=true
  11253. DrawFlat=false
  11254. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11255.  
  11256. [TROCK01]
  11257. LegalTarget=false
  11258. Name=Clear Rock #1
  11259. Land=Rock
  11260. RadarColor=64,64,64
  11261. NoUseTileLandType=true
  11262. DrawFlat=false;
  11263. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11264.  
  11265. [TROCK02]
  11266. LegalTarget=false
  11267. Name=Clear Rock #2
  11268. Land=Rock
  11269. RadarColor=64,64,64
  11270. NoUseTileLandType=true
  11271. DrawFlat=false
  11272. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11273.  
  11274. [TROCK03]
  11275. LegalTarget=false
  11276. Name=Clear Rock #3
  11277. Land=Rock
  11278. RadarColor=64,64,64
  11279. NoUseTileLandType=true
  11280. DrawFlat=false
  11281. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11282.  
  11283. [TROCK04]
  11284. LegalTarget=false
  11285. Name=Clear Rock #4
  11286. Land=Rock
  11287. RadarColor=64,64,64
  11288. NoUseTileLandType=true
  11289. DrawFlat=false
  11290. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11291.  
  11292. [TROCK05]
  11293. LegalTarget=false
  11294. Name=Clear Rock #5
  11295. Land=Rock
  11296. RadarColor=64,64,64
  11297. NoUseTileLandType=true
  11298. DrawFlat=false
  11299. IsARock=true ;WST 6/21/99 all pesky rocks need to have this
  11300.  
  11301. [BTIB01]
  11302. Name=Tiberium (Large)
  11303. Tiberium=yes
  11304. LegalTarget=false
  11305. RadarColor=80,0,0
  11306. Land=Rock
  11307. ChainReaction=yes
  11308. CellAnim=BIGBLUE
  11309. Image=None
  11310. NoUseTileLandType=true
  11311. DrawFlat=false
  11312.  
  11313. [BTIB02]
  11314. Name=Large Tiberium
  11315. Tiberium=yes
  11316. LegalTarget=false
  11317. RadarColor=80,0,0
  11318. Land=Rock
  11319. ChainReaction=yes
  11320. CellAnim=BIGBLUE
  11321. Image=None
  11322. NoUseTileLandType=true
  11323. DrawFlat=false
  11324.  
  11325. [BTIB03]
  11326. Name=Large Tiberium
  11327. Tiberium=yes
  11328. LegalTarget=false
  11329. RadarColor=80,0,0
  11330. Land=Rock
  11331. ChainReaction=yes
  11332. CellAnim=BIGBLUE
  11333. Image=None
  11334. NoUseTileLandType=true
  11335. DrawFlat=false
  11336.  
  11337. [BTIB04]
  11338. Name=Large Tiberium
  11339. Tiberium=yes
  11340. LegalTarget=false
  11341. RadarColor=80,0,0
  11342. Land=Rock
  11343. ChainReaction=yes
  11344. CellAnim=BIGBLUE
  11345. Image=None
  11346. NoUseTileLandType=true
  11347. DrawFlat=false
  11348.  
  11349. [BTIB05]
  11350. Name=Large Tiberium
  11351. Tiberium=yes
  11352. LegalTarget=false
  11353. RadarColor=80,0,0
  11354. Land=Rock
  11355. ChainReaction=yes
  11356. CellAnim=BIGBLUE
  11357. Image=None
  11358. NoUseTileLandType=true
  11359. DrawFlat=false
  11360.  
  11361. [BTIB06]
  11362. Name=Large Tiberium
  11363. Tiberium=yes
  11364. LegalTarget=false
  11365. RadarColor=80,0,0
  11366. Land=Rock
  11367. ChainReaction=yes
  11368. CellAnim=BIGBLUE
  11369. Image=None
  11370. NoUseTileLandType=true
  11371. DrawFlat=false
  11372.  
  11373. [BTIB07]
  11374. Name=Large Tiberium
  11375. Tiberium=yes
  11376. LegalTarget=false
  11377. RadarColor=80,0,0
  11378. Land=Rock
  11379. ChainReaction=yes
  11380. CellAnim=BIGBLUE
  11381. Image=None
  11382. NoUseTileLandType=true
  11383. DrawFlat=false
  11384.  
  11385. [BTIB08]
  11386. Name=Large Tiberium
  11387. Tiberium=yes
  11388. LegalTarget=false
  11389. RadarColor=80,0,0
  11390. Land=Rock
  11391. ChainReaction=yes
  11392. CellAnim=BIGBLUE
  11393. Image=None
  11394. NoUseTileLandType=true
  11395. DrawFlat=false
  11396.  
  11397. [BTIB09]
  11398. Name=Large Tiberium
  11399. Tiberium=yes
  11400. LegalTarget=false
  11401. RadarColor=80,0,0
  11402. Land=Rock
  11403. ChainReaction=yes
  11404. CellAnim=BIGBLUE
  11405. Image=None
  11406. NoUseTileLandType=true
  11407. DrawFlat=false
  11408.  
  11409. [BTIB10]
  11410. Name=Large Tiberium
  11411. Tiberium=yes
  11412. LegalTarget=false
  11413. RadarColor=80,0,0
  11414. Land=Rock
  11415. ChainReaction=yes
  11416. CellAnim=BIGBLUE
  11417. Image=None
  11418. NoUseTileLandType=true
  11419. DrawFlat=false
  11420.  
  11421. [BTIB11]
  11422. Name=Large Tiberium
  11423. Tiberium=yes
  11424. LegalTarget=false
  11425. RadarColor=80,0,0
  11426. Land=Rock
  11427. ChainReaction=yes
  11428. CellAnim=BIGBLUE
  11429. Image=None
  11430. NoUseTileLandType=true
  11431. DrawFlat=false
  11432.  
  11433. [BTIB12]
  11434. Name=Large Tiberium
  11435. Tiberium=yes
  11436. LegalTarget=false
  11437. RadarColor=80,0,0
  11438. Land=Rock
  11439. ChainReaction=yes
  11440. CellAnim=BIGBLUE
  11441. Image=None
  11442. NoUseTileLandType=true
  11443. DrawFlat=false
  11444.  
  11445. [TRACKS01]
  11446. Name=Track NwSe
  11447. Land=Railroad
  11448. LegalTarget=false
  11449. RadarColor=92,92,92
  11450. RadarInvisible = false
  11451.  
  11452. [TRACKS02]
  11453. Name=Track NeSw
  11454. Land=Railroad
  11455. LegalTarget=false
  11456. RadarColor=92,92,92
  11457. RadarInvisible = false
  11458.  
