; Deform = % chance that this warhead will damage the ground when it hits. (def=0)
; DeformThreshhold = damage must exceed this amount before deformation can occur (def=0)
; Particle = Particle effect to use when explosion occurs (def=none)
; ProneDamage = Damage modifer for infantry when prone (def=1.0)
; Bright = Does this warhead normally cause a lighting effect when it goes off (def=no). This is overridden in the case of bullets by the weapon 'Bright' flag.
; EM Pulse cannon warhead.
[EMPuls]
Spread=11 ; Spread is radius of EM pulse effect.
EMEffect=yes
AnimList=PULSEFX1,PULSEFX2
; warhead for the sonic zap
[SonicWarhead]
Spread=2
Wood=yes
Verses=100%,100%,100%,80%,60% ; was 65, 50
InfDeath=3
Rocker=yes
ProneDamage=50%
; warhead for the flying tank of gas
[TankOGas]
Spread=8
Wall=yes
Wood=yes
Tiberium=yes
Sparky=yes
Rocker=no
AnimList=TWLT026,TWLT036,TWLT050,TWLT070,TWLT100
Verses=90%,100%,60%,25%,10%
Fire=yes
InfDeath=4
ProneDamage=50%
[RailShot]
Spread=1
Verses=200%,175%,160%,100%,25%
Rocker=no
ProneDamage=100%
InfDeath=2
[Useless]
Spread=1
Verses=0%,0%,0%,0%,0%
Rocker=no
ProneDamage=0%
InfDeath=1
; Ghost's Railgun
[RailShot2]
Spread=1
Verses=100%,130%,150%,110%,5%
Rocker=no
ProneDamage=100%
InfDeath=2
; general multiple small arms fire
[SA]
Spread=3
Verses=100%,60%,40%,25%,10%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bright=yes
ProneDamage=70%
; high explosive (shrapnel)
[HE]
Spread=4
Wall=yes
Wood=yes
Verses=100%,85%,70%,35%,28% ; changed conc from 10%