  11459. [TRACKS03]
  11460. Name=Track NS
  11461. Land=Railroad
  11462. LegalTarget=false
  11463. RadarColor=92,92,92
  11464. RadarInvisible = false
  11465.  
  11466. [TRACKS04]
  11467. Name=Track EW
  11468. Land=Railroad
  11469. LegalTarget=false
  11470. RadarColor=92,92,92
  11471. RadarInvisible = false
  11472.  
  11473. [TRACKS05]
  11474. Name=Train Tracks
  11475. Land=Railroad
  11476. LegalTarget=false
  11477. RadarColor=92,92,92
  11478. RadarInvisible = false
  11479.  
  11480. [TRACKS06]
  11481. Name=Train Tracks
  11482. Land=Railroad
  11483. LegalTarget=false
  11484. RadarColor=92,92,92
  11485. RadarInvisible = false
  11486.  
  11487. [TRACKS07]
  11488. Name=Train Tracks
  11489. Land=Railroad
  11490. LegalTarget=false
  11491. RadarColor=92,92,92
  11492. RadarInvisible = false
  11493.  
  11494. [TRACKS08]
  11495. Name=Train Tracks
  11496. Land=Railroad
  11497. LegalTarget=false
  11498. RadarColor=92,92,92
  11499. RadarInvisible = false
  11500.  
  11501. [TRACKS09]
  11502. Name=Train Tracks
  11503. Land=Railroad
  11504. LegalTarget=false
  11505. RadarColor=92,92,92
  11506. RadarInvisible = false
  11507.  
  11508. [TRACKS10]
  11509. Name=Train Tracks
  11510. Land=Railroad
  11511. LegalTarget=false
  11512. RadarColor=92,92,92
  11513. RadarInvisible = false
  11514.  
  11515. [TRACKS11]
  11516. Name=Train Tracks
  11517. Land=Railroad
  11518. LegalTarget=false
  11519. RadarColor=92,92,92
  11520. RadarInvisible = false
  11521.  
  11522. [TRACKS12]
  11523. Name=Train Tracks
  11524. Land=Railroad
  11525. LegalTarget=false
  11526. RadarColor=92,92,92
  11527. RadarInvisible = false
  11528.  
  11529. [TRACKS13]
  11530. Name=Train Tracks
  11531. Land=Railroad
  11532. LegalTarget=false
  11533. RadarColor=92,92,92
  11534. RadarInvisible = false
  11535.  
  11536. [TRACKS14]
  11537. Name=Train Tracks
  11538. Land=Railroad
  11539. LegalTarget=false
  11540. RadarColor=92,92,92
  11541. RadarInvisible = false
  11542.  
  11543. [TRACKS15]
  11544. Name=Train Tracks
  11545. Land=Railroad
  11546. LegalTarget=false
  11547. RadarColor=92,92,92
  11548. RadarInvisible = false
  11549.  
  11550. [TRACKS16]
  11551. Name=Train Tracks
  11552. Land=Railroad
  11553. LegalTarget=false
  11554. RadarColor=92,92,92
  11555. RadarInvisible = false
  11556.  
  11557. [TRACKTUNNEL01]
  11558. Name=Train Tracks
  11559. Image=TRTUNN01
  11560. Land=Railroad
  11561. LegalTarget=false
  11562. RadarColor=92,92,92
  11563.  
  11564. [TRACKTUNNEL02]
  11565. Name=Train Tracks
  11566. Image=TRTUNN02
  11567. Land=Railroad
  11568. LegalTarget=false
  11569. RadarColor=92,92,92
  11570.  
  11571. [TRACKTUNNEL03]
  11572. Name=Train Tracks
  11573. Image=TRTUNN03
  11574. Land=Railroad
  11575. LegalTarget=false
  11576. RadarColor=92,92,92
  11577.  
  11578. [TRACKTUNNEL04]
  11579. Name=Train Tracks
  11580. Image=TRTUNN04
  11581. Land=Railroad
  11582. LegalTarget=false
  11583. RadarColor=92,92,92
  11584.  
  11585. [LOBRDG01]
  11586. Image=LOBRDG01
  11587. Name=Low Bridge
  11588. Land=Road
  11589. RadarColor=92,92,92
  11590. NoUseTileLandType=true
  11591. RadarInvisible = false
  11592.  
  11593. [LOBRDG02]
  11594. Image=LOBRDG02
  11595. Name=Low Bridge
  11596. Land=Road
  11597. RadarColor=92,92,92
  11598. NoUseTileLandType=true
  11599. RadarInvisible = false
  11600.  
  11601. [LOBRDG03]
  11602. Image=LOBRDG03
  11603. Name=Low Bridge
  11604. Land=Road
  11605. RadarColor=92,92,92
  11606. NoUseTileLandType=true
  11607. RadarInvisible = false
  11608.  
  11609. [LOBRDG04]
  11610. Image=LOBRDG04
  11611. Name=Low Bridge
  11612. Land=Road
  11613. RadarColor=92,92,92
  11614. NoUseTileLandType=true
  11615. RadarInvisible = false
  11616.  
  11617. [LOBRDG05]
  11618. Image=LOBRDG05
  11619. Name=Low Bridge
  11620. Land=Road
  11621. RadarColor=92,92,92
  11622. NoUseTileLandType=true
  11623. RadarInvisible = false
  11624.  
  11625. [LOBRDG06]
  11626. Image=LOBRDG06
  11627. Name=Low Bridge
  11628. Land=Road
  11629. RadarColor=92,92,92
  11630. NoUseTileLandType=true
  11631. RadarInvisible = false
  11632.  
  11633. [LOBRDG07]
  11634. Image=LOBRDG07
  11635. Name=Low Bridge
  11636. Land=Road
  11637. RadarColor=92,92,92
  11638. NoUseTileLandType=true
  11639. RadarInvisible = false
  11640.  
  11641. [LOBRDG08]
  11642. Image=LOBRDG08
  11643. Name=Low Bridge
  11644. Land=Road
  11645. RadarColor=92,92,92
  11646. NoUseTileLandType=true
  11647. RadarInvisible = false
  11648.  
  11649. [LOBRDG09]
  11650. Image=LOBRDG09
  11651. Name=Low Bridge
  11652. Land=Road
  11653. RadarColor=92,92,92
  11654. NoUseTileLandType=true
  11655. RadarInvisible = false
  11656.  
  11657. [LOBRDG10]
  11658. Image=LOBRDG10
  11659. Name=Low Bridge
  11660. Land=Road
  11661. RadarColor=92,92,92
  11662. NoUseTileLandType=true
  11663. RadarInvisible = false
  11664.  
  11665. [LOBRDG11]
  11666. Image=LOBRDG11
  11667. Name=Low Bridge
  11668. Land=Road
  11669. RadarColor=92,92,92
  11670. NoUseTileLandType=true
  11671. RadarInvisible = false
  11672.  
  11673. [LOBRDG12]
  11674. Image=LOBRDG12
  11675. Name=Low Bridge
  11676. Land=Road
  11677. RadarColor=92,92,92
  11678. NoUseTileLandType=true
  11679. RadarInvisible = false
  11680.  
  11681. [LOBRDG13]
  11682. Image=LOBRDG13
  11683. Name=Low Bridge
  11684. Land=Road
  11685. RadarColor=92,92,92
  11686. NoUseTileLandType=true
  11687. RadarInvisible = false
  11688.  
  11689. [LOBRDG14]
  11690. Image=LOBRDG14
  11691. Name=Low Bridge
  11692. Land=Road
  11693. RadarColor=92,92,92
  11694. NoUseTileLandType=true
  11695. RadarInvisible = false
  11696.  
  11697. [LOBRDG15]
  11698. Image=LOBRDG15
  11699. Name=Low Bridge
  11700. Land=Road
  11701. RadarColor=92,92,92
  11702. NoUseTileLandType=true
  11703. RadarInvisible = false
  11704.  
  11705. [LOBRDG16]
  11706. Image=LOBRDG16
  11707. Name=Low Bridge
  11708. Land=Road
  11709. RadarColor=92,92,92
  11710. NoUseTileLandType=true
  11711. RadarInvisible = false
  11712.  
  11713. [LOBRDG17]
  11714. Image=LOBRDG17
  11715. Name=Low Bridge
  11716. Land=Road
  11717. RadarColor=92,92,92
  11718. NoUseTileLandType=true
  11719. RadarInvisible = false
  11720.  
  11721. [LOBRDG18]
  11722. Image=LOBRDG18
  11723. Name=Low Bridge
  11724. Land=Road
  11725. RadarColor=92,92,92
  11726. NoUseTileLandType=true
  11727. RadarInvisible = false
  11728.  
  11729. [LOBRDG19]
  11730. Image=LOBRDG19
  11731. Name=Low Bridge
  11732. Land=Road
  11733. RadarColor=92,92,92
  11734. NoUseTileLandType=true
  11735. RadarInvisible = false
  11736.  
  11737. [LOBRDG20]
  11738. Image=LOBRDG20
  11739. Name=Low Bridge
  11740. Land=Road
  11741. RadarColor=92,92,92
  11742. NoUseTileLandType=true
  11743. RadarInvisible = false
  11744.  
  11745. [LOBRDG21]
  11746. Image=LOBRDG21
  11747. Name=Low Bridge
  11748. Land=Road
  11749. RadarColor=92,92,92
  11750. NoUseTileLandType=true
  11751. RadarInvisible = false
  11752.  
  11753. [LOBRDG22]
  11754. Image=LOBRDG22
  11755. Name=Low Bridge
  11756. Land=Road
  11757. RadarColor=92,92,92
  11758. NoUseTileLandType=true
  11759. RadarInvisible = false
  11760.  
  11761. [LOBRDG23]
  11762. Image=LOBRDG23
  11763. Name=Low Bridge
  11764. Land=Road
  11765. RadarColor=92,92,92
  11766. NoUseTileLandType=true
  11767. RadarInvisible = false
  11768.  
  11769. [LOBRDG24]
  11770. Image=LOBRDG24
  11771. Name=Low Bridge
  11772. Land=Road
  11773. RadarColor=92,92,92
  11774. NoUseTileLandType=true
  11775. RadarInvisible = false
  11776.  
  11777. [LOBRDG25]
  11778. Image=LOBRDG25
  11779. Name=Low Bridge
  11780. Land=Road
  11781. RadarColor=92,92,92
  11782. NoUseTileLandType=true
  11783. RadarInvisible = false
  11784.  
  11785. [LOBRDG26]
  11786. Image=LOBRDG26
  11787. Name=Low Bridge
  11788. Land=Road
  11789. RadarColor=92,92,92
  11790. NoUseTileLandType=true
  11791. RadarInvisible = false
  11792.  
  11793. [LOBRDG27]
  11794. Image=LOBRDG27
  11795. Name=Low Bridge
  11796. Land=Road
  11797. RadarColor=92,92,92
  11798. NoUseTileLandType=false
  11799. RadarInvisible = true
  11800.  
  11801. [LOBRDG28]
  11802. Image=LOBRDG28
  11803. Name=Low Bridge
  11804. Land=Road
  11805. RadarColor=92,92,92
  11806. NoUseTileLandType=false
  11807. RadarInvisible = true
  11808.  
  11809. [LOBRDGE1]
  11810. Image=LOBRDGE1
  11811. Name=Low Bridge End 1
  11812. Land=Road
  11813. NoUseTileLandType=true
  11814. RadarColor=92,92,92
  11815.  
  11816. [LOBRDGE2]
  11817. Image=LOBRDGE2
  11818. Name=Low Bridge End 2
  11819. Land=Road
  11820. NoUseTileLandType=true
  11821. RadarColor=92,92,92
  11822.  
  11823. [LOBRDGE3]
  11824. Image=LOBRDGE3
  11825. Name=Low Bridge End 3
  11826. Land=Road
  11827. NoUseTileLandType=true
  11828. RadarColor=92,92,92
  11829.  
  11830. [LOBRDGE4]
  11831. Image=LOBRDGE4
  11832. Name=Low Bridge End 4
  11833. Land=Road
  11834. NoUseTileLandType=true
  11835. RadarColor=92,92,92
  11836.  
  11837. [VEINS]
  11838. Image=VEINS
  11839. Name=Tiberium Veins
  11840. RadarColor=0,0,92
  11841. IsVeins=true
  11842. Land=Weeds
  11843.  
  11844. [RAILBRDG1]
  11845. Image=RAILBRDG
  11846. Name=Railroad Bridge 1
  11847. LegalTarget=true
  11848. RadarColor=92,92,92
  11849. Overrides=yes
  11850. NoUseTileLandType=false
  11851.  
  11852. [RAILBRDG2]
  11853. Image=RAILBRDG
  11854. Name=Railroad Bridge 2
  11855. LegalTarget=true
  11856. RadarColor=92,92,92
  11857. Overrides=yes
  11858. NoUseTileLandType=false
  11859.  
  11860. [BRIDGE1]
  11861. Image=BRIDGE
  11862. Name = Bridge 1
  11863. LegalTarget=true
  11864. RadarColor=92,92,92
  11865. Overrides=yes
  11866. NoUseTileLandType=false
  11867.  
  11868. [BRIDGE2]
  11869. Image=BRIDGE
  11870. Name = Bridge 2
  11871. LegalTarget=true
  11872. RadarColor=92,92,92
  11873. Overrides=yes
  11874. NoUseTileLandType=false
  11875.  
  11876. [CRATE]
  11877. Name=Goodie Crate
  11878. RadarColor=92,92,92
  11879. Crate=yes
  11880. CrateTrigger=yes
  11881. RadarInvisible=yes
  11882. Land=Clear
  11883. DrawFlat=false
  11884.  
  11885. [CRAT01]
  11886. Name=Crate
  11887. LegalTarget=true
  11888. RadarColor=92,92,92
  11889. ;Crate=yes
  11890. ;CrateTrigger=yes
  11891. ;RadarInvisible=yes
  11892. Land=Rock
  11893.  
  11894. [CRAT02]
  11895. Name=Crate
  11896. LegalTarget=true
  11897. RadarColor=92,92,92
  11898. ;Crate=yes
  11899. ;RadarInvisible=yes
  11900. Land=Rock
  11901.  
  11902. [CRAT03]
  11903. Name=Crate
  11904. LegalTarget=true
  11905. RadarColor=92,92,92
  11906. ;Crate=yes
  11907. ;RadarInvisible=yes
  11908. Land=Rock
  11909.  
  11910. [CRAT04]
  11911. Name=Crate
  11912. LegalTarget=true
  11913. RadarColor=92,92,92
  11914. Land=Rock
  11915.  
  11916. [CRAT0A]
  11917. Name=Crate
  11918. LegalTarget=true
  11919. RadarColor=92,92,92
  11920. Land=Rock
  11921.  
  11922. [CRAT0B]
  11923. Name=Crate
  11924. LegalTarget=true
  11925. RadarColor=92,92,92
  11926. Land=Rock
  11927.  
  11928. [CRAT0C]
  11929. Name=Crate
  11930. LegalTarget=true
  11931. RadarColor=92,92,92
  11932. Land=Rock
  11933.  
  11934. [DRUM01]
  11935. Name=Drum
  11936. LegalTarget=true
  11937. RadarColor=92,92,92
  11938. Land=Rock
  11939.  
  11940. [DRUM02]
  11941. Name=Drum
  11942. LegalTarget=true
  11943. RadarColor=92,92,92
  11944. Land=Rock
  11945.  
  11946. [PALET01]
  11947. Name=Palette
  11948. LegalTarget=true
  11949. RadarColor=92,92,92
  11950. Land=Rock
  11951.  
  11952. [PALET02]
  11953. Name=Palette
  11954. LegalTarget=true
  11955. RadarColor=92,92,92
  11956. Land=Rock
  11957.  
  11958. [PALET03]
  11959. Name=Palette
  11960. LegalTarget=true
  11961. RadarColor=92,92,92
  11962. Land=Rock
  11963.  
  11964. [PALET04]
  11965. Name=Palette
  11966. LegalTarget=true
  11967. RadarColor=92,92,92
  11968. Land=Rock
  11969.  
  11970.  
  11971. ; ******* Smudge Objects *******
  11972. ; These specify the objects (actually more of an artwork
  11973. ; element than a game object) called smudges. These typically
  11974. ; are used to mark the effects of battle.
  11975.  
  11976. ; Crater = Is this a crater smudge [special growth logic] (def=no)?
  11977. [CRATER01]
  11978. Crater=yes
  11979.  
  11980. [CRATER02]
  11981. Crater=yes
  11982.  
  11983. [CRATER03]
  11984. Crater=yes
  11985.  
  11986. [CRATER04]
  11987. Crater=yes
  11988.  
  11989. [CRATER05]
  11990. Crater=yes
  11991.  
  11992. [CRATER06]
  11993. Crater=yes
  11994.  
  11995. [CRATER07]
  11996. Crater=yes
  11997.  
  11998. [CRATER08]
  11999. Crater=yes
  12000.  
  12001. [CRATER09]
  12002. Crater=yes
  12003.  
  12004. [CRATER10]
  12005. Crater=yes
  12006.  
  12007. [CRATER11]
  12008. Crater=yes
  12009. Width=2
  12010. Height=2
  12011.  
  12012. [CRATER12]
  12013. Crater=yes
  12014. Width=2
  12015. Height=2
  12016.  
  12017. [BURNT01]
  12018. Burn=yes
  12019.  
  12020. [BURNT02]
  12021. Burn=yes
  12022.  
  12023. [BURNT03]
  12024. Burn=yes
  12025.  
  12026. [BURNT04]
  12027. Burn=yes
  12028.  
  12029. [BURNT05]
  12030. Burn=yes
  12031.  
  12032. [BURNT06]
  12033. Burn=yes
  12034.  
  12035. [BURNT07]
  12036. Burn=yes
  12037. Width=2
  12038.  
  12039. [BURNT08]
  12040. Burn=yes
  12041. Width=2
  12042.  
  12043. [BURNT09]
  12044. Burn=yes
  12045. Height=2
  12046.  
  12047. [BURNT10]
  12048. Burn=yes
  12049. Height=2
  12050.  
  12051. [BURNT11]
  12052. Burn=yes
  12053. Width=2
  12054. Height=2
  12055.  
  12056. [BURNT12]
  12057. Burn=yes
  12058. Width=2
  12059. Height=2
  12060.  
  12061. [CR1]
  12062.  
  12063. [CR2]
  12064.  
  12065. [CR3]
  12066.  
  12067. [CR4]
  12068.  
  12069. [CR5]
  12070.  
  12071. [CR6]
  12072.  
  12073. [BURN01]
  12074.  
  12075. [BURN02]
  12076.  
  12077. [BURN03]
  12078.  
  12079. [BURN04]
  12080.  
  12081. [BURN05]
  12082.  
  12083. [BURN06]
  12084.  
  12085. [BURN07]
  12086.  
  12087. [BURN08]
  12088.  
  12089. [BURN09]
  12090.  
  12091. [BURN10]
  12092.  
  12093. [BURN11]
  12094.  
  12095. [BURN12]
  12096.  
  12097. [BURN13]
  12098.  
  12099. [BURN14]
  12100.  
  12101. [BURN15]
  12102.  
  12103. [BURN16]
  12104.  
  12105.  
  12106. ; ******* Land Characteristics *******
  12107. ; This section specifies the characteristics of the various
  12108. ; terrain types. The primary purpose is to differentiate the
  12109. ; movement capabilities.
  12110.  
  12111. ; Float = % of full speed for ships [0 means impassable] (def=100)
  12112. ; Foot = % of full speed for foot soldiers [0 means impassable] (def=100)
  12113. ; Track = % of full speed for tracked vehicles [0 means impassable] (def=100)
  12114. ; Wheel = % of full speed for wheeled vehicles [0 means impassable] (def=100)
  12115. ; Hover = % of full speed for hovering vehicles [0 means impassable] (def=100)
  12116. ; Amphibious = % of full speed for amphibious vehicles [0 impassable] (def=100)
  12117. ; Buildable = Can buildings be built upon this terrain (def=no)?
  12118.  
  12119. ; clear grassy terrain
  12120. [Clear]
  12121. Foot=90%
  12122. Track=70%
  12123. Wheel=70%
  12124. Float=0%
  12125. Hover=100%
  12126. Amphibious=80%
  12127. Buildable=yes
  12128.  
  12129. ; rocky terrain
  12130. [Rough]
  12131. Foot=80%
  12132. Track=60%
  12133. Wheel=40%
  12134. Float=0%
  12135. Hover=100%
  12136. Amphibious=40%
  12137. Buildable=yes
  12138.  
  12139. ; roads
  12140. [Road]
  12141. Foot=100%
  12142. Track=100%
  12143. Wheel=100%
  12144. Hover=100%
  12145. Float=0%
  12146. Amphibious=100%
  12147. Buildable=yes
  12148.  
  12149. ; open water
  12150. [Water]
  12151. Foot=0%
  12152. Track=0%
  12153. Wheel=0%
  12154. Hover=100%
  12155. Float=100%
  12156. Amphibious=80%
  12157. Buildable=no
  12158.  
  12159. ; cliffs
  12160. [Rock]
  12161. Foot=0%
  12162. Track=0%
  12163. Wheel=0%
  12164. Float=0%
  12165. Hover=0%
  12166. Amphibious=0%
  12167. Buildable=no
  12168.  
  12169. ; walls and other man made obstacles
  12170. [Wall]
  12171. Foot=0%
  12172. Track=0%
  12173. Wheel=0%
  12174. Float=0%
  12175. Hover=0%
  12176. Amphibious=0%
  12177. Buildable=no
  12178.  
  12179. ; Tiberium
  12180. [Tiberium]
  12181. Foot=90%
  12182. Track=70%
  12183. Wheel=50%
  12184. Float=0%
  12185. Hover=100%
  12186. Amphibious=50%
  12187. Buildable=no
  12188.  
  12189. ; Vein hole creater weeds
  12190. [Weeds]
  12191. Foot=50%
  12192. Track=70%
  12193. Wheel=50%
  12194. Float=0%
  12195. Hover=100%
  12196. Amphibious=50%
  12197. Buildable=no
  12198.  
  12199. ; sandy beach
  12200. [Beach]
  12201. Foot=0%
  12202. Track=0%
  12203. Wheel=0%
  12204. Float=0%
  12205. Hover=100%
  12206. Amphibious=60%
  12207. Buildable=no
  12208.  
  12209. ; ice
  12210. [Ice]
  12211. Foot=50%
  12212. Track=80%
  12213. Wheel=50%
  12214. Float=0%
  12215. Hover=100%
  12216. Amphibious=50%
  12217. Buildable=no
  12218.  
  12219. ; train tracks
  12220. [Railroad]
  12221. Foot=90%
  12222. Track=100%
  12223. Wheel=50%
  12224. Float=0%
  12225. Hover=100%
  12226. Amphibious=50%
  12227. Buildable=no
  12228.  
  12229. ; tunnels
  12230. [Tunnel]
  12231. Foot=100%
  12232. Track=100%
  12233. Wheel=100%
  12234. Float=0%
  12235. Hover=100%
  12236. Amphibious=100%
  12237. Buildable=no
  12238.  
  12239.  
  12240. ; ******* Random Crate Powerups *******
  12241. ; This specifies the chance for the specified crate powerup to appear
  12242. ; in a 'random' crate. The chance is expressed in the form of 'shares'
  12243. ; out of the total shares specified. The second parameter is the animation
  12244. ; to use when this crate is picked up. The third parameter, if present, specifies
  12245. ; the data value needed for that crate powerup. They mean different things
  12246. ; for the different powerups.
  12247. [Powerups]
  12248. Armor=33,ARMOR,2.0              ; armor of nearby objects increased (armor multiplier)
  12249. Cloak=20,CLOAK                   ; enable cloaking on nearby objects
  12250. Darkness=5,SHROUDX              ; cloak entire radar map
  12251. Explosion=38,<none>,500          ; high explosive baddie (damage per explosion)
  12252. Firepower=28,FIREPOWR,2.0       ; firepower of nearby objects increased (firepower multiplier)
  12253. HealBase=23,HEALALL              ; all buildings to full strength
  12254. ICBM=13,CHEMISLE                 ; nuke missile one time shot
  12255. Money=55,MONEY,2000             ; a chunk o' cash (maximum cash)
  12256. Napalm=25,<none>,600             ; fire explosion baddie (damage)
  12257. Reveal=8,REVEAL                 ; reveal entire radar map
  12258. Speed=30,ARMOR,1.7              ; speed of nearby objects increased (speed multiplier)
  12259. Squad=45,<none>                 ; squad of random infantry
  12260. Unit=40,<none>                  ; vehicle
  12261. Invulnerability=10,ARMOR,1.0     ; invulnerability (duration in minutes)
  12262. Veteran=15,VETERAN,1             ; veteran upgrade (levels to upgrade)
  12263. IonStorm=0,<none>               ; initiate ion storm
  12264. Gas=18,<none>,100                ; tiberium gas (damage for each gas cloud)
  12265. Tiberium=35,<none>               ; tiberium patch
  12266. Pod=0,<none>                    ; drop pod special
  12267.  
  12268. ; ******* Tiberium Varieties *******
  12269. ; There are various kinds of tiberium. This lists their number and
  12270. ; particulars.
  12271.  
  12272. [Tiberiums]
  12273. 0=Riparius
  12274. 1=Cruentus
  12275. 2=Vinifera
  12276. 3=Aboreus
  12277.  
  12278. ; Name = display name
  12279. ; Image = image to use [1=small, 2=large, 3=vine]
  12280. ; Value = credit value per 'bail'
  12281. ; Growth = growth rate
  12282. ; Spread = spread rate
  12283. ; Power = explosive power per 'bail' (def=0)
  12284. ; Color = display color of the Tiberium
  12285. ; Shard = crystal to fly off when chain reacting (def=none)
  12286.  
  12287. ; This is green tiberium.  It grows and spreads quickly and is not explosive
  12288. [Riparius]
  12289. Name=Tiberium Riparius
  12290. Image=1
  12291. Power=4
  12292. Value=25
  12293. Growth=2200
  12294. GrowthPercentage=.09
  12295. Spread=2200
  12296. SpreadPercentage=.09
  12297. Color=NeonGreen            ; **WARNING**: If you change this color, notify Bret_a
  12298.  
  12299. ; This is the big tiberium crystal.  It does not grow or spread, is impassable and is explosive
  12300. ; Not currently in use in TS (AI)
  12301. [Cruentus]
  12302. Name=Tiberium Cruentus
  12303. Image=2
  12304. Value=70
  12305. Growth=10000
  12306. GrowthPercentage=.09
  12307. Spread=10000
  12308. SpreadPercentage=.09
  12309. Power=10
  12310. Color=NeonBlue            ; **WARNING**: If you change this color, notify Bret_a
  12311. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  12312.  
  12313. ; This is blue tiberium.  It grows and spreads slowly and is explosive.
  12314. [Vinifera]
  12315. Name=Tiberium Vinifera
  12316. Image=3
  12317. Value=40
  12318. Growth=10000
  12319. GrowthPercentage=.07
  12320. Spread=10000
  12321. SpreadPercentage=.07
  12322. Power=100 ; 10
  12323. Color=NeonBlue        ; **WARNING**: If you change this color, notify Bret_a
  12324. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  12325.  
  12326. ; This is blue tiberium.  It grows and spreads slowly and is explosive.  This entry should be
  12327. ; the same as [vinifera] except for Name and Image
  12328. [Aboreus]
  12329. Name=Tiberium Aboreus
  12330. Image=4
  12331. Value=30
  12332. Growth=10000
  12333. GrowthPercentage=.07
  12334. Spread=10000
  12335. SpreadPercentage=.07
  12336. Power=10
  12337. Color=NeonBlue        ; **WARNING**: If you change this color, notify Bret_a
  12338. Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
  12339.  
  12340.  
  12341. ; ******* Mission Control *******
  12342. ; This specifies the various general behavior characteristics of
  12343. ; the missions that objects can be assigned. Each of the game objects must
  12344. ; be in a mission. The mission behavior is generally hard coded into
  12345. ; the program, but there are some behavior characteristics that can
  12346. ; be overridden. Don't modify these.
  12347.  
  12348. ; NoThreat = Is its weapons disabled and thus ignored as a potential target until fired upon (def=no)?
  12349. ; Zombie = Is forced to sit there like a zombie and never recovers (def=no)?
  12350. ; Recruitable = Can it be recruited into a team or base defense (def=yes)?
  12351. ; Paralyzed = Is the object frozen in place but can still fire and function (def=no)?
  12352. ; Retaliate = Is allowed to retaliate while on this mission (def=yes)?
  12353. ; Scatter = Is allowed to scatter from threats (def=yes)?
  12354. ; Rate = delay between normal processing (larger = faster game, less responsiveness)
  12355. ; AARate = anti-aircraft delay rate (if not specifed it uses regular rate).
  12356.  
  12357. ; Unit sits still and plays dead.
  12358. [Sleep]
  12359. Recruitable=no
  12360. Zombie=yes
  12361. Retaliate=no
  12362. Scatter=no
  12363. Rate=1
  12364.  
  12365. ; Unit doesn't fire and is not considered a threat.
  12366. [Harmless]
  12367. Recruitable=no
  12368. NoThreat=yes
  12369. Retaliate=no
  12370. Rate=.5
  12371.  
  12372. ; Just like guard mode, but cannot move.
  12373. [Sticky]
  12374. Recruitable=no
  12375. Paralyzed=yes
  12376. Scatter=no
  12377. Rate=.016
  12378.  
  12379. ; Special attack mission used by team logic.
  12380. [Attack]
  12381. Rate=.016
  12382. AARate=.016
  12383.  
  12384. ; Move to destination.
  12385. [Move]
  12386. Rate=.016
  12387.  
  12388. ; Patrol a series of waypoints
  12389. [Patrol]
  12390. Rate=.016
  12391.  
  12392. ; Special move to destination after all other queued moves occur.
  12393. [QMove]
  12394. Rate=.016
  12395.  
  12396. ; Run away (possibly leave the map).
  12397. [Retreat]
  12398. Recruitable=no
  12399. Retaliate=no
  12400. Rate=.1
  12401.  
  12402. ; Sit around and engage any enemy that wanders within weapon range.
  12403. [Guard]
  12404. Rate=.030
  12405. AARate=.016
  12406.  
  12407. ; Enter building or transport for loading purposes.
  12408. [Enter]
  12409. Retaliate=no
  12410. Recruitable=no
  12411. Rate=.016
  12412.  
  12413. ; Engineer entry logic.
  12414. [Capture]
  12415. Retaliate=no
  12416. Recruitable=no
  12417. Scatter=no
  12418. Rate=.016
  12419.  
  12420. ; Handle harvest ore - dump at refinery loop.
  12421. [Harvest]
  12422. Retaliate=no
  12423. Recruitable=no
  12424. Scatter=no
  12425. Rate=.016
  12426.  
  12427. ; Guard the general area where the unit starts at.
  12428. [Area Guard]
  12429. Recruitable=yes
  12430. Rate=.040
  12431. AARate=.032
  12432.  
  12433. ; <unused>
  12434. [Return]
  12435.  
  12436. ; Stop moving and firing at the first available opportunity.
  12437. [Stop]
  12438.  
  12439. ; <unused>
  12440. [Ambush]
  12441.  
  12442. ; Scan for and attack any enemies whereever they may be.
  12443. [Hunt]
  12444. Recruitable=no
  12445. Retaliate=no
  12446. Rate=.016
  12447.  
  12448. ; While dropping off cargo (e.g., APC unloading passengers).
  12449. [Unload]
  12450. Recruitable=no
  12451. Retaliate=no
  12452. Scatter=no
  12453. Rate=.016
  12454.  
  12455. ; Tanya running to place bomb in building.
  12456. [Sabotage]
  12457. Recruitable=no
  12458. Rate=.016
  12459.  
  12460. ; Buildings use this when building up after initial placement.
  12461. [Construction]
  12462. Recruitable=no
  12463. Retaliate=no
  12464. Scatter=no
  12465.  
  12466. ; Buildings use this when deconstruction after being sold.
  12467. [Selling]
  12468. Recruitable=no
  12469. NoThreat=yes
  12470. Retaliate=no
  12471. Scatter=no
  12472.  
  12473. ; Service depot uses this mission to repair attached object.
  12474. [Repair]
  12475. Rate=.08
  12476.  
  12477. ; Special team override mission.
  12478. [Rescue]
  12479. Rate=.016
  12480.  
  12481. ; Missile silo special launch missile mission.
  12482. [Missile]
  12483. Rate=.1
  12484.  
  12485. ; While opening or closing a gate to allow passage.
  12486. [Open]
  12487. Rate=.016
  12488.  
  12489.  
  12490. ; ******* Voxel Debris types *******
  12491. ; Translucent = is the debris to be drawn with translucency (def=no)?
  12492. ; Elasticity = "bounciness" of the object [should be 0.0 through 1.0] (def=0.75)
  12493. ; MinAngularVelocity = minimum rate at which the debris is to spin in degrees (def=0.0)
  12494. ; MaxAngularVelocity = maximum rate at which the debris is to spin in degrees (def=10.0)
  12495. ; Duration = max number of frames to let the debris exist (def=30)
  12496. ; MinZVel = minimum starting Z velocity (def=3.5)
  12497. ; MaxZVel = maximum starting Z velocity (def=5.0)
  12498. ; MaxXYVel = maximim starting lateral velocity (def=15.0)
  12499. ; ShareBodyData = Get the voxel data from another Type's body voxel data (def = no)?
  12500. ; ShareTurretData = Get the voxel data from another Type's turret voxel data (def = no)?
  12501. ; ShareBarrelData = Get the voxel data from another Type's barrel voxel data (def = no)?
  12502. ; ShareSource = name of the object to share voxel data from (def = none)
  12503. ; VoxelIndex = voxel piece within the voxel data to use (def = 0)
  12504. ; StartSound = sound to play when the voxel anim is created (def = VOC_NONE).
  12505. ; BounceSound = sound to play when the voxel anim bounces (def = VOC_NONE).
  12506. ; ExpireSound = sound to play when the voxel anim expires (def = VOC_NONE).
  12507. ; BounceAnim = animation to launch when the voxel anim bounces (def = ANIM_NONE).
  12508. ; ExpireAnim = animation to launch when the voxel anim expires (def = ANIM_NONE).
  12509. ; TrailerAnim = animation to trail behind the object (usually smoke or flame)
  12510. ; DamageRadius = the debris damages objects that it hits if they're closer than this distance
  12511. ; Damage = amount of damage to apply to objects that are hit
  12512. ; Warhead = warhead to use for damage purposes
  12513. ; AttachedSystem = particle system to attach to the voxel anim
  12514. ; Spawns = the particle spawned when this voxel debris explodes (def = none)
  12515. ; SpawnCount = number of particles spawned [on average] (def = 0)
  12516.  
  12517. [PIECE]
  12518. Name=Scrap Metal Debris
  12519. Elasticity=0
  12520. MinAngularVelocity=5.0
  12521. MaxAngularVelocity=9.0
  12522. MinZVel=24.0
  12523. MaxZVel=28.0
  12524. MaxXYVel=15.0
  12525. Duration=75
  12526. Damage=5
  12527. ExpireAnim=TWLT036
  12528. DamageRadius=100
  12529. Warhead=TankOGas
  12530.  
  12531. [TIRE]
  12532. Name=Flying Tire
  12533. Elasticity=0.8
  12534. MinAngularVelocity=12.0
  12535. MaxAngularVelocity=24.0
  12536. MinZVel=28.0
  12537. MaxZVel=32.0
  12538. MaxXYVel=10.0
  12539. Duration=150
  12540.  
  12541. [GASTANK]
  12542. Name=Flying Gas Tank
  12543. Elasticity=0.0
  12544. MinAngularVelocity=9.0
  12545. MaxAngularVelocity=15.0
  12546. MinZVel=30.0
  12547. MaxZVel=35.0
  12548. MaxXYVel=8.0
  12549. Duration=100
  12550. ExpireAnim=TWLT036
  12551. Damage=20
  12552. DamageRadius=100
  12553. Warhead=TankOGas
  12554.  
  12555. [SONICTURRET]
  12556. Name=Disruptor Turret
  12557. ShareTurretData=yes
  12558. ShareSource=SONIC
  12559. Elasticity=0.0
  12560. MinAngularVelocity=10.0
  12561. MaxAngularVelocity=14.0
  12562. MinZVel=30.0
  12563. MaxZVel=38.0
  12564. MaxXYVel=8.0
  12565. Duration=100
  12566. ExpireAnim=TWLT026
  12567. Damage=90
  12568. DamageRadius=100
  12569. Warhead=TankOGas
  12570.  
  12571. [4TNKTURRET]
  12572. Name=Mammoth Tank Turret
  12573. ShareTurretData=yes
  12574. ShareSource=4TNK
  12575. Elasticity=0.0
  12576. MinAngularVelocity=10.0
  12577. MaxAngularVelocity=14.0
  12578. MinZVel=30.0
  12579. MaxZVel=38.0
  12580. MaxXYVel=8.0
  12581. Duration=100
  12582. ExpireAnim=TWLT036
  12583. Damage=30
  12584. DamageRadius=50
  12585. Warhead=TankOGas
  12586.  
  12587. [CRYSTAL01]
  12588. Name=TiberiumCrystal01
  12589. ShareTurretData=yes
  12590. ShareSource=SONIC
  12591. Elasticity=0.0
  12592. MinAngularVelocity=12.0
  12593. MaxAngularVelocity=24.0
  12594. MinZVel=28.0
  12595. MaxZVel=32.0
  12596. MaxXYVel=10.0
  12597. Duration=150
  12598. ExpireAnim=TWLT050
  12599. Damage=40
  12600. DamageRadius=100
  12601. Warhead=TankOGas
  12602. IsTiberium=true
  12603.  
  12604. [CRYSTAL02]
  12605. Name=TiberiumCrystal02
  12606. Image=GASTANK
  12607. Elasticity=0.0
  12608. MinAngularVelocity=12.0
  12609. MaxAngularVelocity=24.0
  12610. MinZVel=40.0
  12611. MaxZVel=45.0
  12612. MaxXYVel=18.0
  12613. Duration=150
  12614. ExpireAnim=TWLT050
  12615. Damage=40
  12616. DamageRadius=100
  12617. Warhead=TankOGas
  12618. IsTiberium=true
  12619.  
  12620. [METEOR01]
  12621. Name=Meteorite01
  12622. Image=MTRS
  12623. Elasticity=0.0
  12624. MinAngularVelocity=12.0
  12625. MaxAngularVelocity=30.0
  12626. MinZVel=-100.0
  12627. MaxZVel=-100.0
  12628. MaxXYVel=100.0
  12629. Duration=70
  12630. ExpireAnim=TWLT070
  12631. Damage=500
  12632. DamageRadius=300
  12633. Warhead=Meteorite
  12634. IsMeteor=true
  12635. Spawns=PEBBLE
  12636. SpawnCount=5
  12637.  
  12638. [METEOR02]
  12639. Name=Meteorite02
  12640. Image=MTRB
  12641. Elasticity=0.0
  12642. MinAngularVelocity=12.0
  12643. MaxAngularVelocity=30.0
  12644. MinZVel=-100.0
  12645. MaxZVel=-100.0
  12646. MaxXYVel=100.0
  12647. Duration=70
  12648. ExpireAnim=TWLT100
  12649. Damage=500
  12650. DamageRadius=300
  12651. Warhead=Meteorite
  12652. IsMeteor=true
  12653. IsTiberium=true
  12654. Spawns=PEBBLE
  12655. SpawnCount=7
  12656.  
  12657. [PEBBLE]
  12658. Name=TiberiumShard
  12659. Image=MTRB
  12660. Elasticity=0.0
  12661. MinAngularVelocity=12.0
  12662. MaxAngularVelocity=24.0
  12663. MinZVel=40.0
  12664. MaxZVel=45.0
  12665. MaxXYVel=18.0
  12666. Duration=150
  12667. ExpireAnim=TWLT036
  12668. Damage=20
  12669. DamageRadius=100
  12670. Warhead=TankOGas
  12671. IsTiberium=true
  12672.  
  12673.  
  12674. ; ******* Special Weapon types *******
  12675. ; IsPowered -- does this super weapon become inoperative in a low power situation?
  12676. ; RechargeVoice -- Voice to use when weapon is fully recharged and ready.
  12677. ; ChargingVoice -- Voice to use when weapon begins charging.
  12678. ; ImpatientVoice -- Voice to use when user clicks on weapon that isn't finished charging.
  12679. ; SuspendVoice -- Voice to use when special weapon charging is suspended.
  12680. ; RechargeTime -- time in minutes to recharge this special
  12681.  
  12682. ; Chem weapon. The logic will fail if this weapon is 'powered'
  12683. [ChemicalSpecial]
  12684. Name=Chemical Missile
  12685. IsPowered=false
  12686. RechargeVoice=00-I152
  12687. ChargingVoice=
  12688. ImpatientVoice=
  12689. SuspendVoice=
  12690. RechargeTime=.3
  12691. Type=ChemMissile
  12692. SidebarImage=ChemIcon
  12693. Action=ChemBomb
  12694. ManualControl=yes
  12695. WeaponType=ChemLauncher
  12696. AuxBuilding=NAWAST
  12697.  
  12698. [MultiSpecial]
  12699. Name=Multi-Missile
  12700. IsPowered=true
  12701. RechargeVoice=00-I154
  12702. ChargingVoice=
  12703. ImpatientVoice=
  12704. SuspendVoice=
  12705. RechargeTime=10
  12706. Type=MultiMissile
  12707. SidebarImage=MltiIcon
  12708. Action=Nuke
  12709. WeaponType=MultiLauncher
  12710.  
  12711. [EMPulseSpecial]
  12712. Name=E.M. Pulse
  12713. IsPowered=true
  12714. RechargeVoice=00-I158
  12715. ChargingVoice=
  12716. ImpatientVoice=
  12717. SuspendVoice=
  12718. RechargeTime=4.5
  12719. Type=EMPulse
  12720. SidebarImage=PulsIcon
  12721. Action=EMPulse
  12722.  
  12723. [FirestormSpecial]
  12724. Name=Firestorm Defense
  12725. IsPowered=true
  12726. RechargeVoice=00-I162
  12727. ChargingVoice=
  12728. ImpatientVoice=
  12729. SuspendVoice=
  12730. RechargeTime=3
  12731. Type=Firestorm
  12732. SidebarImage=FSTDICON
  12733. UseChargeDrain=true
  12734.  
  12735. [IonCannonSpecial]
  12736. Name=Ion Cannon
  12737. IsPowered=true
  12738. RechargeVoice=00-I156
  12739. ChargingVoice=
  12740. ImpatientVoice=
  12741. SuspendVoice=
  12742. RechargeTime=8.5
  12743. Type=IonCannon
  12744. Action=IonCannon
  12745. SidebarImage=IONCICON
  12746.  
  12747. [HuntSeekSpecial]
  12748. Name=Hunter Seeker
  12749. IsPowered=true
  12750. RechargeVoice=
  12751. ChargingVoice=
  12752. ImpatientVoice=
  12753. SuspendVoice=
  12754. RechargeTime=12
  12755. Type=HunterSeeker
  12756. SidebarImage=DETNICON
  12757.  
  12758.  
  12759. ; ******* Globals Variable Names *******
  12760. ; These must be constant throughout all scenarios based on these
  12761. ; rules. These are numbered starting from zero. Do not change the
  12762. ; number values or else all preexisting triggers using them will
  12763. ; break.
  12764.  
  12765. [VariableNames]
  12766. 0=<Alternate Start Location>
  12767. 1=<Alternate Next Scenario>
  12768. 2=<reserved2>
  12769. 3=Sensor Array Down
  12770. 4=Toxin Trucks Found
  12771. 5=Dam Destroyed
  12772. 6=Ion Cannon Codes Found
  12773. 7=C4 Placed
  12774. 8=Completed 3B
  12775. 9=Prisoners Freed
  12776. 10=Train Stolen
  12777. 11=Completed 9B
  12778.  
  12779.  
  12780.